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Autarch Celachia
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Autarch CelachiaType: Army Unit Faction: Eldar Cost: 4 Attack Value: 3 Hit Points: 3 Command Icons: 1 Signature/Loyalty: Loyal Icon Traits: Warrior. Autarch. Ulthwe. Action:Pay 1[Resource] to give this unit one of the following keywords until the end of the round (choose one): Area Effect (1), Armorbane, or Mobile. (Limit once per round.) Set: The Great Devourer Number: 60 Quantity: 3 Illustrator: Mariusz Gandzel |
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20 Comments
Such versatility. Such, such versatility. How can you go wrong? Not right for every eldar deck but it could be. It could be. 5/5
Here's the problem:
Eldorath comes with a 3 cost signature squad already, and I'll be damned if Wildrider squadron isn't a *much* better t1 play than this guy. Yes, you can run into a lot of resources with Eldorath, but you will also play games where the command rewards are more card based. Factor in Warlock Destructor upkeep (hey, it happens) and I worry that you'll be hard pressed to keep a strong economy going.
He is another nullify target, but you'll generally want the nullify reaction cost paid by a guy at a later planet that is hopefully a command bread winner..which is the opposite of what the Autarch's style.
Wraithguard out of box are a more cost effective armorbane "scare" unit
Wildrider Squadron is a much better roaming threat due to his super mobility combat action
HOWEVER
He is immune to Archon's terror! Also, AE is really important for Eldorath,
3.5/5
I think I will be sticking to at least 1x for Eldorath at the time being,
He's really expensive and overcosted. But his versatility can be a trump card sometimes.
3/5
Don't agree, you don't want this guy to exhaust for Nullify. You want him to beat hard.
Of course using him for nullify is an option, but not the best one.
Most 'competitive' Eldar decks are running 2x Doom and 3x Wildrider Squadron. In order to squeeze this card in then something is gonna have to be given up from these 4R slots, and I'm just not convinced it's worth trimming this package for Celachia.
At the moment I'd personally rate him as a 2/5, although I'm expecting to be seeing him in a lot of deck lists despite this.
(let me gloat a bit before I'll remember every time I was wrong)
I put x1 in both of my Eldorath and Baharroth decks and see if he is worth the slot. I need an unique for Nullify anyway so he can come in handy, especially against all those swarm decks.
He is totally worth one copy for Baharroth, who normally has ample resources and trouble turning a resource advantage into game state win. However for Eldorath, I'm thinking not so much.
The include or not in both decks is meta dependent of course, and if you see a lot of swarms, then the AoE 1 he provides is invaluable.
I put him in both of my Eldorath and Baharroth decks, and although I drew him in both games that I played I never paid for him once. The thing is, he might as well cost 5 since without spending that extra resource he is just an ordinary 3/3 with one hammer. I thought that since his ability requires a resource, he should cost 3 instead, much like we only pay 2 for Warlock Destructor but must also pay his upkeep every turn.
The extra +1 is for flexibility and Unique. Otherwise, for sure, 3R for 1/3/3 is just middling and 4R is high.
Context is important here I think: Eldar decks often find themselves with an excess of late game resources, and this card can utilise those.
The trick to good value here is to create situations where each turn at least keywords could be useful in different circumstances, depending on opposing action.
No in Eldorath maybe, but definetely yes in Baharroh.
You also need to consider the threat of possibly using one of the abilities. The opponent has to consider all this before making decisions.
Especialy with the new toy: Shuriken Catapult (ambush attachement, +3Atk, warrior only) there will be some surprise 6 DMG Armorbane