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The Wages of Sin


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The Wages of Sin
The Wages of Sin
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The Wages of Sin

Type: Scenario
Encounter Set: The Wages of Sin
[Skull]: –X. X is 1 higher than the number of copies of Unfinished Business in the victory display.
[Cultist]: –3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.
[Tablet]: –3. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.
[Elder Thing]: –2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.
[Skull]: –X. X is the number of copies of Unfinished Business in the victory display. Reveal another token.
[Cultist]: –4. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.
[Tablet]: –4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.
[Elder Thing]: –2. If this is an attack or evasion attempt, resolve each haunted ability on your location.
Quantity: 1
Number: 161a
Illustrator: —————
Unfinished Business
Unfinished Business
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Unfinished Business

Type: Story
Encounter Set: The Wages of Sin
Victory: 1
Bring me to him... I wish to see my love again...
The thing moans and wails with sorrow, in between hollow, echoing sobs. There must be some way you can bring it peace.
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either take 1 horror or flip this card back to its enemy side.
[Action] If you are at Chapel Crypt and it has no clues on it: Test [Intellect] or [Combat] (4). If you succeed, the ghost is “banished” (resolve the text below).
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Do not read until this ghost is “banished.”
You find a nameless coffin and remove the lid. The spirit weeps as it reaches out to touch the body inside, remembering the love it once held in its heart.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-
Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————
Unfinished Business
Unfinished Business
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Unfinished Business

Type: Story
Encounter Set: The Wages of Sin
Victory: 1
Burn... let it burn... let it all burn...
The charred ghost thrashes and howls in agony, as though in a constant state of torment. You cannot ease its suffering, but perhaps you can bring it justice.
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either take 1 damage or flip this card back to its enemy side.
[Action] If you are at The Gallows and it has no clues on it: Test [Willpower] or [Agility] (4). If you succeed, the ghost is “banished” (resolve the text below).
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Do not read until this ghost is “banished.”
The fire spreads quickly, consuming the old wooden platform hungrily. The spirit’s form twitches with a strange satisfaction.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-
Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————
Unfinished Business
Unfinished Business
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Unfinished Business

Type: Story
Encounter Set: The Wages of Sin
Victory: 1
They stole it from me... give it back to me...
The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important—but what?
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.
[Action] If you are at Chapel Attic and it has no clues on it: Test [Intellect] or [Agility] (4). If you succeed, the ghost is “banished” (resolve the text below).
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Do not read until this ghost is “banished.”
In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. “I’m sorry, sister, I’m sorry…” it weeps.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-
Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————
Unfinished Business
Unfinished Business
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Unfinished Business

Type: Story
Encounter Set: The Wages of Sin
Victory: 1
my bones... what have they done to mY bones...
The wraith is mangled and corrupted nearly beyond recognition. Something has torn through its insides and ripped its soul to shreds.
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either choose and discard 2 cards from your hand or flip this card back to its enemy side.
[Action] If you are at Heretics’ Graves and it has no clues on it: Test [Willpower] or [Combat] (4). If you succeed, the ghost is “banished” (resolve the text below).
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Do not read until this ghost is “banished.”
Digging up the bones was hard work, but as the spirit peers into its open grave, you can see its humanoid shape clearly for the first time.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-
Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————
Unfinished Business
Unfinished Business
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Unfinished Business

Type: Story
Encounter Set: The Wages of Sin
Victory: 1
come... Join us...
The specter’s voice is soothing and melodic. Its words seem to make sense. You can at last be at peace—all you have to do is take its hand.

Flip this card back to its enemy side. It makes an immediate attack. For the remainder of the scenario, this enemy cannot be defeated by any means, its
parley ability can only be activated while at a Spectral location, and it costs +1[per investigator] clues to trigger. The next time this side is resolved, the ghost is “banished” instead (resolve the text below).
Forced – If you looked at this side by resolving this Heretic’s parley ability: Resolve the above text as though you had just defeated this Heretic.
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Do not read until this ghost is “banished.”
You spurn the creature’s offer, remembering once more why you have come here. It lets out an agonizing shriek and returns from whence it came.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-
Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————
Unfinished Business
Unfinished Business
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Unfinished Business

Type: Story
Encounter Set: The Wages of Sin
Victory: 1
I can’t be dead...
Keziah promised... we cannot die...
The spiteful wraith does not relent. Your words cannot reach it, but perhaps you can lay it to rest by force.

Flip this card back to its enemy side. It makes an immediate attack. The next time it is defeated, it is “banished” (resolve the text below).
Forced – If you looked at this side by resolving this Heretic’s parley ability: Flip this card back to its enemy side. It makes an immediate attack. (Do not resolve any other text on this card.)
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Do not read until this ghost is “banished.”
With a final cry, the hellish spirit recoils upon itself and dissipates into thin air.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-
Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————
Vengeful Witch
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Vengeful Witch

Type: Enemy
Encounter Set: The Wages of Sin
Fight: 3
Health: 3
Evade: 3
Damage: 1
Horror: 1
Humanoid. Witch.
Spawn – The Gallows or Heretics’ Graves.
Alert. Hunter.
Forced – When Vengeful Witch is defeated: Deal its damage and horror to each investigator at its location, as direct damage/horror.
Quantity: 2
Number: 179
Illustrator: Apterus
Well-Maintained
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Well-Maintained

Type: Event
Class: Guardian
Cost: 1
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Upgrade.
Fast. Play only during your turn.
Attach to an
Item asset you control. Limit 1 per asset.
[Reaction] After attached asset is discarded: Return it to its owner’s hand, along with each other Upgrade attachment that was attached to it.
Quantity: 2
Number: 152
Illustrator: John Pacer
Wither
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Wither

Type: Asset
Class: Mystic
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
[Action]: Fight. This attack uses [Willpower] instead of [Combat]. If a [Skull], [Cultist], [Tablet], or [Elder Thing] symbol is revealed during this attack, the attacked enemy gets –1 fight and –1 evade for the remainder of the turn (to a minimum of 1).
Quantity: 2
Number: 157
Illustrator: Damien Worm