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Longship Red Jester


  • worldeater likes this

Longship Red Jester

Unique Longship Red Jester



Type: Location House: Greyjoy
Cost:1
Game Text:
Warship.
Response: Kneel and discard Longship Red Jester to cancel a location ability just triggered.
Flavor Text: "There is trouble along the Stony Shore. Raiders in longships, plundering fishing villages. Raping and burning." - Maester Luwin
Number: 68 Set: AHM
Quantity: 3 Illustrator: Lukasz Jaskolski
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22 Comments

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jackmerridew
Aug 20 2012 04:00 PM
i like cancels, don't like that its unique
Well, feels like 1x will find its way into my GJ decks at least :)
As a Lannister player who has plenty of locations that annoy my opponent, this card would bother me. Granted, it would only happen once, but because it will get discarded, I could see it being a 3x in a deck.
I also see Bara rush using Seat of Power (WotN) not being keen on this card either.
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CrownofSummer
Aug 20 2012 10:46 PM
It can be saved by a duplicate of itself, right? In addition when discarded it goes to the discard pile so a copy can still be played from your hand, right? So making it unique only stops this location from triggering multiple times because you can only have one out in the field.(assuming of course you do not have a way to stand the location back up)
If you save it, then you didn't fulfill the cost of discarding it. So, it would not work, sorry CrownofSummer.
    • slothgodfather likes this
So, let me get this straight...I pay money up front and give up a drawn card to *cancel* a location ability...ONCE.

Yeah, see you never.
    • Shenanigans and Angarde like this
Well, for 1 gold and 1 card, you could hose your opponent's Seat of Power, Summer Sea, etc. That's kind of cool for "choke". Don't think the benefit of the "Warship" trait would do much good if the card may not be sticking around for that long, though. Combined w/Shield Island Dromon, for instance, you could really mess with an opponent's locations. Still, doesn't seem like you are getting too much bang for the buck (i.e. "card") with this. The Captured Cog (AHM) seems better. Would this have been overpowered for zero cost?
zero would be considered, as I'd love to see it in the setup hand at that point. Probably what keeps it from being 0, come to think of it.
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slothgodfather
Aug 21 2012 04:21 AM

So, let me get this straight...I pay money up front and give up a drawn card to *cancel* a location ability...ONCE.

Yeah, see you never.


Just because GJ has that zero cost location that cancels every turn doesn't mean this is a bad card. In a choke deck, this thing is amazing, because now your opponent will lose multiple reducers instead of just the first. It can also be used to cancel ANY location triggered ability which could be useful against many decks.
    • Enrico likes this
nvm me, I missed that it had to discard itself xD

I believe that it should definitely be cost 0 since there are events that cancels triggered effects for free, Seasick comes to mind - and even though Seasick has other limitations, this one loses out on the surprise element and is much more narrow in usage.

nvm me, I missed that it had to discard itself xD

I believe that it should definitely be cost 0 since there are events that cancels triggered effects for free, Seasick comes to mind - and even though Seasick has other limitations, this one loses out on the surprise element and is much more narrow in usage.


Like choke needs that boost anyway :P Like slothgodfather said, Greyjoy already have river blockade as a set up reducer block. I'm all for cancels being used on that anyway, better during marshalling than challenges.
I would consider this card if
- costs were 0.
- the card had not to be discarded (maybe the costs should have been 2 in this case)

I rate the card as it is with 1/5.
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jackmerridew
Aug 22 2012 06:27 PM
what i wouldnt give for a unique 1 cost warship that kneels to give intimidate
This card is fantastic for GJ 'Choke'.

Between this, River Blockade and the in house Maester they can have a lot of control options during the Marshelling phase. But, as pointed out, this works in any phase...for the cost of 1 measly gold.
I still don't know about using this in choke, what you are mostly looking for is a one card and one gold investment to usually stop their 0 cost sea. I don't feel like this adds more tools to choke, the other things do choke better and you really don't want to dedicate your whole deck to choke. Might see play in some chokes as a one of, but still kinda... it will mostly work as a card to create fear, not as a cancel.
It has nice picture though ;)
    • Kennit likes this
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jackmerridew
Sep 06 2012 03:01 PM
for the same price
Shield Islands Dromon (LotR) is much more efficient
    • Ire likes this
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slothgodfather
Sep 06 2012 05:31 PM
But they are completely different abilities. SID you have to have in play before they play their good location. This you can use whenever you draw it to cancel the location ability.
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jackmerridew
Sep 06 2012 07:18 PM
both are location targeted effects, one you have to discard to cancel the locations ability, and the other you put on the bottom of your deck to discard the location after its played.
granted the abilites aren't the same but they are similar. for the same price being able to cancel an ability as oppossed to discarding the location that grants said ability. . . .id say location removal is more efficient
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slothgodfather
Sep 06 2012 08:44 PM
I understand their similarities, I'm just saying they are a different approach to a similar problem. If you don't have SID in play before they play out their locations it is likely a wasted card later on in game. However, RJ can be useful at any point in the game whether you have it in setup or on the last plot.

Don't get me wrong, I'm not saying RJ is stronger than SID. And I would even admit I'll likely run more SID than I would RJ, but I am saying this card still has it's own merits and potential.
Couldn't you just discard it, then play another next marshaling phase?
Yes, you can play another next round.