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Martell
Deck Name | Deck Strategy | Rating | Author | |
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Nobel Martell |
get trv and voltron him up, hopefully let your opponent go first, and win a challenge by 4 so you can trigger the vipers rage and get 3 unopposed and 3 renown with trv | ![]() ![]() ![]() ![]() ![]() |
jackmerridew |
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Brotherhood |
This deck is not my own....but I like him | ![]() ![]() ![]() ![]() ![]() |
Icetears |
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Sandsnake-deadly(power barrage) |
At the first,you must play A TIME FOR RAVEN plot to search(but only if you haven't got it in your hand during the setup phase) black raven for the draw engine..then 'savemaster'(Maester of the sun)---this character is the most important because can save your main sandsnake(Obella Sand and Tyene Sand). The FORGOTTEN PLANS is here for cancel 'fury' plots or FEAR OF WINTER. Do NOT forget the deadly weapon engine---that helps you to play the 'power barrage' cards---Superior Claim,Make an Example--and win the game more faster...thats all | ![]() ![]() ![]() ![]() ![]() |
Icetears |
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sandsnake |
play summer and eventually Gilly...then savemaster | ![]() ![]() ![]() ![]() ![]() |
Icetears |
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x Martell Dayne_1.0 |
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SerFolly | |
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Summer Daynes |
Summer Dayne deck using Open Market and Narrow Escape to keep key cards on the table. Knights of the Sun provide the big beatstick character. | ![]() ![]() ![]() ![]() ![]() |
Darksbane |
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Mart Brotherhood Weapon |
This deck uses Beric as a beatstick. Ideally first turn you get out Beric + either his weapon or a Taste for Blood. Play as many Alchemist Shops as you can and proceed in the following turns to rack up power. | ![]() ![]() ![]() ![]() ![]() |
Darksbane |
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Sand Viper |
Utilizes The Red Vipers core strategies with the Sand Snakes as a sub-theme. The Red Viper gets killed, drop No Use For Grief to bring out an army of Sand Snakes, or use him as fodder in round one or two and Drop Valar Morghulis->Grief to bring out the Sand Snake army. | ![]() ![]() ![]() ![]() ![]() |
gdotbat |
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Martell - Sand Snakes and Friends |
Intended for multi player rather than one on one. Get stronger through attachments / alchemists shop, get sneaky through characters / lost oasis and get deadly from all over the place. | ![]() ![]() ![]() ![]() ![]() |
Arrdet |
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Alchemist Martell |
Built around having more deadly characters than anyone else and punishing them for winning challenges against me. | ![]() ![]() ![]() ![]() ![]() |
jackmerridew |
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Martell Melee |
The original idea was to have a very strong defense, punishing opponents for attacking me, coupled with small stealthy attacks. | ![]() ![]() ![]() ![]() ![]() |
Boerta |
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Knight-Mart |
First try at a Martell Knight deck. Deck plays pretty straight forward. If they leave their characters standing using Someone Always Tells followed up hopefully by Rule by Decree. | ![]() ![]() ![]() ![]() ![]() |
Darksbane |
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Vipers Brotherhood v3 |
utilizing the current chapter pack with Martell into a power rush deck | ![]() ![]() ![]() ![]() ![]() |
jackmerridew |
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Vipers Brotherhood v2 |
utilizing the current chapter pack with Martell into a power rush deck | ![]() ![]() ![]() ![]() ![]() |
jackmerridew |
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Vipers Brotherhood |
utilizing the current chapter pack with Martell into a power rush deck | ![]() ![]() ![]() ![]() ![]() |
jackmerridew |