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The Miskatonic Museum
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2 Comments
• Adam Lynch
Type: Asset
Class:
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 1
Ally. Miskatonic.
While you control Adam Lynch, treat the “[Action] [Action]” ability on the Security Office as if it were an “[Action]” ability.
Forced – When Adam Lynch leaves play: Remove him from the game and add 1 [Tablet] token to the chaos bag for the remainder of the campaign.
Forced – When Adam Lynch leaves play: Remove him from the game and add 1 [Tablet] token to the chaos bag for the remainder of the campaign.
Quantity: 1
Number: 139
Illustrator: David Sourwine






0 Comments
Adaptable
Type: Asset
Class: Rogue
Cost: –
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
Permanent.
In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).
In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).
Quantity: 2
Number: 110
Illustrator: Jeff Lee Johnson







0 Comments
Administration Office
Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
You cannot investigate Administration Office while you have 4 or fewer resources.
A sturdy wooden door with a plaque next to it reads: “Administration.†In the hall outside the doorway, you see a row of paintings depicting the museum’s many curators through the years, each adorned with their name and years of employment. Perhaps it’s just your imagination, but they look more distressed in recent years.
Quantity: 1
Number: 130
Illustrator: Yoann Boissonnet







0 Comments
Administration Office
Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
You cannot investigate Administration Office while you have 4 or fewer cards in your hand.
A sturdy wooden door with a plaque next to it reads: “Administration.â€
Quantity: 1
Number: 131
Illustrator: Yoann Boissonnet






0 Comments
“I’ve got a plan!â€
Type: Event
Class: Seeker
Cost: 3
Level: 0
Willpower: 0
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Insight. Tactic.
Fight. This attack uses [Intellect]. You deal +1 damage for this attack for each clue you have (max +3 damage).
“That’s the worst plan I’ve ever heard.
Well, what are we waiting for?â€
Quantity: 2
Number: 107
Illustrator: Robert Laskey







0 Comments
Breaking and Entering
Type: Act
Encounter Set: The Miskatonic Museum
Clue Threshold:
Objective – If an investigator enters the Exhibit Hall (Restricted Hall), advance.
When you enter the Restricted Hall, you find the curator of the museum clutching an ornate statue as if it were a club, his suit stained with blood, a panicked expression on his face. The security guard you saw earlier lies in a pool of blood nearby, his intestines strewn about in a grotesque display. Your stomach turns and you resist the urge to vomit. “I tried to stop it, but...” the curator says quietly, his voice quivering. Whatever did this, it’s still nearby...
Choose an investigator to take control of the set-aside Harold Walsted asset.
Search the encounter deck, discard pile, the void, and all play areas for Hunting Horror, and place it in the Exhibit Hall (Restricted Hall), ready.
Advance to Act 3a.
Choose an investigator to take control of the set-aside Harold Walsted asset.
Search the encounter deck, discard pile, the void, and all play areas for Hunting Horror, and place it in the Exhibit Hall (Restricted Hall), ready.
Advance to Act 3a.
The Necronomicon is being kept in a Restricted Hall somewhere in the museum.
Quantity: 1
Number: 124
Illustrator: Dimitri Bielak






5 Comments
• Brother Xavier
Type: Asset
Class: Guardian
Cost: 5
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 3
Sanity: 3
Slot: Ally
Ally.
You get +1 [Willpower].
Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location.
[Reaction] When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.
Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location.
[Reaction] When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.
Quantity: 2
Number: 106
Illustrator: J. Edwin Stevens






0 Comments
Contraband
Type: Event
Class: Rogue
Cost: 4
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Supply. Illicit.
Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.
It may not be legal, but it gets the job done.
Quantity: 2
Number: 109
Illustrator: Matt Bradbury






0 Comments
Delve Too Deep
Type: Event
Victory: 1
Class: Mystic
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Insight.
In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.
Some things, once seen, can’t be unseen…
Quantity: 2
Number: 111
Illustrator: Jesse Mead






2 Comments
Emergency Aid
Type: Event
Class: Guardian
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Insight. Science.
Choose an investigator at your location. Heal 2 damage from that investigator or from an Ally asset he or she controls.
Quantity: 2
Number: 105
Illustrator: Stephen Somers






2 Comments
Ephemeral Exhibits
Type: Treachery
Encounter Set: The Miskatonic Museum
Terror.
Revelation – Test [Intellect] (3). If you fail, lose 1 action for each point you failed by.
Are you watching the exhibits, or are the exhibits watching you?
Quantity: 2
Number: 145
Illustrator: Matt Bradbury







0 Comments
Exhibit Hall
Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you enter this location: Discard 2 cards from your hand at random.
What alluring artifacts are displayed inside?
Do they, too, hold a sinister secret?
Quantity: 1
Number: 134
Illustrator: Dimitri Bielak







0 Comments
Exhibit Hall
Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you enter this location: Immediately end your turn.
While you are in this location, you get +2 [Agility].
While you are in this location, you get +2 [Agility].
What alluring artifacts are displayed inside?
Do they, too, hold a sinister secret?
Quantity: 1
Number: 132
Illustrator: Dimitri Bielak







0 Comments
Exhibit Hall
Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you fail a skill test while investigating this location: Discard an asset you control.
What alluring artifacts are displayed inside?
Do they, too, hold a sinister secret?
Quantity: 1
Number: 133
Illustrator: Dimitri Bielak







0 Comments
Exhibit Hall
Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you fail a skill test while investigating this location: Lose 1 action.
What alluring artifacts are displayed inside?
Do they, too, hold a sinister secret?
Quantity: 1
Number: 135
Illustrator: Dimitri Bielak







0 Comments
Exhibit Hall
Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
Forced – After you fail a skill test while investigating this location: Take 1 horror.
What alluring artifacts are displayed inside?
Do they, too, hold a sinister secret?
Quantity: 1
Number: 136
Illustrator: Dimitri Bielak







0 Comments
Exhibit Hall
Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic. Exhibit.
While Hunting Horror is at this location, this location cannot be investigated.
What alluring artifacts are displayed inside?
Do they, too, hold a sinister secret?
Quantity: 1
Number: 137
Illustrator: Dimitri Bielak







0 Comments
Finding A Way Inside
Type: Act
Encounter Set: The Miskatonic Museum
Clue Threshold: 2
If you spent clues to advance:
You find the window nearest to the guard and tap it loud enough to get his attention. He gives a startled jump, then shifts open the window. “What do you want?” he asks timidly. You explain the situation to him and tell him he is in grave danger. He warily opens the front door to the Museum, shaking his head. “I wasn’t even supposed to be here today...”
Choose an investigator to take control of the set-aside Adam Lynch asset. Reveal the Museum Halls. Advance to Act 2a – “Night at the Museum.”
If you successfully performed the [Action] ability on the Museum Halls to advance:
With great strength, you break down the door to the Museum, making considerable noise as you do. The security guard sees you enter, cries out in fear, and rushes toward the back of the museum.
The door leading into the Museum Halls is no longer locked. Reveal the Museum Halls. Advance to Act 2a – “Breaking and Entering.”
You find the window nearest to the guard and tap it loud enough to get his attention. He gives a startled jump, then shifts open the window. “What do you want?” he asks timidly. You explain the situation to him and tell him he is in grave danger. He warily opens the front door to the Museum, shaking his head. “I wasn’t even supposed to be here today...”
Choose an investigator to take control of the set-aside Adam Lynch asset. Reveal the Museum Halls. Advance to Act 2a – “Night at the Museum.”
If you successfully performed the [Action] ability on the Museum Halls to advance:
With great strength, you break down the door to the Museum, making considerable noise as you do. The security guard sees you enter, cries out in fear, and rushes toward the back of the museum.
The door leading into the Museum Halls is no longer locked. Reveal the Museum Halls. Advance to Act 2a – “Breaking and Entering.”
Unfortunately, the entrance to the Museum is kept locked at this late hour. A security guard is visible through the building’s front windows, oblivious to his surroundings. Perhaps you can find a way to get his attention and convince him to let you in.
Quantity: 1
Number: 122
Illustrator: Dimitri Bielak






0 Comments
Fire Extinguisher
Type: Asset
Class: Survivor
Cost: 2
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Hand
Item. Tool. Melee.
[Action]: Fight. You get +1 [Combat] for this attack.
[Action] Exile Fire Extinguisher: Evade. You get +3 [Agility] for this test. If you are successful, evade each other enemy engaged with you, as well.
[Action] Exile Fire Extinguisher: Evade. You get +3 [Agility] for this test. If you are successful, evade each other enemy engaged with you, as well.
Quantity: 2
Number: 114
Illustrator: Marcin Jakubowski






2 Comments
Flare
Type: Event
Class: Survivor
Cost: 2
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Tactic.
Either (choose one):
- Fight. You get +3 [Combat] and deal +2 damage for this attack. Exile Flare.
- Search the top 9 cards of any investigator’s deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.
- Fight. You get +3 [Combat] and deal +2 damage for this attack. Exile Flare.
- Search the top 9 cards of any investigator’s deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.
Quantity: 2
Number: 115
Illustrator: Colin Boyer






0 Comments
• Harold Walsted
Type: Asset
Class:
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 1
Ally. Miskatonic.
You get +2 [Intellect] while investigating Miskatonic locations.
Forced – When Harold Walsted leaves play: Remove him from the game and add 1 [Tablet] token to the chaos bag for the remainder of the campaign.
Forced – When Harold Walsted leaves play: Remove him from the game and add 1 [Tablet] token to the chaos bag for the remainder of the campaign.
Quantity: 1
Number: 138
Illustrator: Tom Garden






0 Comments
• Hunting Horror
Type: Enemy
Encounter Set: The Miskatonic Museum
Fight: 2
Health: 3
Evade: 2
Damage: 1
Horror: 1
Monster. Elite.
Hunter. Retaliate.
Forced – At the start of the enemy phase: Reveal a random token from the chaos bag. If the revealed token has a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol, ready Hunting Horror.
Forced – When Hunting Horror leaves play, place it in the void.
Forced – At the start of the enemy phase: Reveal a random token from the chaos bag. If the revealed token has a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol, ready Hunting Horror.
Forced – When Hunting Horror leaves play, place it in the void.
Quantity: 1
Number: 141
Illustrator: Mariusz Gandzel







0 Comments
In Every Shadow
Type: Agenda
Encounter Set: The Miskatonic Museum
Doom Threshold: 7
Forced – When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.
With no way of defeating the creature in the museum, you flee. In every shadow of every corridor, the serpentine horror’s slithering body can be seen, the museum halls growing darker with the creature’s presence. As you reach the entrance, it blocks the doorway and attacks you with its terrible fangs. You barely manage to escape the building with your life, though the effects of the creature’s venom will scar you forever.
Each investigator who has not resigned is defeated and suffers 1 physical trauma.
Each investigator who has not resigned is defeated and suffers 1 physical trauma.
The creature in the museum grows larger and more terrifying with each passing moment. Its body slithers from shadow to shadow, every corner of every room a potential hiding place for the hideous beast.
Quantity: 1
Number: 121
Illustrator: Yoann Boissonnet







0 Comments
Museum Entrance
Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
Investigators at the Museum Entrance cannot gain resources.
[Action] Resign. “Eh. How important can a book really be, anyway?”
[Action] Resign. “Eh. How important can a book really be, anyway?”
The Miskatonic Museum is an opulent and stately building, supported by expeditions funded by the university. Its sizable collection of exotic artifacts, curios, and art has drawn visitors from all over the country.
Quantity: 1
Number: 126
Illustrator: Preston Stone







0 Comments
Museum Halls
Type: Location
Encounter Set: The Miskatonic Museum
Miskatonic.
The entrance to the Museum Halls is locked. You cannot move into the Museum Halls.
Museum Entrance gains: “[Action]: Test [Combat] (5) to attempt to break down the door to the Museum. If you are successful, immediately advance to Act 1b.”
Museum Entrance gains: “[Action]: Test [Combat] (5) to attempt to break down the door to the Museum. If you are successful, immediately advance to Act 1b.”
Museum Halls is connected to each copy of Exhibit Hall.
[Action] Investigators in the Museum Halls spend 1[per investigator] clues, as a group: Put the top card of the Exhibit deck into play, unrevealed.
[Action] Investigators in the Museum Halls spend 1[per investigator] clues, as a group: Put the top card of the Exhibit deck into play, unrevealed.
Quantity: 1
Number: 127
Illustrator: Mark Molnar







0 Comments
Night at the Museum
Type: Act
Encounter Set: The Miskatonic Museum
Clue Threshold:
Objective – If an investigator enters the Exhibit Hall (Restricted Hall), advance.
When you enter the restricted hall, you find the curator of the museum lying in a pool of blood, his intestines strewn about in a grotesque display. Your stomach turns over and you resist the urge to vomit. Whatever did this, it’s still nearby...
Search the encounter deck, discard pile, the void, and all play areas for Hunting Horror, and place it in the Exhibit Hall (Restricted Hall), ready.
Advance to Act 3a.
Search the encounter deck, discard pile, the void, and all play areas for Hunting Horror, and place it in the Exhibit Hall (Restricted Hall), ready.
Advance to Act 3a.
The Necronomicon is being kept in a Restricted Hall somewhere in the museum. Adam barely knows his way around, and gives a startled jump at every creak of the old building.
“I just started here last week,†he explains. “What sort of trouble did you say was going on?†You haven’t the heart to give him the full story.
Quantity: 1
Number: 123
Illustrator: Dimitri Bielak






0 Comments
Oops!
Type: Event
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you.
Deal this attack’s damage to a different enemy at your location.
Deal this attack’s damage to a different enemy at your location.
Quantity: 2
Number: 113
Illustrator: Mariusz Gandzel






0 Comments
Painkillers
Type: Asset
Class: Neutral
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item.
Uses (3 supplies).
[Free] Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.
[Free] Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.
Do not exceed the recommended dosage.
Quantity: 2
Number: 117
Illustrator: Owen William Weber






0 Comments
Passage into the Veil
Type: Treachery
Encounter Set: The Miskatonic Museum
Power.
Revelation – Test [Willpower] (3). This test has +2 difficulty if Hunting Horror is at your location. If you fail you must either (choose one): discard the top 5 cards of your deck, or take 1 direct damage and deal 1 damage to each of your Ally assets.
Quantity: 3
Number: 144
Illustrator: Owen William Weber






0 Comments
Pathfinder
Type: Asset
Class: Seeker
Cost: 3
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Talent.
[Free] During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.
Searchers after horror haunt strange, far places.
–H. P. Lovecraft, “The Picture in the Houseâ€
Quantity: 2
Number: 108
Illustrator: Adam Lane