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The City of Archives


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The Custodian
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The Custodian

Type: Asset
Class: Neutral
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Ally. Yithian.
[Reaction] When the investigation phase begins, if The Custodian is controlled by a player: Each investigator at its location draws 1 card.
[Action] If The Custodian is not controlled by a player:
Parley. Test [Intellect] (3) to converse with the library custodian. If you succeed, something about its mannerisms seems familiar to you; place 1 of your clues on it. Then, if there are 1[per investigator] clues on it, take control of The Custodian.
Quantity: 1
Number: 256
Illustrator: Stephen Somers
Halls of Pnakotus
Halls of Pnakotus
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Halls of Pnakotus

Type: Location
Encounter Set: The City of Archives
Ancient. Pnakotus.
[Free] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)
At this point, it appeared, the desert’s sands lay directly upon a floor of some titan structure of earth’s youth—how preserved through aeons of geologic convulsion I could not then and cannot now even attempt to guess. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 248
Illustrator: Frej Agelii
Halls of Pnakotus
Halls of Pnakotus
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Halls of Pnakotus

Type: Location
Encounter Set: The City of Archives
Ancient. Pnakotus.
[Free] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)
At this point, it appeared, the desert’s sands lay directly upon a floor of some titan structure of earth’s youth—how preserved through aeons of geologic convulsion I could not then and cannot now even attempt to guess. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 249
Illustrator: Frej Agelii
Halls of Pnakotus
Halls of Pnakotus
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Halls of Pnakotus

Type: Location
Encounter Set: The City of Archives
Ancient. Pnakotus.
[Free] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)
At this point, it appeared, the desert’s sands lay directly upon a floor of some titan structure of earth’s youth—how preserved through aeons of geologic convulsion I could not then and cannot now even attempt to guess. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 250
Illustrator: Frej Agelii
Great Library
Great Library
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Great Library

Type: Location
Encounter Set: The City of Archives
Ancient. Pnakotus.
[Action] Spend 1[per investigator] clues: Test [Intellect] (3) to decipher the information you’ve found. If you succeed, remember that you have “found the process.”
Forced – At the end of the round, if there are fewer than 4 clues on Great Library: Add clues to Great Library until there are 4 clues on it.
In its vast libraries were volumes of texts and pictures holding the whole of earth’s annals—histories and descriptions of every species that had ever been or that ever would be, with full records of their arts, their achievements, their languages, and their psychologies. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 251
Illustrator: Mark Molnar
Yithian Orrery
Yithian Orrery
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Yithian Orrery

Type: Location
Encounter Set: The City of Archives
Victory: 1
Ancient. Pnakotus.
[Action] [Action] If there are no clues on Yithian Orrery: Remember that you “realized what year it is.”
While you are in the Yithian Orrery, increase your maximum hand size by 2.
I seemed to talk, in some odd language of claw-clickings, with exiled intellects from every corner of the solar system. There was a mind from the planet we know as Venus, which would live incalculable epochs to come, and one from an outer moon of Jupiter six million years in the past. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 252
Illustrator: Mark Molnar
Laboratory of the Great Race
Laboratory of the Great Race
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Laboratory of the Great Race

Type: Location
Encounter Set: The City of Archives
Ancient. Pnakotus.
[Action] If there are no clues on Laboratory of the Great Race: Test [Agility] (3) to manipulate the controls on the technological device nearby. If you succeed, remember that you “activated the device.” If you fail, place 1 clue on Laboratory of the Great Race (from the token bank).
It had learned all things that ever were known or ever would be known on the earth, through the power of its keener minds to project themselves into the past and future, even through gulfs of millions of years, and study the lore of every age. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 253
Illustrator: Mark Molnar
Deconstruction Room
Deconstruction Room
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Deconstruction Room

Type: Location
Encounter Set: The City of Archives
Victory: 1
Ancient. Pnakotus.
[Action]: Test [Combat] (4) to attempt to retrieve a valuable organ from one of the alien cadavers. This test gets +1 difficulty for each clue on Deconstruction Room. If you succeed, remember that you “dissected an organ.”
They were only partly material—as we understand matter—and their type of consciousness and media of perception differed wholly from those of terrestrial organisms. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 254
Illustrator: Mark Molnar
Towers of Pnakotus
Towers of Pnakotus
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Towers of Pnakotus

Type: Location
Encounter Set: The City of Archives
Victory: 2
Ancient. Pnakotus.
[Action]: Discard any number of cards from your hand. Shuffle your discard pile into your deck and draw cards equal to 1 more than the number of cards you discarded. (Limit once per turn.)
In certain places I beheld enormous dark cylindrical towers which climbed far above any of the other structures. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 255
Illustrator: Julian Kok
Interview Room
Interview Room
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Interview Room

Type: Location
Encounter Set: The City of Archives
Victory: 1
Ancient. Pnakotus.
Forced – After you enter this location: Test [Willpower] (3). Take 1 horror for each point you fail by.
Meanwhile the displaced mind, thrown back to the displacer’s age and body, would be carefully guarded. It would be kept from harming the body it occupied, and would be drained of all its knowledge by trained questioners. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 247
Illustrator: Mark Molnar
Keeper of the Great Library
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Keeper of the Great Library

Type: Enemy
Encounter Set: The City of Archives
Fight: 3
Health: 4
Evade: 3
Damage: 1
Horror: 1
Monster. Yithian.
Spawn – Great Library.
Alert. Aloof.
If an investigator has “found the process” or “realized what year it is,” Keeper of the Great Library loses aloof and gains hunter.
Quantity: 2
Number: 257
Illustrator: David Demaret
Scientist of Yith
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Scientist of Yith

Type: Enemy
Encounter Set: The City of Archives
Fight: 4
Health: 3
Evade: 1
Damage: 2
Horror:
Monster. Yithian.
Spawn – Laboratory of the Great Race.
Aloof.
If an investigator has “activated the device” or “dissected an organ,” Scientist of Yith loses aloof and gains hunter.
Quantity: 2
Number: 258
Illustrator: Paul Carrick
Scholar from Yith
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Scholar from Yith

Type: Enemy
Encounter Set: The City of Archives
Fight: 2
Health: 2
Evade: 2
Damage:
Horror: 1
Monster. Yithian.
Prey – Most cards in hand.
Forced – When Scholar from Yith attacks you: Discard 2 random cards from your hand.
[Action] If Scholar from Yith is ready and engaged with you: Parley. Test [Intellect] (3) to attempt to pass as a member of the creature’s race. If you succeed, draw 1 card and evade Scholar from Yith. If you fail, Scholar from Yith attacks you.
Quantity: 3
Number: 259
Illustrator: Stephen Somers
Yithian Presence
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Yithian Presence

Type: Treachery
Encounter Set: The City of Archives
Power. Terror.
Revelation – Put Yithian Presence into play in your threat area.
If there is a
Yithian enemy at your location, you cannot investigate that location or trigger [Action] abilities on encounter cards (including this card).
[Action] Choose and discard 2 cards from your hand: Discard Yithian Presence.
Quantity: 3
Number: 260
Illustrator: Scott Purdy
Cruel Interrogations
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Cruel Interrogations

Type: Treachery
Encounter Set: The City of Archives
Injury. Terror.
Revelation – Put Cruel Interrogations into play in your threat area. If any investigator has “interviewed a subject,” take 1 horror and Cruel Interrogations gains surge.
You cannot take draw actions.
[Action]: Test [Willpower] (2). If you succeed, discard Cruel Interrogations.
Quantity: 3
Number: 261
Illustrator: Matthew Cowdery
Lost Humanity
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Lost Humanity

Type: Treachery
Encounter Set: The City of Archives
Terror.
Revelation – Test [Willpower] (5). For each point you fail by, remove the top card of your deck from the game. If there are less than 10 total cards in your hand, deck and discard pile, you are driven insane.
Quantity: 2
Number: 262
Illustrator: Stephen Somers
Captive Mind
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Captive Mind

Type: Treachery
Encounter Set: The City of Archives
Hex.
Revelation – Test [Willpower] (0). Regardless of whether this skill test succeeds or fails, choose and discard all but X cards from your hand. X is your modified skill value for this test.
Quantity: 2
Number: 263
Illustrator: Adam S. Doyle
Out of Body Experience
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Out of Body Experience

Type: Treachery
Encounter Set: The City of Archives
Madness. Paradox.
Revelation – Shuffle each card from your hand into your deck and draw an equal number of cards. Shuffle Out of Body Experience into your deck.
My head was aching, and I had a singular feeling—altogether new to me—that someone else was trying to get possession of my thoughts. – H. P. Lovecraft, The Shadow Out of Time
Quantity: 4
Number: 264
Illustrator: Rafał Hrynkiewicz
City of the Great Race
City of the Great Race
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City of the Great Race

Type: Agenda
Encounter Set: The City of Archives
Doom Threshold: 5
Investigators cannot put Item assets into play (including Item weaknesses).
As you traverse these strange halls, you come across a chamber you hadn’t noticed before. It is filled with trinkets and items of all kinds from various civilizations. Many of them match the descriptions you have given to the city’s inhabitants—descriptions of the equipment you had on your person when you first encountered the creatures. Have they somehow replicated the objects you had with you? You take what you can find and continue exploring.
Each investigator searches the top 9 cards of his or her deck for up to 2 Item assets and draws them. Shuffle each searched deck. Investigators are now able to put Item assets into play.
Shuffle the encounter discard pile into the encounter deck.
If The Custodian is in play and not controlled by an investigator, move it to the location with the most clues on it.
Somehow you have awoken in a futuristic city, inhabited by odd alien creatures beyond your imagining. You must explore this strange place if you are to find a way out, but your new body is difficult to get used to.
Quantity: 1
Number: 238
Illustrator: Cristina Vela
Ancient Stone
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Ancient Stone

Type: Asset
Class: Seeker
Cost: 2
Level: 4
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Relic.
You can only include this asset in your deck by upgrading it from Ancient Stone (Unidentified), and only if you have “identified the stone” in your Campaign Log.
Uses (X secrets). X is the number in parentheses next to “you identified the stone.”
[Reaction] When you draw any number of cards, spend that many secrets: Deal that much damage to an enemy at your location.
Quantity: 2
Number: 230
Illustrator: Greg Bobrowski
Ancient Stone
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Ancient Stone

Type: Asset
Class: Seeker
Cost: 2
Level: 4
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Relic.
You can only include this asset in your deck by upgrading it from Ancient Stone (Unidentified), and only if you have "identified the stone" in your Campaign Log.
Uses (X secrets). X is the number in parentheses next to “you identified the stone.”
[Reaction] When you draw any number of cards, spend that many secrets: Heal that much horror from a card at your location.
Quantity: 2
Number: 231
Illustrator: Greg Bobrowski
Slip Away
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Slip Away

Type: Event
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Trick.
Evade. Add your [Intellect] to your skill value for this evasion attempt. If you succeed by 2 or more and the evaded enemy is non-Elite, it does not ready during the next upkeep phase.
Quantity: 2
Number: 232
Illustrator: Joshua Cairós
Pay Day
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Pay Day

Type: Event
Class: Rogue
Cost: 0
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Illicit. Fated.
Gain 1 resource for each action you performed this turn (including this one). If it is your turn, end your turn.
Quantity: 2
Number: 233
Illustrator: Dual Brush Studios
Sacrifice
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Sacrifice

Type: Event
Class: Mystic
Cost: 0
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Ritual.
Discard a [Mystic] asset you control. Then, draw 3 cards or gain 3 resources, or any combination thereof.
The first step is the hardest.
Quantity: 2
Number: 234
Illustrator: Melissa Findley
Crystalline Elder Sign
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Crystalline Elder Sign

Type: Asset
Class: Mystic
Cost: 3
Level: 3
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: Accessory
Item. Relic. Blessed.
Seal (+1 or [Elder Sign]).
You get +1 [Willpower], +1 [Intellect], +1 [Combat], and +1 [Agility].
Priceless in every sense of the word.
Quantity: 2
Number: 235
Illustrator: Matthew Cowdery
On Your Own
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On Your Own

Type: Asset
Class: Survivor
Cost: 2
Level: 3
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
Limit 1 per investigator.
Discard On Your Own if you control an asset that takes up an ally slot.
[Reaction] When you play a [Survivor] event, exhaust On Your Own: Reduce that event’s cost by 2.
Quantity: 2
Number: 236
Illustrator: Alexander Kozachenko
The City of Archives
The City of Archives
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The City of Archives

Type: Scenario
Encounter Set: The City of Archives
[Skull]: –1 (–3 instead if you have 5 or more cards in your hand).
[Tablet]: –3. If you fail, discard 1 random card from your hand.
[Cultist] or [Elder Thing]: –2. If you fail, place 1 of your clues on your location.
[Skull]: –2 (if you have 5 or more cards in your hand, you automatically fail instead).
[Tablet]: –3. For each point you fail by, discard 1 random card from your hand.
[Cultist] or [Elder Thing]: –2. Place 1 of your clues on your location.
Quantity: 1
Number: 237
Illustrator: —————
M1918 BAR
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M1918 BAR

Type: Asset
Class: Guardian
Cost: 5
Level: 4
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Slot: 2 Hand
Item. Weapon. Firearm.
Uses (8 ammo).
[Action] Spend 1–5 ammo: Fight. You get +X [Combat] for this attack. Instead of its standard damage, this attack deals X damage. X is the amount of ammo spent as part of this ability’s cost.
Quantity: 2
Number: 229
Illustrator: John Pacer
Lost Memories
Lost Memories
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Lost Memories

Type: Agenda
Encounter Set: The City of Archives
Doom Threshold: 7
Each investigator’s maximum hand size is reduced by 2.
Shuffle the encounter discard pile into the encounter deck.
If The Custodian is in play and not controlled by an investigator, move it to the location with the most clues on it.
Check your supplies. If an investigator has a pendant, that investigator reads the following:
As you spend more and more time in the alien city, your memories of the past continue to fade. Then, a spark of hope returns to you, and you recall an object you once carried with you, one that brought you comfort when times were tough. You sift through the objects the Yithians replicated from your descriptions, and there you find it: a pendant on a silver chain. As you hold it, your real identity comes flooding back.
Each investigator with a pendant draws 2 cards. For the remainder of the scenario, each investigator with a pendant ignores any effect that would reduce his or her maximum hand size.
Little by little, the memories of your former life are starting to fade. The most recent events are the first to disappear, but soon you begin to lose your grip on your human identity.
Quantity: 1
Number: 239
Illustrator: Cristina Vela
Humanity Fading
Humanity Fading
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Humanity Fading

Type: Agenda
Encounter Set: The City of Archives
Doom Threshold: 7
Each investigator’s maximum hand size is reduced by 4.
You forget all that you once were. Your name, and your humanity, are lost. However, the lost city of Pnakotus calls to you, its peaceful halls a treasure trove of knowledge more vast than anything your mind could have comprehended before your arrival here. Your purpose lost in the haze, you live out your days with the Great Race of Yith, until one day…
Each surviving investigator is defeated.
How long has it been? Days? Weeks? …Years?
Quantity: 1
Number: 240
Illustrator: Cristina Vela