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Taste for Blood



Taste for Blood


Type: Attachment House: Martell
Cost:1
Game Text:
Boon.
Attached character gets +1 STR. Response: After you lose a challenge as the defender, attached character claims 1 power.
Flavor Text: All men share a taste for blood...
Number: 18 Set: PotS
Quantity: 2 Illustrator: Patrick McEvoy
Recent Decks: Summer Quentyn
Agot Regional Martell
Beric's Migration
Maester Convention
n00b Martell Summer Knights v4


12 Comments


jackmerridew
Apr 20 2012 04:45 PM
One of my favorite attachments in the game, also like that its a boon and not a condition

hollowbandit
Jun 04 2012 03:14 AM
This is very strong. It's awesome on The Red Viper.
I know you can only trigger this once but I want to know how many opportunities during the course of a challenge would you get a chance to trigger this attachment? Any time there is an opportunity for a response once the challenge winner is determined?

slothgodfather
Apr 30 2013 04:07 PM
There is only 1 Responses step in the "resolution of challenge" framework window so you will only get to trigger the attachment once. Also consider this, how many times did you lose a single challenge? Once. And since this card triggers on you "losing a challenge as the defender" then you can only trigger it once per challenge.
Thanks, I was a little confused by your response to
Quentyn Martell (VD) in which you put the Taste For Blood response after claim. I was looking at the FAQ timing charts and I guess I was having trouble understanding them.

I see your response in
Maester of the Sun (ASoS) now and that clears things up.

slothgodfather
Apr 30 2013 05:57 PM
Yea, all responses to "winning" or "losing" a challenge happen during the same step during that framework action window. The thing to note is that for each subhead (Determine Winner, Challenge Result, Unopposed & Renown) those all go through Steps 1 - 3, then you do Step 4, 5 and 6 for all effects that happened in the previous steps.
Hi all, I am a little confused by this card. It seems a little overpowered and I am wondering if my interpretation is correct. As I read it, if you have no defenders in the challenge you get the power. You can get a power for each challenge you lose. You can use it out of house. And it would trigger for each copy on a card. Is this the way it works?

LorasTyrell
May 06 2013 01:11 PM

Mooch68, on 06 May 2013 - 12:28 PM, said:

Hi all, I am a little confused by this card. It seems a little overpowered and I am wondering if my interpretation is correct. As I read it, if you have no defenders in the challenge you get the power. You can get a power for each challenge you lose. You can use it out of house. And it would trigger for each copy on a card. Is this the way it works?
It works that way, you have a chance to trigger it every time you lose a challenge AS THE DEFENDER. It is not overpowered because 1)It is a response and it can be cancelled 2) It is an attachment and can be discarded 3) Attached character may die/be discarded in many ways, losing all the powers and the attachment as well. I guess there are other reasons but these are the ones that come to my mind.

Still, it is a very good attachment and very annoying for the opponent.

ShadowcatX2000
May 06 2013 01:26 PM
I have to disagree with you Loras, just because a card can be cancelled it doesn't mean the card isn't over powered. In duplicates this card is REALLY powerful, it very likely should have been unique.

LorasTyrell
May 06 2013 01:40 PM
You can still Valar (and That's why I always run 2xPower of Blood to save The Red Viper). If Beric Dondarrion has 2 of this it's really a problem though, maybe you're right about it being unique... What i'm questioning is actually the meaning of "overpowered", no doubt that two of these on a character are very very strong :D

IMO "overpowered" is a card that everybody would run in their deck if it weren't restricted, e.g. probably Burning on the Sand would be in every Martell deck. Taste for Blood isn't! But that's just my point of view.

ShadowcatX2000
May 06 2013 03:40 PM
My point wasn't really meant to be that taste for blood is over powered (I do happen to hate the card, having lost two semi-important games to it alone) but that answers to cards do not make cards not over powered. (Ie. You can't say taste for blood isn't over powered just because there are ways to deal with it, there's ways to deal with everything.)

ShadowcatX2000, on 06 May 2013 - 01:26 PM, said:

I have to disagree with you Loras, just because a card can be cancelled it doesn't mean the card isn't over powered. In duplicates this card is REALLY powerful, it very likely should have been unique.

I always thought that it's mainly the trait on it that is a bit off. This one, if anything, should have been a Condition. Just look at it's sister card Thirst-for-Vengeance (VM) for comparison. That said, I find the fact that the Martell's consider a taste for blood to be a Boon pretty hilarious (and Nedly). ;)