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Slake the Thirst
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Slake the ThirstType: Event Faction: Dark Eldar Cost: 0 Shields: 1 Signature/Loyalty: Traits: Tactic. Maneuver. Action: Exhaust your warlord to discard up to 3 cards at random from a target player’s hand. Then, that player draws cards equal to the number of cards discarded. Set: The Threat Beyond Number: 104 Quantity: 1 Illustrator: Nikolay Stoyanov |
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14 Comments
Looks like a waste of a card space. I guess if you looked at enemy hand and know that he have 3 drop pods you would want to use it. But even then cost is warlord exhaust and one card for a chance for your enemy to get even better cards.... you can use it on yourself if you want to draw better cards, but you don't need to - if you don't put terrible cards like this in your deck in the first place... or maybe DE will get enough discard cards one day to win by default but then people will start to put couple more cards in the decks just to avoid it.
1/5
It's a mill card. Let's wait for more
Very very opportunistic and tactical card when timely played. I can see using it as the last action in a Deploy phase or first action in the first Combat to deny your opponent those cards he planned on going into battle with (remove ambushes, Chaos and Eldar events).
Of course, you may be rearming your opponent with even better cards, but if you are paying attention to his hand and see him holding onto some cards, then Slake the Thirst might be helpful. Get three of them out during the game and you've discarded 9 cards from your opponent's. 3/5, but it's not a card for the faint of heart.
Might see use with Urien but does not have a great reason to be in any Dark Eldar deck currently.
2/5
@killax
Except then it costs 1. That's the ultimate problem with Urien, his cost reduction pigeonholes you into specific card choices that serve to only weaken a more cohesive strategy. That, and, you know, three cost Archon's Terror (not that it's not still worth it).
Can't believe we're seeing Without His Beard so soon in the life of Conquest.
To be fair, the effect is at least 40% more useful in Conquest (due to shield cards) than in AGoT. Sure, plans could still be disrupted in AGoT, but this has more potential to swing a turn/game (even if it is still unlikely to see play).
To come back on this card I fully agree that there is a lot of untapped potential. However the way income and combat (thus battle triggers) work in Conquest you won't have enough time in order to mill your opponent down in many cases... Even with the additional support Urien gives.
This card will however be judged again once Urien is out and we'll see a deck of him in a real constructed form. I feel the real balance between good Choke and good Command cards will keep this card out of the deck but I might be wrong.
I fully agree with you. However with a 7 card start hand on 50 cards, potential continious income/milling and seeing 3 Slake the Thirst can eventually lead to a succesfull mill. The chances are however very small and the fact this isn't free for Urien does indeed not help at all.
Just what I was thinking, though the exhaust cost stops it being a good mill card. Without that, it might have been nice to hold onto three of these then fling em out in quick succession in the late game to deck someone.
As it is, milling just isn't viable right now. All we're doing is moving a player 3 cards deeper into his deck, and closer to the stuff he's likely searching for. F'rexample, if they've done an ECT to search for Tempest Blade, and not found it, you've just moved them 3 cards closer. Oh sure, you could be discarding that Tempest Blade from their hand, but generally if a player draws that card, he plays it.
Generally in Conquest people don't hold onto good cards for later. Generally, they make the best plays out of their hand, and likely you'll be cycling to their benefit, not yours. Yes, its useful for messing up shield planning and for shifting those combat surprise cards, but its too marginal and random a benefit to be worthwhile.
Whilst I do think it's a mill card for a deck that'll be viable down the line, I also wonder if there'd ever be a case for including it to search your own deck faster (it costs a card and exhausted warlord so it's a steep price). Remember the days when everyone believed getting to Khymera Den as fast as humanly possible was all you needed to do to win? I don't really believe it'll be useful in this manner, but since it hasn't been mentioned figured I'd chip in.
Edit: It has been mentioned, Zolombo mentions it in post 1, reading fail on my part
Play it in an Eldar deck and load up your own discard pile (from your hand) before playing Gift of Isha. Running a bit of a risk not to lose Gift itself, but still possible.
Clever. The random element is problematic though, as you say. In that sense, I'd rather go with the greater control of Banshee Power Sword in prepping for Isha, though people don't much use that card either.
However as a play to be made when you don't much like your own hand and want to Cycle 3 (albeit at -1 card total) at the end of the battle phase, it makes sense to me.
Thinking on this comment, have realised its perfectly possible to play three Slakes on one turn. You just commit your Warlord to an empty planet, use the action window before attacking, ready at end of round, rinse and repeat.
This makes this a decent mill card overall, but it still exists in a meta where mill is too rare a card effect for it to be feasible.