Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Lead by Example



Lead by Example

Lead by Example



Type: Plot House: Neutral
Income:3 Initiative: 4 Claim: 1
Game Text:

Players must declare 2 or more characters to attack or defend in a challenge.
Number: 120 Set: ARotD
Quantity: 3 Illustrator: Charles Urbach
Recent Decks: martel - hod scourge v2
Quest To The East
martel HoD - Scourge vol 2.0
Lannister Control - Baelnor
Dumb Ways to Die


6 Comments

Photo
erocklawell
Oct 24 2012 04:36 PM
and if my opponent flips Desolate Passage (TRS)?
The Cannot from Desolate would win, meaning no challenges will occur that turn.
Photo
emptyrepublic
Oct 25 2012 03:04 AM

The Cannot from Desolate would win, meaning no challenges will occur that turn.


Oops! We're playing a Melee and I revealed Battle of Oxcross (PotS).
id be more concerned with Valar Dohaeris (TWH) with them two coming up. could be an awesome first turn plot mind
Oh, hey, THIS. Damon in interviews said that some cards are not immediately obvious what they're for, that down the line other interactions will come to light.

This plot hurts Black Sails.

Black Sails is already inherently less efficient, since you have to declare an attacker, and *then* a naval attacker. That's what the fleets are for, to enable you to trigger your agenda with a net one attacker. With this plot out, if they want a card from their hold, that's *three* characters they have to throw at you.
    • WWDrakey likes this

Oh, hey, THIS. Damon in interviews said that some cards are not immediately obvious what they're for, that down the line other interactions will come to light.

This plot hurts Black Sails.

Black Sails is already inherently less efficient, since you have to declare an attacker, and *then* a naval attacker. That's what the fleets are for, to enable you to trigger your agenda with a net one attacker. With this plot out, if they want a card from their hold, that's *three* characters they have to throw at you.


I was just thinking this same thing today. Great minds, and all that. The difference was that I was going to keep it to myself lol.