Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Repent!



Repent!

Repent!


Type: Event
Faction: Space Marines
Cost: 2
Shields: 1
Signature/Loyalty:
Traits: Tactic.

Action: Each player exhausts a unit he controls with the highest printed cost among units he controls. Then, each unit exhausted by this effect deals X damage, where X is its ATK value, to the other player’s unit exhausted by this effect.

Set: Searching for Truth Number: 71 Quantity: 3
Illustrator: Hokunin
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


16 Comments

Combo with bodyguard and rockcrete bunker?

Not Bodyguard. There's no attack.

Rockcrete Bunker combos - just like shield cards and any other card that can reduce, reassign or prevent (non-attack) damage.

Fairly flexible because you can use it just for the exhaust effect if your top unit is exhausted already or before you've deployed anyone, since the damage exchange only triggers if both exhausts occur.

The correct combo is with a Dreadnought.

Either will do. The core Dread has no command, the BT Dread triggers a planet ability as long as the opponent doesn't hit them with a Rogue Trader or something.

Rare example of a non loyal Space Marine event that doesn't require Space Marine units in play. Could work nicely with the 3 cost Kroot who give money back if destroyed.

Or the Enginseer Auger.
Photo
LoricatusLupus
Aug 26 2016 06:27 PM
Pretty solid with the Deathwing from the core set, especially if they're sat at home and would arrive exhausted anyway. The damage is just a bonus but you're almost guaranteed to take out their most powerful unit for a turn (especially with the prevalence of elites). Notably can't be Backlashed/prevented by Disciple of Excess or the like as it doesn't actually target a unit specifically.

Pretty solid with the Deathwing from the core set, especially if they're sat at home and would arrive exhausted anyway. The damage is just a bonus but you're almost guaranteed to take out their most powerful unit for a turn (especially with the prevalence of elites). Notably can't be Backlashed/prevented by Disciple of Excess or the like as it doesn't actually target a unit specifically.

The Disciple of Excess might honestly be preventing this. Repent is a card effect that causes you to exhaust an Elite (most likely an elite anyway) and all your elites are immune to exhausting from card effects if they are at a planet with the Disciple. Same way I imagine they are immune to the exhaust part of Emperor's Warrant due to Disciple. It is true that you cannot Backlash the Repent (since it doesn't target) but I do imagine Disciple does protect against it.

    • LoricatusLupus likes this

Pretty solid with the Deathwing from the core set, especially if they're sat at home and would arrive exhausted anyway. The damage is just a bonus but you're almost guaranteed to take out their most powerful unit for a turn (especially with the prevalence of elites). Notably can't be Backlashed/prevented by Disciple of Excess or the like as it doesn't actually target a unit specifically.


Can be prevented by Disciple of Excess
Photo
FightingWalloon
Aug 27 2016 03:32 PM

Okay, so what if your opponent has two 5-cost units. One is at a planet with a Disciple of Excess and the other is somewhere else. So he could select the elite with the Disciple for the card effect and then ignore the exhaust because the Disciple prevents it. 

 

Then would there be no damage dealt because the damage in both cases depends on a unit being exhausted?

I don't think you are allowed to select a unit for an effect that is immune to it. They would have to choose the other 5 coster.
I think you are right, and they can not choose the elite even there isn't any other 5 cost unit.
I think you are right, and they can not choose the elite even there isn't any other 5 cost unit.
Photo
LoricatusLupus
Aug 27 2016 10:43 PM
So it could be potentially harmful to them by forcing one unit rather than giving them the choice? Thanks for the clarification on the rules there though.

So I've played with this in Vezuel a bit, and it did allow for some interesting shenanigans - exhausting an enemy elite when mine is already exhausted, dealing damage to units at other planets etc. 

 

Most of the time it was a 2-cost, un-backlashable Suppressive Fire.

 

Unfortunately having two in your deck isn't enough when the opponent keeps playing new elites from turn 1.

Photo
Serraph1133
Sep 04 2016 10:41 AM

so how would it work if your highest cost cards are already exhausted? Or if yours is and his isn't? You exhaust his but don't deal damage and he does?

If both players' highest cost units are exhausted, you can't play Repent! as there would be no change in game state.

If only one player's unit is exhausted, the other player exhausts his unit and that's the end of the effect - the second part of Repent! doesn't trigger because the part before "then" wasn't resolved fully (so you need both players to exhaust their units in order for the effect after "then" to work).

    • jalf likes this

Hmm, interesting, so in that case, it basically becomes a more expensive Mind War, which hits their most expensive unit, and can't be backlashed.

 

That's actually not necessarily a terrible deal.