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Bay of Ice
Submitted
Darksbane
, Aug 17 2010 05:56 PM | Last updated Mar 01 2011 07:22 PM
![]() Bay of IceType: Location House: Baratheon Greyjoy Lannister Martell Stark Targaryen Cost:0 Game Text: Kingdom. After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card. +1 Initiative. Number: 30 Set: KotS Quantity: 3 Illustrator: Kevin Childress |
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Recent Decks: |
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17 Comments
I would not say that is the case. The cost is to "kneel all copies of Bay", so if you cannot pay the cost, there is no activation to even see if it resolves successfully. Let us pretend there are 4 copies of Bay in play (in a melee). Technically speaking, when you get to the passives step of the FAW (Framework-action-window), these 4 cards are conflicting passives. The first player would determine which goes first. The cost is paid by kneeling ALL copies of Bay and the winner of INIT drawing a card. The other 3 cannot trigger as they cannot pay the cost.
Also note, if a Bay is somehow already knelt before this (it can happen with other card effects) then no one gets to draw because the ability cannot successfully kneel ALL copies of Bay.
Is that certain? I'd also think that the keyowrd marking a condition is "TO". then is only a timeframe.
EDIT: for ecample on Kingdom of Shadows (KotS) it actually does say so!
(4.9) The word "then"
If a card has multiple effects, all effects on the
card are resolved, if possible, independently
of whether any other effects of the card are
successful, with the following important
exception:
If a card uses the word "then," then the
preceding effect must have been resolved
successfully for the subsequent dependent
effect to be resolved.
Take for example the card You've Killed the
Wrong Dwarf (CORE L167):
"Any phase: Choose and kneel a non-
{character, Then, that character claims 1
power."
In this example, because of the use of the
word "then," claiming power on the character
is dependent upon that character first kneeling.
In other words, the card cannot be played on
an already-kneeling character to claim power
for that character