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Lady Nym's Guard
Submitted
Darksbane
, Feb 02 2013 05:05 AM | Last updated Feb 06 2013 07:43 PM
![]() Lady Nym's GuardType: Character House: Martell Cost: 7 Strength: 7 Icons: Military, Power Game Text: Army. No attachments. Stealth. Lower the cost to play Lady Nym's Guard by 3 if any opponent is running an agenda. Response: Discard a card from your hand to cancel a card effect just triggered that chooses 1 of your Sand Snake characters as the only target. Crest: War Number: 13 Set: RotK Quantity: 3 Illustrator: Aurelian Hubert |
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5 Comments
I found interesting that both Martel cards in the pack have abilities that trigger by discarding cards.
Not to say its a bad card however. Strength 7 stealth for effectively cost 4 is very nice, especially as in terms of outright strength for cost efficiency Martell only really has lost spearmen and citadel refugee (and even they have a higher cost potential).
Newbie question - my friend played this card and then in a later marshaling phase, she brought out a second copy of Lady Nym's Guard. Because it is not a unique, she played it as a second guard card and not as a 'second life' to the first Guard card. Is this correct?
Follow up - if I had Joffrey's Guard (which is unique) and I brought out a second copy, it would go under the first as another life correct?
Correct; non-unique cards of the same name that a player controls are separate characters. So your friend would have 2 characters on the board both named Lady Nym's Guard. If you control a unique card, and then you play another card with the same name, it attaches itself as a duplicate. Just remember that unique cards in your dead pile prevent you from bringing a card of the same name into play.
That's correct. If a card is unique (it has the little black flag/banner icon next to it's name), any additional copies of it that you play become duplicates, or an extra life as you called it. Since Lady Nym's Guard is not unique, you can have multiple independent copies of it in play at the same time.