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Ksi’m’yen Orbital City
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Ksi’m’yen Orbital CityType: Support Faction: Tau Cost: 2 Signature/Loyalty: Loyal Icon Traits: Location. Combat Action: Exhaust this support to move an Ethereal unit from your HQ to a target planet. Then, ready that unit. Set: The Threat Beyond Number: 110 Quantity: 1 Illustrator: Michał Miłkowski |
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38 Comments
As the other Tau card in this Warpack this is a fantastic Support for Aun'Shi, but only Aun'Shi.
For the Aun'Shi deck it is a fantastic auto-include however and does not have any downsides for him. In fact it pretty much feels like an Kauyon Strike that does not stop.
5/5
And Aunshi wishes he could hunt like AM.
Oh, and this card is crazy!
Core in Aun'shi. Is a nightmare to deal with. So awesome. 5/5
My first thought when this card was spoiled: "...Well dang, Aun'Shi got better."
Aun'shi needed this card really badly, as he wasn't reliably competitive before. Its just insane in play: getting him back to the main battle is cool, for sure, but creating an extra battle down the line? Amazing.
With this card and kauyon strike Aun'shi will be able to fight in 3 battles making him the most warlike warlord in the game, It's fun how completly diffirent he is in this game compared to the 40k miniature game.
With all 3 of these out, there's nothing to stop Aunshi from going to fight at 4 different planets, right? Battle at 1, he retreats, you send him to 2, so on and so forth.
A great, great card. Plays wonderfully. And yes, superb in multiples for Aun'shi as you go down the line winning planet after planet where you have superior forces. 3x in my deck and it feels good. "Tense Negotiations" is just icing on the Tau cake of goodness with this card.
Why is this card so good? Only support so far that makes me wish I hadn't used all my "Squig Bombin" cards as coasters. 6/5
I'd argue it's better than most Signature support cards.
Question about the use of this card. Can it still be used on an ethereal if that ethereal is ready, or must it be exhausted to satisfy the "then" part of the text?
You can use this on an Ethereal in your HQ that is ready.
If the stuff before the word "then" is successful, the stuff after the word "then" will try to resolve -- but it can fail. And, more to the point, anything before the word "then" is not dependent on stuff after the word "then" being possible.
Check out the entry for the word "then" in the RRG for complete details.
I thought as much, just but wanted to double check. Thanks for the reply!
1/5
Don't get me wrong, this card is strong. But this card is too strong. I mean, this is game breaking strong. I have always said that each faction has their "broken" cards to help give favor to certain aspects of the game. Until this card came out, I felt that (for the most part) the game has been a even playing field. But now, I have to run Squig Bombin', which is expensive and seeing as support cards suck and most people are running with 4-6, Squig Bombin' will mainly be used for 1 card that Aun'shi will always have 3 copies. I hope something else comes that can counter this card.
If it makes you reconsider your current deck, that's something good. Every metagame change is good if older strategies don't get obsolete.
I should make one thing clear, I play Aun'shi. I have for a while, but I just feel like I am cheating with this card. I don't like playing the deck that beats everything. I like to see challenging match ups. I agree with you, Hakkor, that things that shake up the current meta is great. That being said, I also posted on BGG, and they directed me to some of the current statistics, and that put my mind at ease as to whether or not this card makes Aun'shi broken. For now at least =P
Changes to the Meta are good, particularly if they can re-shape the playerbase's attitude to deck construction and the way certain cards are seen. However, this card should not have made it out of playtesting as it currently is. It should have been unique, not readied the etheral unit in question, or cost more.
Deathskull Lootas and Squig Bombin' make short work of this card. The Shrieking Basilisk will screw with it too. It won't be "broken" for long, especially as more factions get some form of support control.
You want to play Lootas against a faction that has often runs nine 2-shielders, has armorbane spikes of damage, and relies on short 1-2 round combats? Oh, and playing a 4-cost against the faction which runs 3x Deception in almost every deck?
Not wise, in my opinion.
Squig Bombin' on the other hand, is great against Aun'shi for sure. Its a shame that its normally useless against top-of-the-meta Eldorath, and can be weak against a lot of other support-light event-heavy decks as well.
My own thought is that 1x Squig Bombin' is a reasonable but not obligatory carry for general purposes, upped to 2x if you're in a support heavy meta.
Shrieking Basilisk, I remain unconvinced is playable till we get some means for Elite decks to be efficient out of AM.
But actually, despite arguing against you, I actually think this card isn't broken. I dislike the overall design of the Tau faction (over dependence on luck, and many cards being practically applicable only to one Warlord) but in context, this card is powerful but not game breaking, mostly because Aun'shi ain't that good without this card.
I also agree that more support hate across factions is needed, though I like the idea of outright destruction of supports remaining an ork trick. Give the Dark Eldar the means to exhaust a support and leave it exhausted unless the enemy discards in HQ phase to ready it. Give the Eldar a means to bounce a support to the top of the deck. Give Chaos repeatable means to sacrifice a cultist to exhaust a support as a deploy action. Give Space Marines the means to "ready a Space Marine army unit you control to exhaust target support." Stuff like that: keep it in theme, but more support hate please!
To me, the Aun'shi deck should have had more consistent strength throughout, rather than just this power card. I'd have liked to have seen this card toned down slightly, and another good strong card added that would make Aun'shi better. 6x great cards (say on the power level of Kauyon Strike) rather than 3x amazing cards.
People just need time to adapt to this card and Aun'shi in general. I didn't see that much bragging about Klaivex Warleader or Warlock Destructor.
Aunshi can wipe a capper with 2 health on 3-4 different planets by using multiple copies of this card, and he will also activate the combat ability of those planets.
Talk about being OP, theres no justification for this card to be fairly balanced regardless of it being the only card that makes the deck strong.
He can't trigger the ability himself. There has to be a combat action played to send him back, or the Aun'shi player has to have another unit there to trigger the ability after the capper was armorbaned to death.
Semreth, that isnt difficult at all with recon drone, pirates and such being spread out evenly across the planets