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Core Set


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Parlor
Parlor
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2 Comments

Parlor

Type: Location
Encounter Set: The Gathering
The entrance to the Parlor is blocked by a darkly glowing unfathomable barrier. You cannot move into the Parlor.
[Action]: Resign. This is too much for me! You run out the front door, fleeing in panic.
While Lita Chantler is not controlled by a player, she gains: “[Action]: Parley. Test Intellect (4). If you succeed, take control of The Lita Chantler.”
You’re unsure what would happen if you tried to cross the threshold of the strange barrier, but based on its extreme heat, you sure as hell don’t want to try.
Quantity: 1
Number: 115
Illustrator: Yoann Boissonnet
Cellar
Cellar
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0 Comments

Cellar

Type: Location
Encounter Set: The Gathering
Forced – After you enter the Cellar: Take 1 damage.
The stairs leading down to your cellar are slick, and glisten with a thin layer of ice...
Quantity: 1
Number: 114
Illustrator: Yoann Boissonnet
Attic
Attic
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2 Comments

Attic

Type: Location
Encounter Set: The Gathering
Forced – After you enter the Attic: Take 1 horror.
The smell of rotten meat assaults your nostrils as you approach the attic stairs.
Quantity: 1
Number: 113
Illustrator: Yoann Boissonnet
Roland’s .38 Special
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0 Comments

• Roland’s .38 Special

Type: Asset
Class:
Cost: 3
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 1
Slot: 1 Hand
Item. Weapon. Firearm.
Roland Banks deck only.
Uses (4 ammo).[Action] Spend 1 ammo: Fight. You get +1 [Combat] for this attack (If there are 1 or more clues on your location, you get +3 [Combat], instead). This attack deals +1 damage.
Quantity: 1
Number: 6
Illustrator: Tiziano Baracchi
On the Lam
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0 Comments

On the Lam

Type: Event
Class:
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 2
Tactic.
“Skids” O’Toole deck only.
Fast. Play after your turn begins.
Until the end of the round, non-Elite enemies cannot attack you.
I ain’t going to the pen a second time.
Quantity: 1
Number: 10
Illustrator: John Pacer
Hospital Debts
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3 Comments

Hospital Debts

Type: Treachery
Encounter Set:
Task.
Revelation – Put Hospital Debts into play in your threat area.[Free] Move 1 resource from your resource pool to Hospital Debts. (Limit twice per round.)
Forced – When the game ends, if Hospital Debts has fewer than 6 resources on it: You earn 2 fewer experience for this scenario.
Quantity: 1
Number: 11
Illustrator: Adam Lane
Guts
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0 Comments

Guts

Type: Skill
Class: Neutral
Level: 0
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Innate.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
Stay back! I’ll handle this.
Quantity: 2
Number: 89
Illustrator: Clark Huggins
Perception
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0 Comments

Perception

Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Practiced.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
At last, I’ve found it!
Quantity: 2
Number: 90
Illustrator: Andreia Ugrai
Overpower
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0 Comments

Overpower

Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Practiced.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
Die, you beast!
Quantity: 2
Number: 91
Illustrator: Jose Vega
Manual Dexterity
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0 Comments

Manual Dexterity

Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Innate.
Max 1 committed per skill test.
If this test is successful, draw 1 card.
Too easy.
Quantity: 2
Number: 92
Illustrator: Priscilla Kim
Unexpected Courage
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0 Comments

Unexpected Courage

Type: Skill
Class: Neutral
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 2
Innate.
Max 1 committed per skill test.
Sometimes, the most selfless acts can come from the strangest of places.
Quantity: 2
Number: 93
Illustrator: Dleoblack
Bulletproof Vest
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0 Comments

Bulletproof Vest

Type: Asset
Class: Neutral
Cost: 2
Level: 3
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 1
Health: 4
Sanity:
Slot: Body
Item. Armor.
Bullets are one thing...twelve-inch fangs quite another.
Quantity: 2
Number: 94
Illustrator: David Auden Nash
Elder Sign Amulet
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0 Comments

Elder Sign Amulet

Type: Asset
Class: Neutral
Cost: 2
Level: 3
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Health:
Sanity: 4
Slot: Accessory
Item. Relic.
This has been in my family for generations. Take care of it, and it will take care of you.
Quantity: 2
Number: 95
Illustrator: Dimitri Bielak
Emergency Cache
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2 Comments

Emergency Cache

Type: Event
Class: Neutral
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Supply.
Gain 3 resources.
You can never be too prepared.
Quantity: 4
Number: 88
Illustrator: Vincent Dutrait
Flashlight
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0 Comments

Flashlight

Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tool.
Uses (3 supplies).
[Action] Spend 1 supply: Investigate. Your location gets –2 shroud for this test.
Quantity: 4
Number: 87
Illustrator: Kip Ayers
Knife
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0 Comments

Knife

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Melee.
[Action]: Fight. You get +1 [Combat] for this attack.
[Action] Discard Knife:
Fight. You get +2 [Combat] for this attack. This attack deals +1 damage.
Quantity: 4
Number: 86
Illustrator: Henning Ludvigsen
Lucky!
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0 Comments

Lucky!

Type: Event
Class: Survivor
Cost: 1
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Fortune.
Fast. Play when you would fail a skill test.
Get +2 to your skill value for that test. Draw 1 card.
Quantity: 1
Number: 84
Illustrator: David Auden Nash
Will to Survive
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0 Comments

Will to Survive

Type: Event
Class: Survivor
Cost: 4
Level: 3
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 1
Spirit.
Fast. Play during your turn.
Until the end of your turn, do not draw chaos tokens for any tests you perform.
Quantity: 1
Number: 85
Illustrator: Ilich Henriquez
Close Call
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0 Comments

Close Call

Type: Event
Class: Survivor
Cost: 2
Level: 2
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Fortune.
Fast. Play after a non-weakness, non-Elite enemy at your location is evaded.
Shuffle that enemy into the encounter deck.
Quantity: 1
Number: 83
Illustrator: Alexandre Dainche
Survival Instinct
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0 Comments

Survival Instinct

Type: Skill
Class: Survivor
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Innate.
If this test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.
Quantity: 1
Number: 81
Illustrator: David Nash
Aquinnah
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0 Comments

• Aquinnah

Type: Asset
Class: Survivor
Cost: 5
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 4
Slot: Ally
Ally.
[Reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy’s damage to another enemy at your location, instead. (You still take horror dealt by the attack.)
“Do not be frightened by what you see. Be frightened by what you cannot see.”
Quantity: 1
Number: 82
Illustrator: Tommy Arnold
Lucky!
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0 Comments

Lucky!

Type: Event
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Fortune.
Fast. Play when you would fail a skill test.
Get +2 to your skill value for that test.
Quantity: 1
Number: 80
Illustrator: David Auden Nash
Cunning Distraction
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5 Comments

Cunning Distraction

Type: Event
Class: Survivor
Cost: 5
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Tactic.
Evade. Automatically evade all enemies at your location.
That should buy us some time.
Quantity: 1
Number: 78
Illustrator: JB Casacop
“Look what I found!”
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0 Comments

“Look what I found!”

Type: Event
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 2 or less while investigating.
Discover 2 clues in your location.
Quantity: 1
Number: 79
Illustrator: Mark Molnar
Dig Deep
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2 Comments

Dig Deep

Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 1
Number: 77
Illustrator: David Gaillet
Stray Cat
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0 Comments

Stray Cat

Type: Asset
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Health: 1
Sanity:
Slot: Ally
Ally. Creature.
[Free] Discard Stray Cat: Automatically evade a non-Elite enemy at your location.
He never came if you called for him. It always seemed like he had his own agenda.
Quantity: 1
Number: 76
Illustrator: Stephen Somers
Rabbit’s Foot
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0 Comments

Rabbit’s Foot

Type: Asset
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: Accessory
Item. Charm.
[Reaction] After you fail a skill test, exhaust Rabbit’s Foot: Draw 1 card.
They claimed it would bring me good luck. I wouldn’t say that’s true. But now I feel like it would be even worse luck to get rid of it.
Quantity: 1
Number: 75
Illustrator: Matthew Cowdery
Wendy Adams
Wendy Adams
*****
0 Comments

• Wendy Adams

Type: Investigator
Class: Survivor
Willpower: 4
Intellect: 3
Combat: 1
Agility: 4
Health: 7
Sanity: 7
[Reaction] When you reveal a chaos token, choose and discard 1 card from your hand: Cancel that chaos token and return it to the bag. Reveal a new chaos token. (Limit once per test/ability.)
[Elder Sign] effect: +0. If Wendy’s Amulet is in play, you automatically succeed, instead.
Deck Size: 30.
Deckbuilding Options: Survivor cards ([Survivor]) level 0-5, Rogue cards ([Rogue]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Wendy’s Amulet, Abandoned and Alone, 1 random basic weakness.
Quantity: 1
Number: 5
Illustrator: Jacob Murray
Grotesque Statue
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3 Comments

Grotesque Statue

Type: Asset
Class: Mystic
Cost: 2
Level: 4
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: 1 Hand
Item. Relic.
Uses (4 charges). If Grotesque Statue has no charges, discard it.
[Reaction] When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose one of those tokens to resolve, and ignore the other.
Quantity: 1
Number: 71
Illustrator: Josh Stewart
Leather Coat
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0 Comments

Leather Coat

Type: Asset
Class: Survivor
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Health: 2
Sanity:
Slot: Body
Item. Armor.
The coat was not the most fashionable choice, but it did feel warm and reassuring in its bulk.
Quantity: 1
Number: 72
Illustrator: Andreia Ugrai