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Take Them by Surprise



Take Them by Surprise


Type: Plot House: Neutral
Income:5 Initiative: 11 Claim: 1
Game Text:

If you lose initiative, discard your hand.
Number: 52 Set: LoW
Quantity: 3 Illustrator: Banu Andaru
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8 Comments

what card would prevent you from winning initiative with this plot?
Another Take Them by Surprise, Ahead of the Tide, or a high-initiative plot (such as Retaliation, Rise of the Kraken, etc.) combined with initiative-boosting cards such as Knights of the Hollow Hill, Kingsroad Fiefdom and so on. Those are the only ones off the top of my head.
Still waiting to play this plot at the same time as an opponent with less power. I think I might reserve a particularly profane exclamation for the moment . . .
Played a Melee game where 2 people played it at once, and a third person waited a moment for them to check the power count they had across multiple characters and their house cards, then casually dropped Ahead of the Tide (WotN). Fun times.
Man that's incredible! (assuming I'm not one of the two people playing the plot)
Me and my opponent both played this Plot on turn 1. Since neither of us had power, the decision was left to a coin toss....which I lost so I had to discard my hand and coincidentally also resulted in me losing the game. :(

emptyrepublic
Apr 15 2013 03:46 AM

hoobs, on 14 April 2013 - 05:05 PM, said:

Me and my opponent both played this Plot on turn 1. Since neither of us had power, the decision was left to a coin toss....which I lost so I had to discard my hand and coincidentally also resulted in me losing the game. :(

I wouldn't call that a coincidence; seems to be to be a direct cause/effect. Anyway, that's part of the risk of playing that plot if you don't have some initiative boosters.