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Core Set
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0 Comments
Lucky!
Type: Event
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Fortune.
Fast. Play when you would fail a skill test.
Get +2 to your skill value for that test.
Get +2 to your skill value for that test.
Quantity: 1
Number: 80
Illustrator: David Auden Nash






0 Comments
Dreams of R’lyeh
Type: Treachery
Encounter Set: Agents of Cthulhu
Omen.
Revelation – Put Dreams of R’lyeh into play in your threat area.
You get –1 [Willpower] and –1 sanity.
[Action]: Test [Willpower] (3). If you succeed, Discard Dreams of R’lyeh.
You get –1 [Willpower] and –1 sanity.
[Action]: Test [Willpower] (3). If you succeed, Discard Dreams of R’lyeh.
Quantity: 2
Number: 182
Illustrator: Ryan Barger






0 Comments
Blinding Light
Type: Event
Class: Mystic
Cost: 1
Level: 2
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Spell.
Evade. This evasion attempt uses [Willpower] instead of [Agility]. If you succeed, deal 2 damage to the just evaded enemy. If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this evasion attempt, lose 1 action and take 1 horror.
Quantity: 1
Number: 69
Illustrator: Stephen Somers






6 Comments
Mind Wipe
Type: Event
Class: Mystic
Cost: 1
Level: 1
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Spell.
Fast. Play after a phase begins.
Choose a non-Elite enemy in your location. Treat the chosen enemy’s printed text box as if it were blank (except for Traits) until the end of the phase.
Choose a non-Elite enemy in your location. Treat the chosen enemy’s printed text box as if it were blank (except for Traits) until the end of the phase.
Quantity: 1
Number: 68
Illustrator: Rafal Hrynkiewicz






2 Comments
Fearless
Type: Skill
Class: Mystic
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Innate.
If this skill test is successful, heal 1 horror.
Only by standing firm against the darkness can we live to see the light of another day.
Quantity: 1
Number: 67
Illustrator: RJ Palmer






1 Comments
Baseball Bat
Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 2 Hand
Item. Weapon. Melee.
[Action]: Fight. You get +2 [Combat] for this attack. This attack deals +1 damage. If a [Skull] or [Auto-fail] symbol is revealed during this attack, discard Baseball Bat after the attack resolves.
Quantity: 1
Number: 74
Illustrator: Mauro Dal Bo






0 Comments
Scavenging
Type: Asset
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Talent.
[Reaction] After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.
Quantity: 1
Number: 73
Illustrator: Derk Venneman






0 Comments
Leather Coat
Type: Asset
Class: Survivor
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Health: 2
Sanity:
Slot: Body
Item. Armor.
The coat was not the most fashionable choice, but it did feel warm and reassuring in its bulk.
Quantity: 1
Number: 72
Illustrator: Andreia Ugrai






3 Comments
Grotesque Statue
Type: Asset
Class: Mystic
Cost: 2
Level: 4
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: 1 Hand
Item. Relic.
Uses (4 charges). If Grotesque Statue has no charges, discard it.
[Reaction] When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose one of those tokens to resolve, and ignore the other.
[Reaction] When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose one of those tokens to resolve, and ignore the other.
Quantity: 1
Number: 71
Illustrator: Josh Stewart






0 Comments
• Roland’s .38 Special
Type: Asset
Class:
Cost: 3
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 1
Slot: 1 Hand
Item. Weapon. Firearm.
Roland Banks deck only.
Uses (4 ammo).[Action] Spend 1 ammo: Fight. You get +1 [Combat] for this attack (If there are 1 or more clues on your location, you get +3 [Combat], instead). This attack deals +1 damage.
Uses (4 ammo).[Action] Spend 1 ammo: Fight. You get +1 [Combat] for this attack (If there are 1 or more clues on your location, you get +3 [Combat], instead). This attack deals +1 damage.
Quantity: 1
Number: 6
Illustrator: Tiziano Baracchi







0 Comments
• Wendy Adams
Type: Investigator
Class: Survivor
Willpower: 4
Intellect: 3
Combat: 1
Agility: 4
Health: 7
Sanity: 7
[Reaction] When you reveal a chaos token, choose and discard 1 card from your hand: Cancel that chaos token and return it to the bag. Reveal a new chaos token. (Limit once per test/ability.)
[Elder Sign] effect: +0. If Wendy’s Amulet is in play, you automatically succeed, instead.
[Elder Sign] effect: +0. If Wendy’s Amulet is in play, you automatically succeed, instead.
Deck Size: 30.
Deckbuilding Options: Survivor cards ([Survivor]) level 0-5, Rogue cards ([Rogue]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Wendy’s Amulet, Abandoned and Alone, 1 random basic weakness.
Deckbuilding Options: Survivor cards ([Survivor]) level 0-5, Rogue cards ([Rogue]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Wendy’s Amulet, Abandoned and Alone, 1 random basic weakness.
Quantity: 1
Number: 5
Illustrator: Jacob Murray






0 Comments
Rabbit’s Foot
Type: Asset
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: Accessory
Item. Charm.
[Reaction] After you fail a skill test, exhaust Rabbit’s Foot: Draw 1 card.
They claimed it would bring me good luck. I wouldn’t say that’s true. But now I feel like it would be even worse luck to get rid of it.
Quantity: 1
Number: 75
Illustrator: Matthew Cowdery






0 Comments
Stray Cat
Type: Asset
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Health: 1
Sanity:
Slot: Ally
Ally. Creature.
[Free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location.
He never came if you called for him. It always seemed like he had his own agenda.
Quantity: 1
Number: 76
Illustrator: Stephen Somers






2 Comments
Dig Deep
Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 1
Number: 77
Illustrator: David Gaillet






0 Comments
“Look what I found!â€
Type: Event
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 2 or less while investigating.
Discover 2 clues in your location.
Discover 2 clues in your location.
Quantity: 1
Number: 79
Illustrator: Mark Molnar






5 Comments
Cunning Distraction
Type: Event
Class: Survivor
Cost: 5
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Tactic.
Evade. Automatically evade all enemies at your location.
That should buy us some time.
Quantity: 1
Number: 78
Illustrator: JB Casacop






0 Comments
Guts
Type: Skill
Class: Neutral
Level: 0
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Innate.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
If this test is successful, draw 1 card.
Stay back! I’ll handle this.
Quantity: 2
Number: 89
Illustrator: Clark Huggins






0 Comments
• Aquinnah
Type: Asset
Class: Survivor
Cost: 5
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 4
Slot: Ally
Ally.
[Reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy’s damage to another enemy at your location, instead. (You still take horror dealt by the attack.)
“Do not be frightened by what you see. Be frightened by what you cannot see.â€
Quantity: 1
Number: 82
Illustrator: Tommy Arnold






0 Comments
Survival Instinct
Type: Skill
Class: Survivor
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Innate.
If this test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.
Quantity: 1
Number: 81
Illustrator: David Nash






0 Comments
Close Call
Type: Event
Class: Survivor
Cost: 2
Level: 2
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Fortune.
Fast. Play after a non-weakness, non-Elite enemy at your location is evaded.
Shuffle that enemy into the encounter deck.
Shuffle that enemy into the encounter deck.
Quantity: 1
Number: 83
Illustrator: Alexandre Dainche






0 Comments
Will to Survive
Type: Event
Class: Survivor
Cost: 4
Level: 3
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 1
Spirit.
Fast. Play during your turn.
Until the end of your turn, do not draw chaos tokens for any tests you perform.
Until the end of your turn, do not draw chaos tokens for any tests you perform.
Quantity: 1
Number: 85
Illustrator: Ilich Henriquez






0 Comments
Lucky!
Type: Event
Class: Survivor
Cost: 1
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Fortune.
Fast. Play when you would fail a skill test.
Get +2 to your skill value for that test. Draw 1 card.
Get +2 to your skill value for that test. Draw 1 card.
Quantity: 1
Number: 84
Illustrator: David Auden Nash






0 Comments
Knife
Type: Asset
Class: Neutral
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Melee.
[Action]: Fight. You get +1 [Combat] for this attack.
[Action] Discard Knife: Fight. You get +2 [Combat] for this attack. This attack deals +1 damage.
[Action] Discard Knife: Fight. You get +2 [Combat] for this attack. This attack deals +1 damage.
Quantity: 4
Number: 86
Illustrator: Henning Ludvigsen






0 Comments
Flashlight
Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tool.
Uses (3 supplies).
[Action] Spend 1 supply: Investigate. Your location gets –2 shroud for this test.
[Action] Spend 1 supply: Investigate. Your location gets –2 shroud for this test.
Quantity: 4
Number: 87
Illustrator: Kip Ayers






2 Comments
Emergency Cache
Type: Event
Class: Neutral
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Supply.
Gain 3 resources.
You can never be too prepared.
Quantity: 4
Number: 88
Illustrator: Vincent Dutrait






0 Comments
Elder Sign Amulet
Type: Asset
Class: Neutral
Cost: 2
Level: 3
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Health:
Sanity: 4
Slot: Accessory
Item. Relic.
This has been in my family for generations. Take care of it, and it will take care of you.
Quantity: 2
Number: 95
Illustrator: Dimitri Bielak






0 Comments
Bulletproof Vest
Type: Asset
Class: Neutral
Cost: 2
Level: 3
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 1
Health: 4
Sanity:
Slot: Body
Item. Armor.
Bullets are one thing...twelve-inch fangs quite another.
Quantity: 2
Number: 94
Illustrator: David Auden Nash






0 Comments
Unexpected Courage
Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 2
Innate.
Max 1 committed per skill test.
Sometimes, the most selfless acts can come from the strangest of places.
Quantity: 2
Number: 93
Illustrator: Dleoblack






0 Comments
Manual Dexterity
Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Innate.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
If this test is successful, draw 1 card.
Too easy.
Quantity: 2
Number: 92
Illustrator: Priscilla Kim






0 Comments
Overpower
Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Practiced.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
If this test is successful, draw 1 card.
Die, you beast!
Quantity: 2
Number: 91
Illustrator: Jose Vega