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The Wages of Sin
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Unfinished Business
Type: Story
Encounter Set: The Wages of Sin
Victory: 1
my bones... what have they done to mY bones...
The wraith is mangled and corrupted nearly beyond recognition. Something has torn through its insides and ripped its soul to shreds.
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either choose and discard 2 cards from your hand or flip this card back to its enemy side.
[Action] If you are at Heretics’ Graves and it has no clues on it: Test [Willpower] or [Combat] (4). If you succeed, the ghost is “banished” (resolve the text below).
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
Digging up the bones was hard work, but as the spirit peers into its open grave, you can see its humanoid shape clearly for the first time.
Add this card to the victory display.
The wraith is mangled and corrupted nearly beyond recognition. Something has torn through its insides and ripped its soul to shreds.
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either choose and discard 2 cards from your hand or flip this card back to its enemy side.
[Action] If you are at Heretics’ Graves and it has no clues on it: Test [Willpower] or [Combat] (4). If you succeed, the ghost is “banished” (resolve the text below).
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
Digging up the bones was hard work, but as the spirit peers into its open grave, you can see its humanoid shape clearly for the first time.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————







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Heretics’ Graves
Type: Location
Encounter Set: The Wages of Sin
Forced – After a Witch enemy at Heretics’ Graves is defeated: Discard the top 2 cards of the standard encounter deck.
Forced – After a Witch enemy at Heretics’ Graves is defeated: Discard the top 2 cards of the standard encounter deck.
Haunted – Heal 1 damage from each Heretic and each Witch enemy in play.
Haunted – Heal 1 damage from each Heretic and each Witch enemy in play.
Only witches and criminals occupy these graves. Their tombstones have been left unmarked so as to forever erase the memory of their foul deeds.
Quantity: 1
Number: 172a
Illustrator: Emilio Rodriguez







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Chapel Crypt
Type: Location
Encounter Set: The Wages of Sin
While there are no ready enemies at Chapel Crypt, it gets –3 shroud.
While there are no ready enemies at Chapel Crypt, it gets –3 shroud.
Haunted – Spawn the top card of your deck facedown, engaged with you. Treat that card as a Reanimated Dead enemy with 1 fight, 1 health, 1 evade, 1 damage, and the Monster trait.
Haunted – Spawn the top card of your deck facedown, engaged with you. Treat that card as a Reanimated Dead enemy with 1 fight, 1 health, 1 evade, 1 damage, and the Monster trait.
A narrow stone staircase guides you deep below the chapel, where those of good repute were given “proper†burials. In a far corner of the room, a strange, dusty contraption is connected to one of the coffins, as dead as everything else in this room.
Quantity: 1
Number: 173a
Illustrator: Jose Vega







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Chapel Crypt
Type: Location
Encounter Set: The Wages of Sin
While there are no Hex treacheries among investigators’ threat areas at Chapel Crypt, it gets –3 shroud.
While there are no Hex treacheries among investigators’ threat areas at Chapel Crypt, it gets –3 shroud.
Haunted – Find the topmost Hex treachery in the standard encounter discard pile and put it into play in your threat area.
Haunted – Find the topmost Hex treachery in the standard encounter discard pile and put it into play in your threat area.
A narrow stone staircase guides you deep below the chapel, where those of good repute were given “proper†burials. In a far corner of the room, a strange, dusty contraption is connected to one of the coffins, as dead as everything else in this room.
Quantity: 1
Number: 174a
Illustrator: Jose Vega







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Chapel Attic
Type: Location
Encounter Set: The Wages of Sin
Forced – After you draw a non-weakness card from your deck while at Chapel Attic: Place that card facedown beneath Chapel Attic, out of play.
[Reaction] After you successfully investigate Chapel Attic: Add each card beneath it to its owner’s hand.
[Reaction] After you successfully investigate Chapel Attic: Add each card beneath it to its owner’s hand.
Forced – After you draw a non-weakness card from your deck while at Chapel Attic: Place that card facedown beneath Chapel Attic, out of play.
[Reaction] After you successfully investigate Chapel Attic: Add each card beneath it to its owner’s hand.
[Reaction] After you successfully investigate Chapel Attic: Add each card beneath it to its owner’s hand.
Quantity: 1
Number: 175a
Illustrator: Dual Brush Studios







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Chapel Attic
Type: Location
Encounter Set: The Wages of Sin
While investigating Chapel Attic, add the number of cards in your hand to your skill value for the investigation.
While investigating Chapel Attic, add the number of cards in your hand to your skill value for the investigation.
Haunted – Discard a random card from your hand (2 cards instead of you have 5 or more cards in hand).
Haunted – Discard a random card from your hand (2 cards instead of you have 5 or more cards in hand).
Quantity: 1
Number: 176a
Illustrator: Dual Brush Studios






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Spectral Web
Type: Asset
Class:
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Spell.
[Action] Investigators at your location spend 1–3 clues, as a group: Fight. Use this ability only to attack a enemy. You may choose to use your [Willpower] instead of your [Combat] for this attack. You get +X skill value and deal +X damage for this attack, where X is the amount of clues spent to trigger this ability.
Quantity: 4
Number: 177
Illustrator: Apterus







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Unfinished Business
Type: Story
Encounter Set: The Wages of Sin
Victory: 1
Bring me to him... I wish to see my love again...
The thing moans and wails with sorrow, in between hollow, echoing sobs. There must be some way you can bring it peace.
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either take 1 horror or flip this card back to its enemy side.
[Action] If you are at Chapel Crypt and it has no clues on it: Test [Intellect] or [Combat] (4). If you succeed, the ghost is “banished” (resolve the text below).
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
You find a nameless coffin and remove the lid. The spirit weeps as it reaches out to touch the body inside, remembering the love it once held in its heart.
Add this card to the victory display.
The thing moans and wails with sorrow, in between hollow, echoing sobs. There must be some way you can bring it peace.
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either take 1 horror or flip this card back to its enemy side.
[Action] If you are at Chapel Crypt and it has no clues on it: Test [Intellect] or [Combat] (4). If you succeed, the ghost is “banished” (resolve the text below).
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
You find a nameless coffin and remove the lid. The spirit weeps as it reaches out to touch the body inside, remembering the love it once held in its heart.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————







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Unfinished Business
Type: Story
Encounter Set: The Wages of Sin
Victory: 1
Burn... let it burn... let it all burn...
The charred ghost thrashes and howls in agony, as though in a constant state of torment. You cannot ease its suffering, but perhaps you can bring it justice.
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either take 1 damage or flip this card back to its enemy side.
[Action] If you are at The Gallows and it has no clues on it: Test [Willpower] or [Agility] (4). If you succeed, the ghost is “banished” (resolve the text below).
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
The fire spreads quickly, consuming the old wooden platform hungrily. The spirit’s form twitches with a strange satisfaction.
Add this card to the victory display.
The charred ghost thrashes and howls in agony, as though in a constant state of torment. You cannot ease its suffering, but perhaps you can bring it justice.
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either take 1 damage or flip this card back to its enemy side.
[Action] If you are at The Gallows and it has no clues on it: Test [Willpower] or [Agility] (4). If you succeed, the ghost is “banished” (resolve the text below).
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
The fire spreads quickly, consuming the old wooden platform hungrily. The spirit’s form twitches with a strange satisfaction.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————







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Unfinished Business
Type: Story
Encounter Set: The Wages of Sin
Victory: 1
They stole it from me... give it back to me...
The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important—but what?
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.
[Action] If you are at Chapel Attic and it has no clues on it: Test [Intellect] or [Agility] (4). If you succeed, the ghost is “banished” (resolve the text below).
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. “I’m sorry, sister, I’m sorry…” it weeps.
Add this card to the victory display.
The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important—but what?
Keep this card in your threat area (this side faceup).
Forced – At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.
[Action] If you are at Chapel Attic and it has no clues on it: Test [Intellect] or [Agility] (4). If you succeed, the ghost is “banished” (resolve the text below).
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. “I’m sorry, sister, I’m sorry…” it weeps.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————







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Heretics’ Graves
Type: Location
Encounter Set: The Wages of Sin
While investigating Heretics’ Graves, add your [Willpower] value to your skill value for the investigation.
While investigating Heretics’ Graves, add your [Willpower] value to your skill value for the investigation.
Haunted – Reduce your base [Willpower] to 1 until the end of your next turn.
Haunted – Reduce your base [Willpower] to 1 until the end of your next turn.
Only witches and criminals occupy these graves. Their tombstones have been left unmarked so as to forever erase the memory of their foul deeds.
Quantity: 1
Number: 171a
Illustrator: Emilio Rodriguez







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Unfinished Business
Type: Story
Encounter Set: The Wages of Sin
Victory: 1
come... Join us...
The specter’s voice is soothing and melodic. Its words seem to make sense. You can at last be at peace—all you have to do is take its hand.
Flip this card back to its enemy side. It makes an immediate attack. For the remainder of the scenario, this enemy cannot be defeated by any means, its parley ability can only be activated while at a Spectral location, and it costs +1[per investigator] clues to trigger. The next time this side is resolved, the ghost is “banished” instead (resolve the text below).
Forced – If you looked at this side by resolving this Heretic’s parley ability: Resolve the above text as though you had just defeated this Heretic.
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
You spurn the creature’s offer, remembering once more why you have come here. It lets out an agonizing shriek and returns from whence it came.
Add this card to the victory display.
The specter’s voice is soothing and melodic. Its words seem to make sense. You can at last be at peace—all you have to do is take its hand.
Flip this card back to its enemy side. It makes an immediate attack. For the remainder of the scenario, this enemy cannot be defeated by any means, its parley ability can only be activated while at a Spectral location, and it costs +1[per investigator] clues to trigger. The next time this side is resolved, the ghost is “banished” instead (resolve the text below).
Forced – If you looked at this side by resolving this Heretic’s parley ability: Resolve the above text as though you had just defeated this Heretic.
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
You spurn the creature’s offer, remembering once more why you have come here. It lets out an agonizing shriek and returns from whence it came.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————







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Unfinished Business
Type: Story
Encounter Set: The Wages of Sin
Victory: 1
I can’t be dead...
Keziah promised... we cannot die...
The spiteful wraith does not relent. Your words cannot reach it, but perhaps you can lay it to rest by force.
Flip this card back to its enemy side. It makes an immediate attack. The next time it is defeated, it is “banished” (resolve the text below).
Forced – If you looked at this side by resolving this Heretic’s parley ability: Flip this card back to its enemy side. It makes an immediate attack. (Do not resolve any other text on this card.)
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
With a final cry, the hellish spirit recoils upon itself and dissipates into thin air.
Add this card to the victory display.
Keziah promised... we cannot die...
The spiteful wraith does not relent. Your words cannot reach it, but perhaps you can lay it to rest by force.
Flip this card back to its enemy side. It makes an immediate attack. The next time it is defeated, it is “banished” (resolve the text below).
Forced – If you looked at this side by resolving this Heretic’s parley ability: Flip this card back to its enemy side. It makes an immediate attack. (Do not resolve any other text on this card.)
––––––––––––––––––––––––––––––––––––––––––
Do not read until this ghost is “banished.”
With a final cry, the hellish spirit recoils upon itself and dissipates into thin air.
Add this card to the victory display.
Heretic gets +2[per investigator] health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
[Free] Spend 1 clue: Parley. Look at Heretic’s other side (without resolving its text).
Forced – After Heretic is defeated: Flip it over and resolve the text on its other side.
Quantity: 1
Number: 178
Illustrator: —————






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Vengeful Witch
Type: Enemy
Encounter Set: The Wages of Sin
Fight: 3
Health: 3
Evade: 3
Damage: 1
Horror: 1
Humanoid. Witch.
Spawn – The Gallows or Heretics’ Graves.
Alert. Hunter.
Forced – When Vengeful Witch is defeated: Deal its damage and horror to each investigator at its location, as direct damage/horror.
Alert. Hunter.
Forced – When Vengeful Witch is defeated: Deal its damage and horror to each investigator at its location, as direct damage/horror.
Quantity: 2
Number: 179
Illustrator: Apterus






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Malevolent Spirit
Type: Enemy
Encounter Set: The Wages of Sin
Fight: 2
Health: 2
Evade: 4
Damage:
Horror: 1
Monster. Geist. Spectral.
Spawn – Chapel Attic or Chapel Crypt.
While Malevolent Spirit is at a Spectral location, it gains hunter and gets +1 damage value and +1 horror value.
Forced – When Malevolent Spirit is defeated by damage (except from a Spell or Relic): Instead of discarding it, heal all damage from it, exhaust it, and move it to any Spectral location, if able.
While Malevolent Spirit is at a Spectral location, it gains hunter and gets +1 damage value and +1 horror value.
Forced – When Malevolent Spirit is defeated by damage (except from a Spell or Relic): Instead of discarding it, heal all damage from it, exhaust it, and move it to any Spectral location, if able.
Quantity: 2
Number: 180
Illustrator: A.M. Sartor






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Punishment
Type: Treachery
Encounter Set: The Wages of Sin
Hex.
Revelation – Put Punishment into play in your threat area.
Forced – After an enemy at any location is defeated: Take 1 damage.
[Action]: Test [Willpower] (3). If you succeed, discard Punishment. If there is an exhausted Witch enemy at your location, this test is automatically successful.
Forced – After an enemy at any location is defeated: Take 1 damage.
[Action]: Test [Willpower] (3). If you succeed, discard Punishment. If there is an exhausted Witch enemy at your location, this test is automatically successful.
Quantity: 2
Number: 181
Illustrator: Derek D. Edgell






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Burdens of the Past
Type: Treachery
Encounter Set: The Wages of Sin
Curse. Spectral.
Revelation – If there are no copies of Unfinished Business in your threat area, Burdens of the Past gains surge. Otherwise, trigger the forced ability of each copy of Unfinished Business in your threat area as if it were the end of the round.
Quantity: 2
Number: 182
Illustrator: Stephen Somers






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Ominous Portents
Type: Treachery
Encounter Set: The Wages of Sin
Omen.
Peril.
Revelation – You must either (choose one):
—Draw the top card of the spectral encounter deck. That card gains peril, and its effects cannot be canceled.
—Test [Willpower] (3). If you fail, take 2 horror.
Revelation – You must either (choose one):
—Draw the top card of the spectral encounter deck. That card gains peril, and its effects cannot be canceled.
—Test [Willpower] (3). If you fail, take 2 horror.
Quantity: 2
Number: 183
Illustrator: Darek Zabrocki






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Grave-light
Type: Treachery
Encounter Set: The Wages of Sin
Curse.
Revelation – If Grave-Light is drawn...
...from the standard encounter deck, shuffle it into the spectral encounter deck, and it gains surge.
...from the spectral encounter deck, take 2 damage and place it in the standard encounter discard pile.
...from the standard encounter deck, shuffle it into the spectral encounter deck, and it gains surge.
...from the spectral encounter deck, take 2 damage and place it in the standard encounter discard pile.
Quantity: 2
Number: 184
Illustrator: Cristi Balanescu






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Bane of the Living
Type: Treachery
Encounter Set: The Wages of Sin
Curse. Spectral.
Peril.
Revelation – You must either (choose one):
–Choose an Unfinished Business card in play, flip it to its Heretic side, and place damage on it equal to half its health.
–Discard cards from the top of the spectral encounter deck until a enemy is discarded. Spawn that enemy engaged with you.
Revelation – You must either (choose one):
–Choose an Unfinished Business card in play, flip it to its Heretic side, and place damage on it equal to half its health.
–Discard cards from the top of the spectral encounter deck until a enemy is discarded. Spawn that enemy engaged with you.
Quantity: 2
Number: 185
Illustrator: Patrick Mcevoy







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The Wages of Sin
Type: Scenario
Encounter Set: The Wages of Sin
[Skull]: –X. X is 1 higher than the number of copies of Unfinished Business in the victory display.
[Cultist]: –3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.
[Tablet]: –3. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.
[Elder Thing]: –2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.
[Cultist]: –3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.
[Tablet]: –3. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.
[Elder Thing]: –2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.
[Skull]: –X. X is the number of copies of Unfinished Business in the victory display. Reveal another token.
[Cultist]: –4. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.
[Tablet]: –4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.
[Elder Thing]: –2. If this is an attack or evasion attempt, resolve each haunted ability on your location.
[Cultist]: –4. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.
[Tablet]: –4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.
[Elder Thing]: –2. If this is an attack or evasion attempt, resolve each haunted ability on your location.
Quantity: 1
Number: 161a
Illustrator: —————






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Well-Maintained
Type: Event
Class: Guardian
Cost: 1
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Upgrade.
Fast. Play only during your turn.
Attach to an Item asset you control. Limit 1 per asset.
[Reaction] After attached asset is discarded: Return it to its owner’s hand, along with each other Upgrade attachment that was attached to it.
Attach to an Item asset you control. Limit 1 per asset.
[Reaction] After attached asset is discarded: Return it to its owner’s hand, along with each other Upgrade attachment that was attached to it.
Quantity: 2
Number: 152
Illustrator: John Pacer






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Mr. “Rookâ€
Type: Asset
Class: Seeker
Cost: 3
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally.
Uses (3 secrets).
[Free] Exhaust Mr. “Rook” and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.
[Free] Exhaust Mr. “Rook” and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.
“Are you sure you want to know? There is no going back.â€
Quantity: 2
Number: 153
Illustrator: Romana Kendelic






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Hawk-Eye Folding Camera
Type: Asset
Class: Seeker
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tool.
[Reaction] After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.)
While Hawk-Eye Folding Camera has…
…1 or more evidence, you get +1 [Willpower].
…2 or more evidence, you get +1 [Intellect].
…3 or more evidence, you get +1 sanity.
While Hawk-Eye Folding Camera has…
…1 or more evidence, you get +1 [Willpower].
…2 or more evidence, you get +1 [Intellect].
…3 or more evidence, you get +1 sanity.
Quantity: 2
Number: 154
Illustrator: Robert Laskey






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Henry Wan
Type: Asset
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Health: 1
Sanity: 2
Slot: Ally
Ally. Criminal.
[Action] Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol.
—If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource.
—If you revealed a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol, do nothing.
—If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource.
—If you revealed a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol, do nothing.
Quantity: 2
Number: 155
Illustrator: Tiziano Baracchi






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Swift Reflexes
Type: Event
Class: Rogue
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Gambit.
Fast. Play during any investigator’s turn, except during an action.
Immediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.
Immediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.
Quantity: 2
Number: 156
Illustrator: Miguel Coimbra






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Wither
Type: Asset
Class: Mystic
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
[Action]: Fight. This attack uses [Willpower] instead of [Combat]. If a [Skull], [Cultist], [Tablet], or [Elder Thing] symbol is revealed during this attack, the attacked enemy gets –1 fight and –1 evade for the remainder of the turn (to a minimum of 1).
Quantity: 2
Number: 157
Illustrator: Damien Worm






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Sixth Sense
Type: Asset
Class: Mystic
Cost: 3
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
[Action]: Investigate. Investigate using [Willpower] instead of [Intellect]. If a [Skull], [Cultist], [Tablet], or [Elder Thing] symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).
Quantity: 2
Number: 158
Illustrator: Brian Valenzuela






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Drawing Thin
Type: Asset
Class: Survivor
Cost: 0
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
[Reaction] When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this test by 2. Gain 2 resources or draw 1 card.
Quantity: 2
Number: 159
Illustrator: Borja Pindado






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Belly of the Beast
Type: Event
Class: Survivor
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Gambit. Trick.
Fast. Play after you successfully evade an enemy by 2 or more.
Discover 1 clue at that enemy’s location.
Discover 1 clue at that enemy’s location.
Quantity: 2
Number: 160
Illustrator: Stephen Somers