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Foretell
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ForetellType: Event Faction: Eldar Cost: 0 Shields: 1 Signature/Loyalty: Traits: Power. Maneuver. Interrupt: When a Battle ability triggers, exhaust your warlord to cancel its effects. Then, draw 1 card. Set: Gift of the Ethereals Number: 66 Quantity: 1 Illustrator: Alexandr Elichev |
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11 Comments
A very potent card, which seems to be designed for a more agressive Warlord who isn't always a huge part of the battle, such as Baharroth or Shadowsun.
4/5
Also works to keep Aun'Shi in place - cancel the Planet 1 effect your opponent just triggered and simultaneously stop your Aun'Shi from having to hit and run in a later battle (as long as he's protected from retaliation of course - does have the potential to backfire).
So Battle abilities only occur on the planet cards?
Edit: Just read the rules reference and answered my own question.
Yes, Battle abilities are the abilities on the planet cards.
Man that's an easy 3x on my DE deck,for sure. Choke even more!
5/5
It's a nice answer to Atrox Prime and the annoying fewer units = 3 cards planet. Also the search planet in a pinch if the choke is tight enough to justify it. The trouble is what to drop in a DE deck?
If not 3x,then 2x. I can play 2x suffering and remove 1 from the 2 dooms i have. I rarely use them anyway. Only time and lots of playtests will tell!
It takes out that Tarrus headache too. And the Plannum roll-up beloved of Rush decks.
The thing is, I'm can't find room for it in Eldar. There's too many good Eldar events already, and two of them are 2-shielders!
Non-loyal opens up the space though, and I can't see myself using 3 of these out of Kith or Aun'shi.
The cost of this card actually is nothing, whereas many cards look like they cost nothing but don't. Exhaust a Warlord at the end of a battle? Unless your Warlord is committed downstream, thats basically 0R, 0C cost.
The nice thing about free Cantrips is that they effectively shrink your deck down to 47 cards. There's a tempo issue, of course, but essentially three of these means I can more quickly cut through the deck to Archon's Terror or Homing Beacon and so on
Mentioned on the threads, but I'm downgrading this one, as the tempo issues are worse than I thought.
If you have your Warlord ready in HQ after winning an earlier battle, then sweet, its a free card.
If your Warlord is downstream of the battle ability being triggered, then thats a point of combat vulnerability. On the bright side, for Aun'shi it also means its the second round before he's forced to retreat.
If your Warlord is at the same planet as the opposing Warlord, he'll have a fair likelihood be exhausted when you lose the battle, so this card can't be played.
In practice, I'm finding this card sits in hand for 2 turns after you acquire it, then you get to play it. Thats a notable drop in deck tempo
I actually don't like it for Aun'shi, but I haven't slotted this card to know. It's completely useless if Aun'shi goes before or at the same time as the enemy Warlord. If he attacks, he'll be returning home exhausted and you can't trigger this card with him in that state. If you trigger it after the other Warlord, you're just opening yourself up to Drop Pods and Gift of Isha's to jump at this rare opportunity to bloody you.