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Kroot Hunter
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Kroot HunterType: Army Unit Faction: Tau Cost: 1 Attack Value: 2 Hit Points: 2 Command Icons: Signature/Loyalty: Traits: Scout. Ally. Reaction: After you deploy this unit at a [Material] planet (red), gain 1[Resource]. The Kroot sell their services as mercenaries to the Tau Empire, allowing them to collect genetic material from across the galaxy. Set: The Final Gambit Number: 134 Quantity: 3 Illustrator: Chase Toole |
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7 Comments
Interesting! Basically Mystic Warden with a different drawback (surcharge for non-red planets, instead of forced sacrifice).
I like it. Could definitely see this working its way into my Ethereal build.
Why no "kroot" trait? Carnivore Pack from the core set had it. I was hoping we'd eventually see kroot synergies.
Hmm I was hoping so too, with some form of kroot warlord or at least a unique unit later on.
Not a bad card, Think this is waiting for the necron's to be released as it would synergies quite well with the bonuses for Non-Necron cards, plus it's scout trait will be good to go with the Tomb Blade Squadron
With the recent release of Shaper Agnok I was trying to put together a Kroot themed deck when I realize this unit doesn't have the Kroot trait. WTF?
I 100% agree, it's probably one of the weirdest card from FFG ! Got the name but not the trait
Anyways, I opened a deck thread to discuss about Agnok. I built a deck that eventually works. Trying to make it better. Any additional comments about it is welcome Ultramarine 
http://www.cardgamed...ok-deck-thread/
Best use I've seen for this guy is in a Tomb Blade Anrakyr deck since he's free and easy to recur, making him a decent first planet bully (when it's red at least). Problem is, the Tomb Blade Anrakyr deck is one of the worst builds for Anrakyr
. He's also not terrible in Aun'shi, but Aun'shi normally strapped for space.
I agree, though, that the lack of a Kroot trait is bizarre.