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Aegon's Hill


  • DonHawK likes this

Aegon's Hill

Unique Aegon's Hill



Type: Location House: Targaryen
Cost:3
Game Text:
King's Landing.
Challenges: Kneel Aegon's Hill to look at an opponent's hand. You may choose one character card in that hand and place it in its owner's dead pile.
Flavor Text: The bluffs on which it crouched were steep and rocky, spotted with lichen and gnarled thorny trees.
Number: 54 Set: TTotH
Quantity: 1 Illustrator: Franz Miklis
Recent Decks: dotrhaki v2
Targaryen-KotHH
DRAGONS and the TARGARYENS
Dothraki (event light)
Shadows and Ambush


28 Comments

This card seems shockingly strong to me...
It is, but three gold to play can put players off. It does help the fact that Intrigue is often the weakest icon in Targ decks, and give you an insight into their hand and future plans as well.
The gold cost is what held me back. Paying 3 gold, which is pretty much at most times, for something that doesn't directly affect my board position is tough.

I am of course reconsidering it now that House of Dreams is out, for some reliable inverted card advantage, for a smaller cost then 3 :D
I've only just begun playing and with a limited cardpool, so no house of dreams for me, lol.

3 gold is expensive yeah, but knowing exactly what my opponent has in hand every single turn is pretty priceless. Add to that the character killing...
It's not really "killing" since you're not ruining any invested resources 'only' future options, and this for the cost of your own invested resources. Kinda the big issue :s

But yes, information can be key at many times, and that's worth a lot.
While it's true that you're not "killing" - it's a huge boon just reducing your opponent's opportunities and potentially increasing their dead draw... every. single. turn.

With the meta potentially shifting towards unique characters, cards like this can be huge.
Think about every time you've held on to a Unique character, waiting until after a Valar, or for enough gold, or just for the state of the board to be more in your favor. This card would wreck your face.
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ShadowcatX2000
Nov 01 2012 09:36 PM
This is one of the few cards that just totally trumps Ghaston Grey.
    • umbrella0academy likes this
No disagreeing there doulos! I'm more pumped in this card now then ever. I like the idea, but not until now has it felt worth playing.

Grimwalker: Well, if your opponent has this card in play, it's a pretty bad play to stick to that strategy ;P

No disagreeing there doulos! I'm more pumped in this card now then ever. I like the idea, but not until now has it felt worth playing.

Grimwalker: Well, if your opponent has this card in play, it's a pretty bad play to stick to that strategy ;P


Exactly. It forces you to disrupt your own playstyle, playing cards at less than optimum times, having to make a choice between losing cards to this or overextending before you're ready and/or putting your unique cards into the hazard before you can support them. Just the other day I had both Asha Greyjoy (WLL) and Victarion Greyjoy (VD) in my hand for two turns, but I didn't play them because I was holding my own in challenges and we hadn't had a Valar yet. Aegon's Hill would force me to empty out my hand or lose them. (Probably at least one of them at best, since they're not what you'd call cheap.)
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n00bcommander
Nov 02 2012 02:12 PM
I've used this card since it came out and I can't imagine not having it in my deck. Your discarding a card / killing a character / and gaining knowledge on your opponents had all at the same time. 3 gold is expensive but it's so worth it.
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umbrella0academy
Dec 11 2012 07:45 PM
how is this card not in every targ deck? the information, control, and advantage it gives you alone warrant an auto-include! may even run it out of house on occasion.
the problem with this card before HoD was that when you draw it late game it can be next to useless especially if you are not currently in the winning position. This card is more better the more early you get it and the more late you get it... well it just doesn't do much, its either win more card or next to useless.
    • WWDrakey, jackmerridew, Laxen and 1 other like this
if a player has a character in play and keep in hand a copy (because he draws it after the marshalling phase) can I use Aegon's hill on that char?
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ShadowcatX2000
Dec 17 2012 02:07 PM
You can. However, it doesn't do anything to the copy of the card in play.
    • Alaka likes this
Yes. A character being in your dead pile stops it entering play under your control (or you taking control of an opponent's copy); it doesn't work the other way round. There isn't a rule that says "you cannot have a character in play and in the dead pile at the same time".

On a related note, if that player had 2 copies of the card in hand and one in play, the opponent could move one copy to the dead pile and the player would still be able to dupe the in-play character next turn, because the dupe doesn't enter play as a copy of the dead character but as a dupe.

the problem with this card before HoD was that when you draw it late game it can be next to useless especially if you are not currently in the winning position. This card is more better the more early you get it and the more late you get it... well it just doesn't do much, its either win more card or next to useless.


Well, let's not throw the baby out with the bathwater. Even late in the game, how much would you pay for something that lets you look at the opponent's hand every single turn?

Well, let's not throw the baby out with the bathwater. Even late in the game, how much would you pay for something that lets you look at the opponent's hand every single turn?


In that point it is what I said it is either "win more card" as you are dominating the board or have a good grasp of it, most likely you will win and this will just be a little help in that with the hand information and occasional character removal. Or mostly useless, you have lost the board position in which point this is not going to change anythign towards it as you are attacking a hand and not an active state of the game.
Not saying its useless card without HoD, but it does have its risks.
The game is decided on slimmer margins than that. If it won't make a difference to know that they've got I'm You Writ Small (Core) or Lethal Counterattack (Core) in hand, or you're contemplating a Valar and might want to know if they've got that Narrow Escape (KotStorm), if you're so far behind that knowing what's in their hand isn't helpful, then you're not losing, you've already lost. If you're that far behind, there's no card in the game that can turn that around, so it's not fair to call this a "win-more" card when it could be the difference between keeping control and being knocked back on your ass, or the difference between being on the ropes and knocked out cold. If all your outs are gone and there's only one card left in the deck that can save you, you really need to wonder how you let yourself get in that position.
Information is something I'm still not completely sold on. In other card games whenever there was a "look at a hand" card it was never worth the resources and this in games where you cannot attack players hands like in aGoT so they can even save threats by keeping them in hand. What makes this card good is the remove character part, I still don't think that the Martell Noyne will get much play and it is completely an information card and nothing else. Ghost of Highheart doesn't see much play either when it does much more than just information.
I guess it mainly boils down to: Will the information help me more than drawing and being able to play a bomb character (or event) would.

I don't think there actually is a straight-forward answer to the question in AGoT - it will all depend on House/Build/Player/Environment. If you're playing Baratheon, the knowledge will only bring you more pain (as your space to maneuver will be quite tight to begin with), while drawing a Brienne of Tarth (PotS) might save your bacon (Robert Baratheon (Core)).

I guess card advantage plays a large role here: if your deck is able to obtain a good card/resource advantage, investing into information will probably be a good idea.

Similarly flexibility is an important factor: if your deck can adapt to take advantage of the information, then it's more valuable to you.

I'd guess that (even between different Targ builds) both of these factors will vary quite a bit, and also the decks your facing (hard to obtain resource/card advantage over Lannister, Martell or GJ with lots of cancels can probably interrupt your flexibility).
    • JCWamma likes this
And I don't mean to oversell it either...obviously a resource like this early in the game is better. Same thing with, say, Harrenhal (ODG). Something that's a "win more" card late in the game can be the thing that gets you in that position early on.

If nothing else, something like this can soak location hate for you, since I can't envision a deck that would be devastated by losing it.
Does a card such as Retreat (Core) work against Aegon's Hill? Or does the fact that the card is being moved (rather than a character being killed) mean such a response doesn't apply here?
Retreat does not work, but Call of the Three Eyed Crow and The Titan's Bastard would.

Am I the only one who still thinks this card deserves a place in the restricted list. I realize it's 3 gold but it's card advantage, constant vision of a players hand and a kill effect all in one card... I mean, why shouldn't keeping my deck's key character in my hand until my opponent uses his threat from the North be an option?