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Interrogator Acolyte



Interrogator Acolyte

Interrogator Acolyte


Type: Army Unit
Faction: Astra Militarum
Cost: 3
Attack Value: 2
Hit Points: 2
Command Icons: 1
Signature/Loyalty: Loyal Icon
Traits: Soldier. Inquisitor.

Interrupt: When this unit leaves play, draw 2 cards.
Acolytes are only pawns of an Inquisitor, but can become valuable assets with time.

Set: The Howl of Blackmane Number: 6 Quantity: 1
Illustrator: Michal Ivan
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


22 Comments

I wish it was 2 cost and it would be an easy include, but I guess too powerful then. It's the stats of putting a Straken's Cunning onto his Signature unit... but not, lol. You don't get the token and only 2 cards instead of three. :-\ And 3 cost is a bit expensive to throw out only to sac with Torquemada or with a Noble Deed. It's more of a unit that you want to get a lot of value out of taking Command Struggles, and if he happens to die, no worries.

Also with cards like Calamity coming in the Blaackmane warpack would mean this would be repeatable if it only cost 2. I think it's fair at 3. I would also think it was fair if it had no command.

Goteaz....is coming....

    • Killax likes this

muster the guard tho makes this card very viable. you can still get it out for 2. 

I wish it was 2 cost and it would be an easy include, but I guess too powerful then. It's the stats of putting a Straken's Cunning onto his Signature unit... but not, lol. You don't get the token and only 2 cards instead of three. :-\ And 3 cost is a bit expensive to throw out only to sac with Torquemada or with a Noble Deed. It's more of a unit that you want to get a lot of value out of taking Command Struggles, and if he happens to die, no worries.

 

Your maths is failing there.

 

If you play a 2 cost card and Strakens cunning, you're 2 cards and 3 resources down. The effect would then get you +3 cards, for -3 resources +1 card total. If that card was Straken's Command Squad, add a Guardsman to that bonus pile.

 

If you play this card on its own, you're 1 card and 3 resources down. The effect would then get you +2 cards, for -3 resources, +1 card total. In otherwords, the same apart from the token.

 

Treat the difference (the token) as payment for having to assemble the combo.

 

This card is a 3x for Astra Militarum, easily. 1/2/2 is decent. Light command presence, decent attack value, then nice synergies from being an AM unit and a soldier. Drop him on Planet 1 with Straken, and he hits for 3 attack, then you can Noble Deed for another 2, then draw a couple of cards. Or put him with Coteaz, and attack with him then sacrifice him to the warlord (omnomnom) for a double benefit.

 

muster the guard tho makes this card very viable. you can still get it out for 2. 

 

Logic fail the other way, mate. You play Muster, and you're down 1 card and you've exhausted your warlord. An exhausted Straken likely means 1 less command struggle won and one fewer attack, plus losing the opportunity to insta-retreat if you need to. Net effect, we're talking about -2 to -3 cards in effect for whatever saving you gain.

 

My overall read on Muster the Guard is that you need to be able to consistently play it with 5+ AM cards for it to be feasible. There's likely a Coteaz / Muster / Calamity combo trick playable here, for sure, but Interrogator Acolyte is at the wrong price point for that.

Your maths is failing there.

 

If you play a 2 cost card and Strakens cunning, you're 2 cards and 3 resources down. The effect would then get you +3 cards, for -3 resources +1 card total. If that card was Straken's Command Squad, add a Guardsman to that bonus pile.

 

If you play this card on its own, you're 1 card and 3 resources down. The effect would then get you +2 cards, for -3 resources, +1 card total. In otherwords, the same apart from the token.

 

Well really its: Cunning on a Command Squad (with Straken present) could be a 4/2 + a 2/2 token + 3 cards, vs. a 3/2 + 2 cards for the same cost. That's how I weigh how useful it is vs boiling it down to simply a "+1 card" exchange rate. I get more done with the first combo having more damage spread across two units, plus an extra deployment play. I played a couple games with Interrogators and they were fine, but I rather have other things, for my play style.

Great AM card with either Cotaez and Straken, it being a Soldier aswell effectively being a 3/2 if you really want to. With Cotaez it pays back it self, which is always a great ability. 4/5.

Still remain happy with my rating as this card is really solid with either Straken (hey it's a Soldier!) and Cotaez. Nobody wants to wreck this Soldier but they'll have to and you'll get free cards for it. What's not to like?!

 

Perhaps is even worth a 5/5 in the future... Depending on how many extra Events/Armies we'll see which profit from sacrifiece.

I don't like this card. Is not bad, but not good. Was a waste of space in all my decks so far. Poor stats for 3 cost. With an extra command or an extra HP would be nice. Maybe in the future with cards that buffs Inquisitor trait, or when his effect will be more exploitable... 3/5

To be honest, despite my initial enthusiasm, my liking for this card has decreased as well. Primarily, its because in the interim we've seen AM get a lot better, and now this card isn't as impressive as it once was. We now have access to Iron Guard Recruits for extra command, and Ammo Depot (via ork allies) to keep card draw going, plus Mystic Warden for a cheap fighting body. I struggle to find room for this card now.

    • FedericoFasullo and PaxCecilia like this

I'm glad I am not the only one who is having second thoughts about this card. The cost just seems too much, and Ammo Dump should help keep draw high, anyway. 

So, a year on, where are we rating this card? I don't use him at all generally - 1/2/2 for 3 is a lot weaker than it used to be. However, when I ran Jeer's "Solved Coteaz" deck, they had a lot of function in keeping the card flow going on planet arrays with low card draw.

They probably still have that niche, in that they can fight and provide some short-term alternative for command.

But simply put, AM has access to much more efficient unit, with a ton of good cappers and some very strong combat-oriented bods -especially with Ork allies-.

 

All in all, I still think they're good, but not good enough.

They always seem to just miss the cut in my Coteaz decks (and miss by a little more in Worr).  I still wonder if I'm undervaluing them - would I pay 2 resources to draw 2 cards?  Most of the time, yes.  Would I pay 1 for a 1/2/2?  Absolutely, that's a Sacaellum Shrine Guard that's always turned on and not an Ally.  So why wouldn't I pay 3 for a 1/2/2 that will draw me two cards?  Just because I have to wait until he dies to draw them?  He's gonna die eventually - if he doesn't, then he's a 1/2/infinity, which is also pretty good for 3...

 

I really should force myself to use him sometime, but I always feel like there's something just a little bit better.

He probably fails in the sense that he isn't directly winning you any command nor battles.

I'm stretching it a bit here, but let's say you can either pay for a Snakebite Thug AND a Tallarn Raider; or a single Interrogator Acolyte? Which would you pick?

 

I know, not the best example because I'm comparing 2 cards against one, but it's still pretty close to the realm of possibility, and particularly relevant for starting hands.

Would I rather have a Snakebite Thug and a Tallarn Raider or would I rather have Interrogator Acolyte and 3 extra cards (-2 vs. -1, +2)?  That's a tough call, guess it depends on what those two cards are and whether or not I already have plenty of resources...  But yeah, in general, I've gone the Raider/Thug route when deckbuilding.

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FightingWalloon
Feb 03 2016 06:08 PM

My question would be more about what else is fighting for a 3-cost slot in my deck.

Markis.

I think it's a mistake to think of cost slots, since you don't really need a curve like in Magic.  You can just as easily go with a bunch of cheap units and a few expensive guys with no 3-costers at all.  But yeah, in addition to Markis, you've also got Cadian Mortar Squad and Steel Legion Chimera, which are both good at 3 resources, plus allied units like BAV.

    • Eu8L1ch likes this

in Worr deck - u have 1/3/2 on green planet, which u can sacrifice by Markis and Summary Execution , get 2 cards (searching for Preemptive Barrage) and get Elysian Assault Team instead (which u can get in this 2 cards). And this card doesn't destroy by sawing chaos and can beat shadow field protected unit.

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SrgntKurgan
Apr 03 2016 02:29 PM

Nice synergy with Starblaze...

 

Put interrogator on a planet, then swing with it during battle.

Then, use Starblaze's Outpost to put it back to your hand to draw 2 cards, while replacing him with another unit 3 cost or lower that's a Tau unit...

 

Pro's:

-Good for card draw

-Good for replacing it with 3 cost Tau unit

-Decent attack before you can swap it with a Tau unit

 

Con's:

-Very situational?  (Requires Outpost to do it)

-3 cost- is it expensive?

 

Thoughts? 

Nice synergy with Starblaze...

 

Loyal.

 

I've made that mistake before as well, so don't feel too bad...  :)