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Men of Pride



Men of Pride

Men of Pride



Type: Plot House: Neutral
Income:4 Initiative: 0 Claim: 2
Game Text:

Non-unique characters lose all keywords.
Number: 99 Set: THoBaW
Quantity: 3 Illustrator: Raymond Bonilla
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18 Comments

Eh, what? Excellent stats, initiative aside, and a useful ability?
I was thinking the same thing. Will have a home in my Lannister deck.
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jackmerridew
Sep 27 2012 04:03 PM
that plot is great against a wildling deck
    • MiSiO likes this
I can see Dragons liking this, as it means that there will be less characters to bother them with Stealth and the like, who can defend against them.
I can see most decks like this, unless you happen to be running a deck with usually many non-uniques with keyword abilities, like Wildlings. Feels like a new Retaliation! - a bit weaker in that you let you opponent decide who goes first (in case the opponent prefer not to), but has an ability that can came really useful from time to time.
Ambush is not affected, because at that moment they are no characters, aren't they?
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slothgodfather
Oct 08 2012 03:35 PM
@Tobi, Correct.

Here is a list of all the keywords, excluding Ambush, Deathbound and Setup as it has not effect on those: Deadly, Immunity, Infamy, Intimidate, Limited, No Attachments, Renown, Stalwart, Stealth, Vengeful, and Vigilant.

So all the various versions of immunities and no attachments are considered keywords. Like "Immunity to Character Abilities" or "No Attachments except weapon"

My question would be, what happens during this plot when a GJ player plays Sea Raiders (KotS). Can they still play another Limited card that turn?
If this plot is revealed, then a non-unique character gains a new keyword later through a card effect (say they gained Deadly during the challenges phase via Hall of Dragons (AHM)), would that character keep the gained keyword?
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ShadowcatX2000
Feb 15 2013 10:34 PM
No. Unless they gained it twice (or had it already, then gained it again).
Ok, that makes sense because the plot text is a constant effect, correct? But then I'm not sure why it would matter if they had gained it twice. If the plot is a constant effect, then it keeps checking for keywords on a non-unique character & removes them if found, unless I'm mistaken?

I guess what I'm asking is, does this plot remove keywords on non-unique characters, no matter how (or how often) they are granted to a non-unique character? Or are there general circumstances where the keyword would be retained, such as when it is gained through certain card effects, or even certain kinds of card effects?
.

Ok, that makes sense because the plot text is a constant effect, correct? But then I'm not sure why it would matter if they had gained it twice. If the plot is a constant effect, then it keeps checking for keywords on a non-unique character & removes them if found, unless I'm mistaken?

I guess what I'm asking is, does this plot remove keywords on non-unique characters, no matter how (or how often) they are granted to a non-unique character? Or are there general circumstances where the keyword would be retained, such as when it is gained through certain card effects, or even certain kinds of card effects?


I would treat this as a constant effect, that is applied continously because otherwise if anew character is played the 'check' wouldn't apply the effect to a character when it is marshalled. I think it would also specify if traits could be gained still.

I came here to ensure ambush characters can still be played so im happy :)

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slothgodfather
May 28 2013 04:29 PM
It has been determined that "lose all keywords", retarded-ly I might add, only removes 1 of each keyword in the game. So if a non-unique character has printed stealth and gains stealth from a card effect while this plot is reveal, they are still +1 stealth so they have stealth.

See the thread here. Look for Doulus2k's post towards the bottom
So, why is Retaliation restricted, but this card is not (not that I think it needs to be restricted)? They have the same stats except initiative, which hardly matters since Retaliation has to choose an opponent to go first AND you can play MoP when it hurts your opponent more than you. Just seems like a better plot in many circumstances. I'm guessing it's just the natural power creep of the game.

So, why is Retaliation restricted, but this card is not (not that I think it needs to be restricted)? They have the same stats except initiative, which hardly matters since Retaliation has to choose an opponent to go first AND you can play MoP when it hurts your opponent more than you. Just seems like a better plot in many circumstances. I'm guessing it's just the natural power creep of the game.


The thing with Retaliation! is that the owner knows that he will be going second and many decks actually want to go second so it is win win for them. With initiative 0 your opponent gets to decide which is better for them so it is not the same.
Never mind
    • LorasTyrell likes this
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emptyrepublic
Oct 24 2013 05:16 PM
Additionally there are more than a few effects that spring off winning initiative not to mention other effects that are based on initiative score, see Ambush from the Plains (QoD).
All excellent points. Thanks!