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Murder of Razorwings



Murder of Razorwings

Murder of Razorwings


Type: Army Unit
Faction: Dark Eldar
Cost: 1
Attack Value: 1
Hit Points: 1
Command Icons:
Signature/Loyalty: Loyal Icon
Traits: Creature. Ally.

No Attachments.
Reaction: After you deploy this unit, discard 1 card at random from your opponent’s hand.
Attacking in a wild storm of knife sharp feathers and razored beaks...

Set: Core Set Number: 112 Quantity: 1
Illustrator: Abrar Ajmalt
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


10 Comments

One of the most efficient cards i've seen yet

    • Killax likes this

Lack of command icon hurts, but if you can get a couple early it can really slow down your opponent.

No flying, lolz (. _. )

I don't like this one, you play one card to discard one card. No command icon, no good stats. 

It's a useful unit in a card-denial strategy .. it doesn't matter how many resources your opponent has if you can get his hand down to 0 and only drawing 2 cards per turn.

    • SynnerG likes this

I don't like this one, you play one card to discard one card. No command icon, no good stats. 

 

No, you pay one resource and one card to discard one card and get a 0/1/1 unit. Thats good value, as no other Unit card of this cost bracket generates instant guaranteed card advantage.

 

Look at it this way: for 1 resource you're getting 0/1/1 and then 2 "chunks"  worth of benefit.

 

10th Company Scout: +1 attack, +1 command

Biel Tan Guardians: +2 command

Eager Recruit: +1 attack, Ambush

Earth Caste Technician: +1 command, probable but not definite 1 card advantage

Murder of Razorwings: +1 definite card advantage

Ratling Deadeye: +1 command, Ranged

 

and so on... Some of them are more complex than that, and the neutrals give you less value naturally, but Murder of Razorwings doesn't shape up badly next to that.

 

Also, as the discard is randomised, this can have a disruptive effect on opponent's plans.

 

All in all, I'd say at present every Dark Eldar deck should include three of these, as their role synergises well with the Dark Eldar strategy overall.

    • Killax and TheHiveTyrant like this

Great card, lack of Command Icons doesn't even matter. Currently seems like an auto-include for any Dark Eldar deck, 4/5 because of that.

Photo
LucaGirolami
Jan 19 2015 09:23 PM

Nothing wrong except the lack of command.

4/5

I don't like this one, you play one card to discard one card. No command icon, no good stats. 

But you play one cheap bad card for a chance to discard good high cost or high shield game changing card like Drop Pod or signature attachment. The less cards enemy have the more effective will be this card (enemy usually trying to hold up to the good stuff).

Wierd card advantage.

 

3/5