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Murder of Razorwings
Submitted
Darksbane
, Aug 12 2014 03:08 AM | Last updated Aug 12 2014 03:08 AM
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Murder of RazorwingsType: Army Unit Faction: Dark Eldar Cost: 1 Attack Value: 1 Hit Points: 1 Command Icons: Signature/Loyalty: Loyal Icon Traits: Creature. Ally. No Attachments. Reaction: After you deploy this unit, discard 1 card at random from your opponent’s hand. Attacking in a wild storm of knife sharp feathers and razored beaks... Set: Core Set Number: 112 Quantity: 1 Illustrator: Abrar Ajmalt |
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10 Comments
One of the most efficient cards i've seen yet
Lack of command icon hurts, but if you can get a couple early it can really slow down your opponent.
No flying, lolz (. _. )
I don't like this one, you play one card to discard one card. No command icon, no good stats.
It's a useful unit in a card-denial strategy .. it doesn't matter how many resources your opponent has if you can get his hand down to 0 and only drawing 2 cards per turn.
No, you pay one resource and one card to discard one card and get a 0/1/1 unit. Thats good value, as no other Unit card of this cost bracket generates instant guaranteed card advantage.
Look at it this way: for 1 resource you're getting 0/1/1 and then 2 "chunks" worth of benefit.
10th Company Scout: +1 attack, +1 command
Biel Tan Guardians: +2 command
Eager Recruit: +1 attack, Ambush
Earth Caste Technician: +1 command, probable but not definite 1 card advantage
Murder of Razorwings: +1 definite card advantage
Ratling Deadeye: +1 command, Ranged
and so on... Some of them are more complex than that, and the neutrals give you less value naturally, but Murder of Razorwings doesn't shape up badly next to that.
Also, as the discard is randomised, this can have a disruptive effect on opponent's plans.
All in all, I'd say at present every Dark Eldar deck should include three of these, as their role synergises well with the Dark Eldar strategy overall.
Great card, lack of Command Icons doesn't even matter. Currently seems like an auto-include for any Dark Eldar deck, 4/5 because of that.
Nothing wrong except the lack of command.
4/5
But you play one cheap bad card for a chance to discard good high cost or high shield game changing card like Drop Pod or signature attachment. The less cards enemy have the more effective will be this card (enemy usually trying to hold up to the good stuff).
Wierd card advantage.
3/5