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Martell
| Deck Name | Deck Strategy | Rating | Author | |
|---|---|---|---|---|
|
Lose to Win v2 |
Lose your challenges witfully...and you will win in the end...be sure to have at least the Red Viper and Ellaria Sand sand out...Blood of the Viper might help too :) | ![]() ![]() ![]() ![]() ![]() |
Devastazione |
|
Martell - KotR Joust |
This deck relies on being fast and brutal and making opponents think twice before engaging you. Any suggestions are welcome. | ![]() ![]() ![]() ![]() ![]() |
IMba |
|
Martell Rush - The Naked Deck |
For a write up on the deck check out the three part series in my blog on it at: http://www.cardgamedb.com/forums/index.php?/blog/24/entry-101-the-naked-deck-%E2%80%93-episode-1 |
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darknoj |
|
House Dayne |
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VF0079 | |
|
Spanish Champion Deck |
Stukov, a player from Madrid, is the player who revalidate the Spanish Champion title with this deck | ![]() ![]() ![]() ![]() ![]() |
Loprw |
|
Martell Summer Control |
Classic Martell Summer Control, with a personal twist focusing on challenge denial, and trying to adapt to the current meta with the new cards available for every house. | ![]() ![]() ![]() ![]() ![]() |
Xabal |
|
Martell Control |
Free characters via plots. Control via Oasis, Knife, and Poppy. Knife + Viper = Killer Combo. A timely Valar sets the stage for the win. | ![]() ![]() ![]() ![]() ![]() |
Locusshifter |
|
Alchemist Martell |
Built around having more deadly characters than anyone else and punishing them for winning challenges against me. | ![]() ![]() ![]() ![]() ![]() |
jackmerridew |
|
Martell Sand Snake |
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Noddy | |
|
GenCon (4-2) and Undefteated in Warmup - Summer Army |
Standard Martell army. | ![]() ![]() ![]() ![]() ![]() |
darknoj |
|
House Dayne Deck |
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ClarkStrider9 | |
|
Sand Snake Revenge |
THe deck is built around sand snakes' mutually reinforcing powers, and martell revenge. | ![]() ![]() ![]() ![]() ![]() |
Boots |
|
Vipers Brotherhood v3 |
utilizing the current chapter pack with Martell into a power rush deck | ![]() ![]() ![]() ![]() ![]() |
jackmerridew |
|
Chained Maester Deck v2 |
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ClarkStrider9 | |
|
Martell Sand Snake/Revenge |
I am pretty new, and would like some advice. Thanks for any help! I realize I need to cut it down, just not sure what. | ![]() ![]() ![]() ![]() ![]() |
tenaciousbeaver |
|
Martell KOTHH |
Standard martell kotth. Control challenges and remove symbols etc. | ![]() ![]() ![]() ![]() ![]() |
Jhandy27 |
|
[Mellee] Martell FLASH Win! |
This deck was thought to prove the efficiency in Martell to rush to win as other decks can do as well. | ![]() ![]() ![]() ![]() ![]() |
Diogo |
|
King Of Snakes v7 |
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germaligni | |
|
Quentyn Martell |
First go at a Martell dck from a Targ player. Utilize vengeful and try to go second. Use Cyvasse, parting blow, gaston grey, scourge, and brothel guard for control. | ![]() ![]() ![]() ![]() ![]() |
OKTarg |
|
Sand Snake Deck |
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dustinhalton | |
|
Recycled Sun |
Summer deck, extra defensive;) |
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germaligni |
|
Martell Maester |
The deck hinges on giving all your masters a military icon as soon as possible via the Maester of War, then using Building Season to find Dorne, specifying the Maester trait to get out many cheap characters. | ![]() ![]() ![]() ![]() ![]() |
BillSchitz |
|
House Dayne - The Summer River |
This deck takes advantage of House Dayne's high intrigue count to use events and trigger plot-revealing locations. | ![]() ![]() ![]() ![]() ![]() |
ProfessorWerewolf |
|
House Dayne Warriors |
House Dayne characters with the best Ser Arthur Dayne. The idea is to defend first and strike last. You want to get Ser Arthur Dayne with his sword Dawn for more strength and a dornish chariot to save him from deadly so you can defend all challenges then attack. | ![]() ![]() ![]() ![]() ![]() |
MajesticEagle |
|
Sandsnake-riffic |
Trying to Maximize the Sand Snake strategy. | ![]() ![]() ![]() ![]() ![]() |
MaesterLUke |














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