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Betrayal at the Wall
Submitted
Darksbane
, Jul 05 2013 05:44 AM | Last updated Dec 04 2013 05:00 AM
- Sssaasz likes this
![]() Betrayal at the WallType: Plot House: Neutral Income:1 Initiative: 11 Claim: 1 Game Text: Increase the size of your plot deck by 1. (Limit 1 per plot deck.) When revealed, choose and reveal a new plot card if you control 2 or more Night's Watch or Wildling characters. (Cannot be canceled.) Number: 79 Set: THTW Quantity: 3 Illustrator: David A. Nash |
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26 Comments
These two cards are not even comparable. There is a certain 'risk' involved every time you decide on whether to run or not to run certain plot card and that 'risk' is called 'opportunity cost'. So the risk in Melisandre's Scheme is that you decided to run it over, say, Wildfire Assault (Core) and you would really rather have Wildfire Assault during this particular game. On the other hand, the alternative to Betrayal at the Wall is nothing. There is a slight risk here as well, but no opportunity costs, i.e. there is absolutely no reason not to run it in NW / Wildling deck. I think I will even give it a shot in a Kindly Man deck with few Wildlings and Old Nan.
I see 2 options:
a) I have 2 wildling/nights watch cards
b)I have not.
With a) I choose a different plot - yes, after the other have chosen it, but there are other ways of ensuring this (f.e. Bran Stark (Core) or Citadel Law (MotA).
with
So what is the power? that there is no downside?
(Note afterward: this is ment as QUESTION, not as card criticism!)
With option B, see my 2nd reason from option A! Winning initiative can be HUGE on the deciding turn. And since this basically lets you add it to your plot deck for free there isn't really much disincentive to running it unless you are using a lot of City plots or a plot twist theme.
For melee, how often would you win the game if you just won initiative and could control how was first player - regardless of your plot income? ... granted, ALL your opponent's may be playing this plot as well... or maybe they are foolish enough to go for the gold and play Take Them by Surprise (LoW).
also... it is funny how how b ) auto-corrects into
Secondly plot manipulation is a very powerful tool. You named Bran and Citadel Law and I think there are no other reasonable ways to reveal new plot card during plot phase. So it's not like it was very common. And furthermore - Betrayal at the Wall has a twofold advantage over those two cards:
1) It is a plot card (that cannot be cancelled on top of everything). It's pretty much guaranteed (The Art of Seduction (LotR) excluded) that you will be able to flip it anytime you want. With Bran you have to draw and marshall him first, and then keep him alive until the plot phase.
2) It's ability to reveal a new plot card is a 'when revealed'. So if your opponent reveals a 'when revealed' it will resovle first, and then you will be able to reveal a new plot card with Bran or Citadel Law during player actions window. With Betrayal at the Wall you can reveal e.g. Outwit (TIoR), before your opponent's 'when revealed' resolves to cancel his plot.
I'm pretty sure that the card is functionally read as "2 or more wildlings or 2 or more Night's watch..."
Control vs Control can do this fairly often actually. But I agree, this will likely be added to a large number of decks regardless of any trait synergy.
Say I flip this, and I have the Characters to flip a new plot and my opponent flips Art of Seduction...
Art of Seduction would trump this right?
"plot phase next round".
Your good this turn. Not next.
If your opponent plays AoS against this plot, it does make it ideal for you, as you can pick whatever plot you would like to be stuck with.
Does it mean that's not possible to have 2 characters, 1 wildling and 1 night's watch?