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Jain Zar



Jain Zar Jain Zar

Jain Zar


Type: Warlord Unit
Faction: Eldar
Attack Value: 2
Hit Points: 6

Signature/Loyalty: Signature Icon
Traits: Warrior. Phoenix Lord.

Interrupt: When your opponent targets a unit you control at this planet with a triggered effect, cancel that effect. (Limit once per round.)

Set: Against the Great Enemy Number: 87 Quantity: 1
Illustrator: Nikolaus Ingeneri
Other Cards in Signature Squad 030
Block Stats:
# Units: 4
Total Cost: 15
Average Cost:
Total Command Icons: 4
Total Shield Icons: 5
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


10 Comments

Anyone know what her bloodied stats are?

Same as Vezuel, 2/6.

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SirWalterManny
Sep 26 2016 12:12 PM
I think I'm confused over exactly what and when Jain Zar's Interupt works. Does this work for both events and unit/support/attachment card abilities? Does this ONLY work where the relevant card text specifically reads "target unit/s" (eg not gleeful plague beast)?

There are two requirements for her ability to trigger:

 

- it must be a triggered effect. That means Actions, Reactions, Interrupts (as well as Forced variants) and Planet Abilities

- it must *target* a unit you control at Jain Zar's planet. That is, it must specifically use the word "target".

 

So you're correct, Gleeful Plague Beast cannot be cancelled by this. But there is no restriction on card types (it is not limited to events, for example)

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SirWalterManny
Sep 26 2016 12:58 PM
Cool, cheers. Forgot about planet abilities. Although, I'm guessing that won't count in many cases; - Atrox Prime (but only when targeting units at a planet, not HQ) - Ferrin - Carnath if triggering either of the above

Atrox won't work.

 

You need the phrasing "target unit", basically.

 

As far as planets go, that's Ferrin and Iridial, though it'd be a weird game where it's Iridial.

 

"I heal your unit."

"Oh no, I don't think so!"

As far as planets go, that's Ferrin and Iridial, though it'd be a weird game where it's Iridial.

 

"I heal your unit."

"Oh no, I don't think so!"

 

The only really fringe case I can think of is if you have a Shrieking Exarch that's very likely to trigger and the only unit with 1 hp on the board is one of your own damaged units, and your opponent plans on triggering Tarrus this round. It's a ridiculously fringe case, though :P

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SirWalterManny
Sep 26 2016 04:00 PM
Yep, soz, misread where the 'target' was in Atrox. I've used Iridial to completely heal an opponents warlord before. Was a good game, and it had no impact so was a bit of fun.
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LoricatusLupus
Oct 02 2016 12:19 AM
Well had a couple of games with her now and she definitely seems to be geared toward combos - although she's not great on her own, I was s lucky enough in one game to get out her signature support and attachment together with two copies of the squad in hand. Made for a very effective deterrent vs Aun'shi, who becomes much more vulnerable. Once I had a Crafworld Gate as well it meant that the Banshees could potentially be ready to jump in unexhausted at a different planet each turn. Excellent for messing with combat plans even though I definitely didn't feel that I got the most out of her. Also an excellent hard counter to practically every Marine combat trick ever...

I really like Jain Zar a lot, but how much use are you actually going to get out of her ability? I feel like she's kinda useless unless you're playing against a Space Marine deck. Has this been your experience with her guys and gals? I'd love to hear your thoughts.