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Crushing Blow
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Crushing BlowType: Event Faction: Space Marines Cost: 0 Shields: 1 Signature/Loyalty: Traits: Tactic. Reaction: After a [Space Marine] unit damages an enemy unit, deal 1 unpreventable damage to that enemy unit. Set: Gift of the Ethereals Number: 52 Quantity: 1 Illustrator: Ilich Henriquez |
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20 Comments
While the card can be seen as exciting I still feel the card is not that intresting for most decks.
It works nicely with many SM cards but at the same time does only contribute an extra damage.
I will not be the one running this card to Tournaments but I hope I'm wrong in rating it.
2/5
1 It lets you overcome an enemy single shield card that protects a key model, turning the whole battle, and denying your opponent to use another shield to keep it alive.
2 Does it work with the AoE of Cardinis or the DAS? It's the perfect addition to catch your opponent off guard.
3 It can be used on the Enemy Warlord. Calm down, Ragnar...
4 You have no need to Exhaust your warlord like No Mercy or other damage dealing cards, which means A LOT.
For those 4 reasons, and thanks to it only working with SM, i'd say it's a 3/5. Definitely 5/5 in a Ragnar warlord slaying deck.
As I said in the thread that originally spoiled this card, I can see it being a very effective tool with Sicarius' Chosen. If the opponent doesn't shield his 2HP unit you kill it.
For that reason I'd put 1 copy in a Cato deck. If you use it once the opponent has to think every time you do almost enough damage to kill a unit.
High surprise value and 0-cost makes me like this card.
I'm still not sure its worth it, but its worthy of an experiment, certainly.
very cool card, 2 will be included in my ragnar deck.
cardinis + this = all units on same planet take 1dmg + 1 unpreventable?
No.
The triggering condition for this reaction is a single unit being damaged by the SM unit. Because of that, the event can only deal the additional damage to that 1 unit. If a SM unit deals damage to multiple units at the same time, you would need 1 event for each unit you wanted to take additional damage.
The utility of this card is impressive to me. To me it has so many uses. A sub for No mercy w/o exhausting a warlord was my first instinct. But the one I like even better is hitting an opponent for 1 damage less then their HP. Most would not shield that, and then dropping in to finish them off when they can no longer shield. And at worst its a shield. I really like this card a lot.
Yeah, surprise value.
We'll likely get used to this card though, and be aware that taking a hit that leaves you with 1 HP isn't a good idea against Space Marines.
To be honest, that's not something we've been doing since Core Set anyway, thanks to the existence of Eager Recruit. Against Space Marines its always sensible to assume combat tricks are a possibilty
Dunno, using Shield cards (who SM has plentora with Tau allience) allreay works well as a combat trick by itself.
From what I can determine from the rule book the answer is yes because the ability originates from a space marine unit, and even though it is not an attack, it is damage assigned from a SM unit.
Another common question I can see arising: if a SM unit assigns damage from an ability or an attack, but then all of that damage is prevented by a shield, can someone use this card to add a point of damage?
The answer is no. At least 1 damage must be assigned then dealt to a unit in order for this event to be used.
Just thought I would throw these in here because I've heard them asked on multiple occasions.
5/5 This card swings battles in your favor.
So in looking for cards to drop to put in more anti-elite tech, Crushing Blow is one that comes to mind as a candidate.
In a meta with more big units, is Crushing Blow less useful?
the unpreventable clause on this makes me believe it will always be useful. the question for including this card is
How often does an enemy unit only have 1 hp remaining after an attack?
If you are playing WITH elites, then the answer is not at at all
If you are playing AGAINST elites with normal dorks, then it could happen more often.
Very often, is the answer, as the nature of the game encourages players to provide just enough shielding to keep a unit alive. Also, let's not forget that you are choosing where you attack, so you can choose the attacks where that situation is likely to occur.
Seriously, anyone who has played with this card can report that useful windows for it occur all the time, regardless of the combination of decks. The game is just built that way.
nature of the game says to provide enough shielding....but there is not enough shielding when you swing for 7 on a 3 hp unit.
So swing for 7 on a 7HP warlord instead, and see if those crushing blows help...
fair point.
There's almost always enough Indomnitables , though.
Less useful, but not unuseful, which is a good insight and also not a word.
Even Elite decks put in low- to mid-grade units to ramp up to the big stuff, and there are enough opportunities for somebody to try and save an Elite with one HP so he can get "one more big swing" in before he goes.