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The Dunwich Legacy


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Zoey Samaras
Zoey Samaras
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• Zoey Samaras

Type: Investigator
Class: Guardian
Willpower: 4
Intellect: 2
Combat: 4
Agility: 2
Health: 9
Sanity: 6
Believer. Hunter.
[Reaction] After you become engaged with an enemy: Gain 1 resource.
[Elder Sign] effect: +1. If this skill test is successful during an attack, that attack deals +1 damage.
Deck Size: 30.
Deckbuilding Options: Guardian cards ([Guardian]) level 0-5, Neutral cards level 0-5, up to five level 0 cards from any other class.
Deckbuilding Requirements (do not count towards deck size): Zoey’s Cross, Smite the Wicked, 1 random basic weakness.
"God has spoken. I will do His work without hesitation."
Quantity: 1
Number: 1
Illustrator: Magali Villeneuve
Rex Murphy
Rex Murphy
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• Rex Murphy

Type: Investigator
Class: Seeker
Willpower: 3
Intellect: 4
Combat: 2
Agility: 3
Health: 6
Sanity: 9
Reporter.
[Reaction] After you succeed at a skill test by 2 or more while investigating: Discover 1 clue at your location.
[Elder Sign] effect: +2. You may instead choose to automatically fail this skill test to draw 3 cards.
Deck Size: 30.
Deckbuilding Options: Seeker cards ([Seeker]) level 0-5, Neutral cards level 0-5, up to five level 0 cards from any other class.
Deckbuilding Requirements (do not count towards deck size): Search for the Truth, Rex’s Curse, 1 random basic weakness.
Deckbuilding Restrictions: No Fortune cards.
“This time, nothing will stop me from getting at the truth.”
Quantity: 1
Number: 2
Illustrator: Cristi Balanescu
Jenny Barnes
Jenny Barnes
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• Jenny Barnes

Type: Investigator
Class: Rogue
Willpower: 3
Intellect: 3
Combat: 3
Agility: 3
Health: 8
Sanity: 7
Drifter.
You collect 1 additional resource during each upkeep phase.
[Elder Sign] effect: +1 for each resource you have.
Deck Size: 30.
Deckbuilding Options: Rogue cards ([Rogue]) level 0-5, Neutral cards level 0-5, up to five level 0 cards from any other class.
Deckbuilding Requirements (do not count towards deck size): Jenny’s Twin .45s, Searching for Izzie, 1 random basic weakness.
“No more ‘Miss Barnes’ from you. My friends call me Jenny.”
Quantity: 1
Number: 3
Illustrator: Tony Foti
Jim Culver
Jim Culver
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• Jim Culver

Type: Investigator
Class: Mystic
Willpower: 4
Intellect: 3
Combat: 3
Agility: 2
Health: 7
Sanity: 8
Performer.
Treat the modifier on [Skull] tokens you reveal as a “0.”
Anytime you reveal a [Elder Sign] token, you may choose to instead treat it as a [Skull] token.
[Elder Sign] effect: +1.
Deck Size: 30.
Deckbuilding Options: Mystic cards ([Mystic]) level 0-5, Neutral cards level 0-5, up to five level 0 cards from any other class.
Deckbuilding Requirements (do not count towards deck size): Jim’s Trumpet, Final Rhapsody, 1 random basic weakness.
“No, not quiet at all. Dead folks get downright rambunctious when I play my horn.”
Quantity: 1
Number: 4
Illustrator: Magali Villeneuve
“Ashcan” Pete
“Ashcan” Pete
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• “Ashcan” Pete

Type: Investigator
Class: Survivor
Willpower: 4
Intellect: 2
Combat: 2
Agility: 3
Health: 6
Sanity: 5
Drifter.
You begin the game with Duke in play.
[Free] Discard a card from your hand: Ready an asset you control. (Limit once per round.)
[Elder Sign] effect: +2. Ready Duke.
Deck Size: 30.
Deckbuilding Options: Survivor cards ([Survivor]) level 0-5, Neutral cards level 0-5, up to five level 0 cards from any other class.
Deckbuilding Requirements (do not count towards deck size): Duke, Wracked by Nightmares, 1 random basic weakness.
“C’mere, boy. We got work to do.”
Quantity: 1
Number: 5
Illustrator: Jake Murray
Zoey’s Cross
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• Zoey’s Cross

Type: Asset
Class:
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 1
Slot: Accessory
Item. Charm.
Zoey Samaras deck only.
[Reaction] After an enemy becomes engaged with you, exhaust Zoey’s Cross and spend 1 resource: Deal 1 damage to that enemy.
Quantity: 1
Number: 6
Illustrator: Preston Stone
Smite the Wicked
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4 Comments

Smite the Wicked

Type: Treachery
Encounter Set: Zoey Samaras
Task.
Revelation – Discard cards from the top of the encounter deck until an enemy is discarded. Attach Smite the Wicked to that enemy and spawn it at the location farthest from you.
Forced – When the game ends, if attached enemy is in play: You suffer 1 mental trauma.
Quantity: 1
Number: 7
Illustrator: Preston Stone
Search for the Truth
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Search for the Truth

Type: Event
Class:
Cost: 1
Level: 0
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 1
Insight.
Rex Murphy deck only.
Draw X cards, where X is the number of clues on Rex Murphy (to a maximum of 5).
When things went his way, which wasn’t often these days, Rex was a good reporter, with a nose for a story and an eye for detail... –Graham McNeill, Ghouls of the Miskatonic
Quantity: 1
Number: 8
Illustrator: Torstein Nordstrand
Rex’s Curse
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Rex’s Curse

Type: Treachery
Encounter Set: Rex Murphy
Curse.
Revelation – Put Rex’s Curse into play in your threat area.
Forced – When you would succeed at a skill test: Return the revealed chaos token to the bag and reveal a new chaos token. If this effect causes you to fail the test, shuffle Rex’s Curse into your deck. (Limit once per test.)
Quantity: 1
Number: 9
Illustrator: Falk
Jenny’s Twin .45s
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• Jenny’s Twin .45s

Type: Asset
Class:
Cost: X
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 1
Slot: 2 Hand
Item. Weapon. Firearm.
Jenny Barnes deck only. Uses (X ammo).
[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. This attack deals +1 damage.
“...Say, are those Mr. Donohue’s guns?” Jenny held a pistol over her shoulder and struck a pose. “I think they suit me better than him. Don’t you agree?”
Quantity: 1
Number: 10
Illustrator: John Pacer
Searching for Izzie
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2 Comments

Searching for Izzie

Type: Treachery
Encounter Set: Jenny Barnes
Task.
Revelation – Attach Searching for Izzie to the location farthest from you.
[Action][Action]:
Investigate. If you succeed, instead of discovering clues, discard Searching for Izzie.
Forced – When the game ends, if Searching for Izzie is in play: You suffer 1 mental trauma.
Quantity: 1
Number: 11
Illustrator: Jeff Lee Johnson
Jim’s Trumpet
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• Jim’s Trumpet

Type: Asset
Class:
Cost: 2
Level: 0
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: 1 Hand
Item. Instrument. Relic.
Jim Culver deck only.
[Reaction] When a [Skull] token is revealed during a skill test, exhaust Jim’s Trumpet: Heal 1 horror from an investigator at your location or a connecting location.
Daddy used to say, "Jazz is a lot like liquor, it makes everything go down a little smoother." Daddy used to say a lot of stupid things.
Quantity: 1
Number: 12
Illustrator: John Pacer
Final Rhapsody
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2 Comments

Final Rhapsody

Type: Treachery
Encounter Set: Jim Culver
Endtimes.
Revelation – Reveal 5 chaos tokens from the chaos bag. For each [Skull] or [Auto-fail] token revealed, take 1 damage and 1 horror.
When the dead start talking about what scares them, that’s when it’s time to listen.
Quantity: 1
Number: 13
Illustrator: Preston Stone
Duke
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9 Comments

• Duke

Type: Asset
Class:
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 3
Ally. Creature.
“Ashcan” Pete deck only.
[Action] Exhaust Duke: Fight. You attack with a base [Combat] skill of 4. This attack deals +1 damage.
[Action] Exhaust Duke:
Investigate. You investigate with a base [Intellect] skill of 4. You may move to a connecting location immediately before investigating with this effect.
Quantity: 1
Number: 14
Illustrator: Owen William Weber
Wracked by Nightmares
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Wracked by Nightmares

Type: Treachery
Encounter Set: “Ashcan” Pete
Madness.
Revelation – Exhaust all assets you control and put Wracked by Nightmares into play in your threat area.
Assets you control cannot ready.
[Action][Action]: Discard Wracked by Nightmares.
Quantity: 1
Number: 15
Illustrator: Colin Boyer
Blackjack
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2 Comments

Blackjack

Type: Asset
Class: Guardian
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Melee.
[Action]: Fight. You get +1 [Combat] for this attack. If you perform this attack against an enemy engaged with another investigator and you fail, you deal no damage.
Quantity: 2
Number: 16
Illustrator: Matthew Cowdery
Taunt
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Taunt

Type: Event
Class: Guardian
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Tactic.
Fast. Play only during your turn.
Engage any number of enemies at your location.
You steel your nerves and shout into the darkness. “Come and get me!”
Quantity: 2
Number: 17
Illustrator: John Pacer
Teamwork
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Teamwork

Type: Event
Class: Guardian
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Tactic.
Investigators at your location may give or trade any number of Item assets, Ally assets, or resources among one another.
It’s dangerous to go alone.
Quantity: 2
Number: 18
Illustrator: Adam Lane
Taunt
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Taunt

Type: Event
Class: Guardian
Cost: 1
Level: 2
Willpower: 1
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Tactic.
Fast. Play only during your turn.
Engage any number of enemies at your location. Draw 1 card for each enemy engaged in this way.
You steel your nerves and shout into the darkness. “Come and get me!”
Quantity: 2
Number: 19
Illustrator: John Pacer
Laboratory Assistant
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2 Comments

Laboratory Assistant

Type: Asset
Class: Seeker
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 2
Slot: Ally
Ally. Miskatonic. Science.
Your maximum hand size is increased by 2 while checking your hand size during the upkeep phase.
[Reaction] After Laboratory Assistant enters play: Draw 2 cards.
Quantity: 2
Number: 20
Illustrator: Magali Villeneuve
Strange Solution
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Strange Solution

Type: Asset
Class: Seeker
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Item. Science.
[Action]: Test [Intellect] (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that “you have identified the solution.”
By all accounts, it should not even exist.
Quantity: 2
Number: 21
Illustrator: Tiziano Baracchi
Shortcut
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Shortcut

Type: Event
Class: Seeker
Cost: 0
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Insight. Tactic.
Fast. Play only during your turn.
Choose an investigator at your location. Move that investigator to a connecting location.
You know this town like the back of your hand.
Quantity: 2
Number: 22
Illustrator: Derk Venneman
Seeking Answers
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Seeking Answers

Type: Event
Class: Seeker
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Insight.
Investigate. If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.
Some people need to know the truth at any cost. Some truths can cut like knives.
Quantity: 2
Number: 23
Illustrator: Andreia Ugrai
Liquid Courage
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Liquid Courage

Type: Asset
Class: Rogue
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item. Illicit.
Uses (4 supplies).
[Action] Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests [Willpower] (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.
Quantity: 2
Number: 24
Illustrator: Dani Hartel
Think on Your Feet
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Think on Your Feet

Type: Event
Class: Rogue
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Tactic.
Fast. Play when an enemy would spawn at your location.
Immediately move to a connecting location. (The enemy still spawns at your previous location.)
Quantity: 2
Number: 25
Illustrator: JB Casacop
Double or Nothing
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Double or Nothing

Type: Skill
Class: Rogue
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Fortune.
Max 1 committed per skill test.
Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.
Quantity: 2
Number: 26
Illustrator: Mark Molnar
Hired Muscle
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Hired Muscle

Type: Asset
Class: Rogue
Cost: 1
Level: 1
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Health: 3
Sanity: 1
Slot: Ally
Ally. Criminal.
You get +1 [Combat].
Forced – At the end of the upkeep phase: You must either pay 1 resource or discard Hired Muscle.
Quantity: 2
Number: 27
Illustrator: Mike Capprotti
Rite of Seeking
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Rite of Seeking

Type: Asset
Class: Mystic
Cost: 4
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Action] Spend 1 charge: Investigate. Investigate using [Willpower] instead of [Intellect]. If you succeed, discover 1 additional clue at this location. If a [Skull], [Cultist], [Tablet] , [Elder Thing], or [Auto-fail] symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.
Quantity: 2
Number: 28
Illustrator: Romana Kendelic
Ritual Candles
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Ritual Candles

Type: Asset
Class: Mystic
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item.
[Reaction] After a [Skull], [Cultist], [Tablet] , or [Elder Thing] symbol is revealed during a test you are performing: You get +1 skill value for this test.
The wax tapers give off an eerie glow, and the flames move as if they are alive.
Quantity: 2
Number: 29
Illustrator: Kristina Gehrmann
Clarity of Mind
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Clarity of Mind

Type: Asset
Class: Mystic
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Action] Spend 1 charge: Heal 1 horror from an investigator at your location.
From the unreal lead me to the real From the darkness lead me to the light From the dead lead me to the immortal
Quantity: 2
Number: 30
Illustrator: Aaron B. Miller