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Rok Bombardment
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Rok BombardmentType: Event Faction: Orks Cost: 2 Shields: 2 Signature/Loyalty: Loyal Icon Traits: Tactic. Combat Action: Target a planet where a battle is taking place. Until the end of the battle, after each unit at the targeted planet resolves an attack, deal 1 damage to it. If the targeted planet is a [Material] planet (red), this effect only deals damage to enemy units instead. Set: Boundless Hate Number: 41 Quantity: 3 Illustrator: Pavel Kolomeyets |
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15 Comments
The card that will put Orks to competitive level. Orks with their natural high HP will last longer. Best in Nazdreg. Two shields is the cherry on the top. 5/5 for me
My thought is that you really don't want to play this at a planet without a red icon unless you have no choice. At red planets it looks very strong.
Certainly. Orks may just play a la Worr, focusing on red planets in this case to meet their victory condition, because this card is just so powerful if you're fighting on those. If you go with Chaos allies, you also have access to Sowing Chaos to threaten blue planets, leaving little space for your opponent to be safe.
I'm eager to see how the meta is affected by these new cards.
anyone else feeling.. this card might be too slow?...
at least right now, how most combats go
Little stacks of 1 damage can make a big difference - just ask Zogwort. A swarm of Khymera, Termagants or Snotlings will crumble into nothing. Ratling Deadeyes and the like will shoot their load then die. Recon Drones, Void Pirates and Rogue Traders that you don't normally bother to target will get cleared out.
Even a Snakebite Thug will fall apart sooner rather than later.
We're only talking 2-cost here, and if its a battle where it doesn't provide much use, you can use it as a 2-shielder instead. By happy coincidence, 2-shielders are best for small battles, and this cards effect is best for large battles.
here is where this card can be AMAZING and it is a feature that people are overlooking. This is a way that orcs can still planet 1 bully.
It would not matter if your units come exhausted because if you play 1 (or two for real fun times) of this event you are still doing damage even if most of your units are not ready.
Orcs now have a very effective counter if your opponent just decided to send his army to planet 2 for next turn when you sent your train to 1.
what?
I think gawbo005 meant that Bombardment is an excellent way to 'hit back' and still thin out the opponent's ranks, even though most of your army is exhausted from coming in with the warlord's train. (Because your opponent 'dogged' the big battle last round by committing to planet two.)
And he's quite right I think. That's an excellent use
Now that we've had a little time to play this card, where is the assessment. It sounds from the podcasts like it has gone through the typical "It's GREAT!" to "Meh." cycle that lots of cards go through.
Where are the situations that this card shines?
My experience is that since it is slow (happens after enemy attacks) it is most useful in battles where you have lots of hit points that they have to chew through. Since the damage output is small, it is not hugely decisive. You can't count on it to equalize a battle that you are losing by a lot.
Here is what I'm trying to think through. If I had 2 or 4 resources in hand, what are the circumstances under which I would rather play 1 or 2 Rok Bombardments and what are the circumstances in which I'd rather have another 1 or 2 units to deploy?
Or, when is it better to hold it as a 2 shield rather than playing it for effect?
I think it's an alternative to the likes of Battle Cry for a big showdown. Swarms can end up killing themselves if you can hold out long enough, and it's not impossible to chuck two of these at a final planet. Whereas Battle Cry is good if you have lots of little units, but less good if you have a couple of big ones, Bombardment is good if your opponent has lots of little units and less good if s/he has a couple of big ones. Of course, as you state, you do need to be able to soak the damage too and there's an opportunity cost that comes with it.
Currently in Nazdreg I take it over BC, but still prefer Dakka and Squiggify, though I guess this would be different for Zog and Gorzod.
Since it's not that expensive I had situations when it proved to be useful against Kith when she sniped a sanctioned Psyker with another weak unit of mine at that planet. She had to hit 4 times, thats 4 dmg. Safer to use in larger battles when you have KFG out.
Just in case people come here looking for answers to this question:
AE does not trigger Rok Bombardment. In other words, when you use AE you do not have to take the damage from this card effect.
http://www.cardgamed...rigger-off-aoe/
Now that this card has been nerfed vs. Area Effect units and it has had some time to see play, how do we assess it?
I've not found it terribly strong. It is a marginal help in battles that you know will last at least two turns, but the 1 damage is rarely fatal to an enemy unit that you need to kill.
How have people gotten the most use out of this card?