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Soul Seizure



Soul Seizure

Soul Seizure


Type: Event
Faction: Dark Eldar
Cost: 5
Shields: 1
Signature/Loyalty:
Traits: Tactic. Torture.

Action: Put a target army unit with printed cost X or lower from your opponent’s discard pile into play under your control at any planet. X is the number of Torture cards in your discard pile.

Set: The Scourge Number: 38 Quantity: 1
Illustrator: JB Casacop
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


9 Comments

An interesting card, though clearly one with Rakarth's discount in mind, in view of the Torture trait and Torture synergy. Lack of loyalty tag is almost irrelevant here - no deck outside of a Rakarth one is going to be playing this.

 

Will Rakarth be playing this? Tough call - my initial instincts suggest we need 14-18 torture cards in deck to make Rakarth's economy pay off, and what those 14-18 events are depend on what we have available by the time we see pack 6 of the cycle. Right now, the sheer cost of this card means we likely want no more than 1-2 of this. Its an end game play, that helps close the deal, but it compares ver unfavourably to Gift of Isha: higher cost, fewer shields, existing within a deck that is less likely to draw it (through weaker command), harder to build around as its based on opponent cards not your own. On the upside, more versatility of targeting and general flexibility.

 

I'd call this a 1/5 card that increases to 3/5 for Rakarth, and may merit 1-2 inclusion in his deck.

Extreme heavy cost for an effect that really needs full commitment in order to be good.

 

*Perhaps Urien can get some more use out of it but even then it would still be very limiting to the mid-lategame in order to be really good...

 

Currently rated:

 

2/5 (Because of potential)

Yea, card sucks now. Why don't I just want to pay 5 for a unit of my own instead of relying on my opponents discard?

Well, its probably 4 rather than 5 because of Rakarth, and its played as an Action rather than a Deploy, which effectively makes it Ambush. A Vicious Bloodletter or Daring Assault Squad or Iyanden Wraithguard played as ambush could be really pretty damn sweet.

 

The problem is the limit based on number of torture cards. Without that it'd be a 3/5 general purpose card. With that, its hard to get anything worthwhile till late in the game, and a dead card till then.

 

Agree though, that as written, it probably doesn't even work that well for Rakarth. May end up including one or two if the number of Totrure cards availaible forces me to.

    • piecoo likes this

With Ichor Gauntlet you can resurrect 2 units for just 4 resources. But without it it's not nearly as good and you got only 1 such card in the deck...

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JasuBakuhatsu
May 04 2015 04:53 AM

Extremely situational unless Ichor Gauntlet is in play, in which case this card is disgustingly good. I think at least 1 is worth including in Rakarth decks for this reason alone.

 

Note that this card will trigger 'enters play' effects, but not 'after you deploy' effects. This means the reaction abilities of Space Wolves Predator and Klaivex Warleader can not be used.

 

Also note that, unlike the other current Torture synergy cards, this card can be fueled by Suffering. With this in mind, it is actually very easy to put 15+ Torture cards into a reasonable Rakarth deck.

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JasuBakuhatsu
May 04 2015 06:09 AM

The main weakness of this card is that it's more or less competing for deck space with Klaivex Warleader, which is straight up better in most circumstances. Out of the entire card pool, there are very few units I would rather ambush in for 4R than Klaivex Warleader, and Soul Seizure has the added weakness of being much trickier to set up. With that said, the possibility of grabbing two units with Ichor Gauntlet saves it a bit for me.

 

Apart from that, this card is a lot of fun when it works and enables some very silly interactions. Even if it's not the greatest, Soul Seizure is probably my favourite card in the game right now.

 

A few of my favourite targets:

-Coliseum Fighters (grab with Ichor Gauntlet to retrieve the Soul Seizure you just played!)

-Xavaes Split-tongue (not good, but funny. cultists! pair with Ancient Keeper of Secrets for maximum lulz)

-Umbral Preacher (I wish there were a way for Chaos to ambush this guy out too)

-Sicarius's Chosen (same shenanigans enabled by Veteran Brother Maxos, untelegraphed, at any planet you want)

-Karnivore Pack (3R refund makes this an effective 1R 3/3 Ambush)

-Fire Warrior Elite (better for DE than Tau IMO; can save your Warlord's life in a pinch)

-Sa'cea XV88 Broadside (someday I will get a Hypex Injector on one)

-anything your Eldar opponent was going to use Gift of Isha on (haha)

The reason I love Soul Seizure is because with the signature attachment, I can do it twice. Given it's a late game card, using just the sig events, Power from Pain, Visions of Agony and Searing Brand (no suffering) I'm still averaging 1-2 events per round, which means by 4th I've normally got 5-6 tortures in the discard pile, which is enough for most units. Given as well that I've likely milled away / PfP'd their expensive units away by this point, I can easily bring in some elite in for cheap, potentially twice. Even without elites being in the discard pile, bringing in a single 4 cost unit is still economically worth it since I'm paying 1C 4R for a 4 cost unit, with ambush (so really, a 3 cost unit is still worth it).

 

-Sicarius's Chosen (same shenanigans enabled by Veteran Brother Maxos, untelegraphed, at any planet you want)

-Karnivore Pack (3R refund makes this an effective 1R 3/3 Ambush)

-Fire Warrior Elite (better for DE than Tau IMO; can save your Warlord's life in a pinch)

-anything your Eldar opponent was going to use Gift of Isha on (haha)

 

The units you've mentioned are pretty good targets for this, especially twice (2x Fire Warrior Elite is basically just saying "go on, try to hit me"). A few other nice picks:

 
- Battlewagon, because bringing back 1 unit is nothing compared to bringing in an extra 4

- Pretty much anything elite actually

- Wildriders. They finish up on the planet they were brought into then (if alive) move onto the next

- Steel Legion Chimera. Same reason as the Fire Warriors

- BAV / Honoured Librarian

What most people miss with this card is that it brings a highly valuable resource to the game, choice! As long as you've killed/discarded the right cards from their deck you have the ability to ambush in something they really aren't expecting at that battle.

    • Gosgosh likes this

The main benefit of Soul Seizure is that it is the endgame play for Urien. Urien decks are pretty decent at command, but their endgame needs some a big combat trick (as well as Klaivex) and Soul Seizure actually fills that niche nicely.

 

Months on, I'm sticking by my assessment. 3/5 for Urien, and I recommend 1-2 copies.

    • phillosmaster likes this