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Klaivex Warleader



Klaivex Warleader

Klaivex Warleader


Type: Army Unit
Faction: Dark Eldar
Cost: 4
Attack Value: 3
Hit Points: 3
Command Icons: 2
Signature/Loyalty: Loyal Icon
Traits: Warrior.

Ambush.
Reaction: After you deploy this unit during the combat phase, destroy a target damaged army unit at this planet.

Set: The Scourge Number: 36 Quantity: 1
Illustrator: Mariusz Gandzel
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


19 Comments

Efficiency. Thats the name of the game. When you ambush it in, you can often expect the one play to take out two units, one with the ability, one with the attack.

 

Versatility is the other half of the equation: you can either get the reaction benefit, or you can benefit from the 2 command icons this turn, depending on which suits you better.

 

Only downside here is the high cost, and the fact that above versatility can be restated as "anergy" - you can't get the command this turn AND the reaction. 4/5

Excellent card when you Ambush it, mediocre card when you would normally play it.

 

The high cost however does means you often have to camp Resources in order to play this, which sort of shows you have something up for them (with Dark Eldar allready having some difficulties actually winning Command Struggles this isn't always ideal)

 

However the card still will be more than excellent in the lategame and it's 4 cost plus it remains very usefull afterwards, just make sure this card isn't to often on the first planet.

 

5/5

Ok, the above was initial impressions.

 

Testing tells me that actually I missed off the biggest factor of all:

 

Surprise. This card being an Ambush effect will almost always swing the combat it turns up in.

 

Playtesting with decks with this, and playing against decks with this has convinced me: If you're playing Dark Eldar include 3 of these.

 

5/5

    • Darikgrey, HoopJones and Killax like this

It's like a more versatile Sicarius's Fury that sticks around to make sure your opponent gets his ass handed.

 

"Sure would be nice to have a Klaivex right now."

                          - jeermaster, when he doesn't have a Klaivex Warleader in hand

 

6/5

Yeah, I'm rapidly starting to believe THIS card is the real star of the pack, rather than Dakka.

    • HoopJones likes this

Yeah, I'm rapidly starting to believe THIS card is the real star of the pack, rather than Dakka.

 

In a way it is, I'm also re-adjusting my initial rating. However I do feel that both are very powerfull thus won't really say it's the clear cut winner card. If we look at the 3 cards each faction got I feel Orks are still the clear-cut winner.

 

5/5 for sure.

I love this card. Fixed a major plot hole in my DE Deck's story of mass destruction.

 

5/5

    • CLSMerc likes this
Photo
Adrenicider
Feb 06 2015 12:26 AM

 In the dictionary,next to the word "sex",they have his picture.

 

5/5

    • HoopJones, FedericoFasullo, Cimadon and 3 others like this

instakill +another ready unit to attack is a great way to wreck your enemies. Especially since it gives you a way to deal with big scary units like helldrake. Must have on all DE warlords

Who wouldn't love 2 for 1?

Good old days, when Dakka was valued higher than Klaviex XD

 

To be honest, I should have remembered Flametongue Kavu and Nekrataal, and how the MTG community didn't realise how good these cards were till about a week after release, and recognised this as a similar card from the outset. We are doomed to repeat the same mistakes!

    • Slick likes this

So, one of the saddest parts of this game ending is, this card.
It will forever be part of the playable cycle.

    • Friman likes this

does anyone have any links to custom playmats? or have the template for it?

As well as no Baneblade, unless it is part of non spoiled cards in the two left packs?

So, one of the saddest parts ... is, this card.
It will forever be part of the playable cycle.

Why is that a sad thing? I seldom play DE myself, but I think this card is a rather good addition to the game. Powerful, sure, but with the introduction of Backlash not OP at all. Every faction has its own special tools and playstyles, which is one of the great things about Conquest IMO.

    • Gosgosh and jalf like this

Why is that a sad thing? I seldom play DE myself, but I think this card is a rather good addition to the game. Powerful, sure, but with the introduction of Backlash not OP at all. Every faction has its own special tools and playstyles, which is one of the great things about Conquest IMO.

Even FFG admitted the card was too much.  I spoke to a play-tester for FFG about this card.  It was a well known fact there this card was broken.

Finally backlash neutered this card some, but even with Backlash, look at the non-elite cards it does not protect.  So it destroys a unit and gives you a 3/3 ready to swing.  It is/was too much. 

Brad said he thought the card should maybe have had slightly weaker stats, but that the ability itself was fine, and something the game needed.

 

 

 

look at the non-elite cards it does not protect.

Sure, that's the point. The game is supposed to have powerful cards that can't always be answered.

 

 

 

So it destroys a unit and gives you a 3/3 ready to swing

It also costs 4. And because it costs 4, it is kind of telegraphed. People don't normally reserve 4 resources for combat tricks. You know when it's coming.

And of course, you can play around it by shielding aggressively. Or you can exhaust the unit once it appears to minimize the impact. You can play small cheap units so he doesn't get much benefit from destroying your unit, or you can play elites which can be protected by Backlash. It would be broken if your opponent had no way to play around it or soften the blow. But there are lots of ways to do that. It still hurts to see a Klaivex, but... it also hurts to see an Exterminatus or a Drop Pod Assault, or a Nullify or Preemptive Barrage. Every faction (more or less) has cards that make you want to flip the table when your opponent plays them.

 

Yes, it's a powerful card, and yes, even at 4 resources, it's a pretty good deal, but it's only "broken" if you believe that individual factions shouldn't be allowed to have powerful cards. I think that'd be boring. Every faction (more or less) has a couple of cards that are really hard to find answers for, and the game is more interesting for it.

    • Asklepios and Skyknight like this

And for all non - Elite players now you have basically yet another Klaviex card in the form of Backlash

It also costs 4. And because it costs 4, it is kind of telegraphed. People don't normally reserve 4 resources for combat tricks. You know when it's coming.


Not really. Command resources are won in the command phase. Not that the player will always win 4, but the DE have some good command game.


And of course, you can play around it by shielding aggressively.

Not really. Take your pick of double shielders, there is no shortage of units that can swing for 3+.

It would be broken if your opponent had no way to play around it or soften the blow.

A "destroy" from the ambush ability, is there even a card outside of Backlash that would stop this? Not that I can think of. On top of losing your unit, only a few cards from a few factions can avoid the swing for 3 afterwards.

...it also hurts to see an Exterminatus or a Drop Pod Assault, or a Nullify or Preemptive Barrage. Every faction (more or less) has cards that make you want to flip the table when your opponent plays them.


A lot of the cards you can play around, or expect and prepare for. Avoiding the trigger to play Warleader to swing a battle is not something you can counter outside of Backlash for elites. I am OK with a destroy card, its that in combination with its stats, and how it is executed that is too much.