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The City of Archives


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M1918 BAR
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M1918 BAR

Type: Asset
Class: Guardian
Cost: 5
Level: 4
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Slot: 2 Hand
Item. Weapon. Firearm.
Uses (8 ammo).
[Action] Spend 1–5 ammo: Fight. You get +X [Combat] for this attack. Instead of its standard damage, this attack deals X damage. X is the amount of ammo spent as part of this ability’s cost.
Quantity: 2
Number: 229
Illustrator: John Pacer
Ancient Stone
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Ancient Stone

Type: Asset
Class: Seeker
Cost: 2
Level: 4
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Relic.
You can only include this asset in your deck by upgrading it from Ancient Stone (Unidentified), and only if you have “identified the stone” in your Campaign Log.
Uses (X secrets). X is the number in parentheses next to “you identified the stone.”
[Reaction] When you draw any number of cards, spend that many secrets: Deal that much damage to an enemy at your location.
Quantity: 2
Number: 230
Illustrator: Greg Bobrowski
Ancient Stone
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Ancient Stone

Type: Asset
Class: Seeker
Cost: 2
Level: 4
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Relic.
You can only include this asset in your deck by upgrading it from Ancient Stone (Unidentified), and only if you have "identified the stone" in your Campaign Log.
Uses (X secrets). X is the number in parentheses next to “you identified the stone.”
[Reaction] When you draw any number of cards, spend that many secrets: Heal that much horror from a card at your location.
Quantity: 2
Number: 231
Illustrator: Greg Bobrowski
Slip Away
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Slip Away

Type: Event
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Trick.
Evade. Add your [Intellect] to your skill value for this evasion attempt. If you succeed by 2 or more and the evaded enemy is non-Elite, it does not ready during the next upkeep phase.
Quantity: 2
Number: 232
Illustrator: Joshua Cairós
Pay Day
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Pay Day

Type: Event
Class: Rogue
Cost: 0
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Illicit. Fated.
Gain 1 resource for each action you performed this turn (including this one). If it is your turn, end your turn.
Quantity: 2
Number: 233
Illustrator: Dual Brush Studios
Sacrifice
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Sacrifice

Type: Event
Class: Mystic
Cost: 0
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Ritual.
Discard a [Mystic] asset you control. Then, draw 3 cards or gain 3 resources, or any combination thereof.
The first step is the hardest.
Quantity: 2
Number: 234
Illustrator: Melissa Findley
Crystalline Elder Sign
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Crystalline Elder Sign

Type: Asset
Class: Mystic
Cost: 3
Level: 3
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: Accessory
Item. Relic. Blessed.
Seal (+1 or [Elder Sign]).
You get +1 [Willpower], +1 [Intellect], +1 [Combat], and +1 [Agility].
Priceless in every sense of the word.
Quantity: 2
Number: 235
Illustrator: Matthew Cowdery
On Your Own
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On Your Own

Type: Asset
Class: Survivor
Cost: 2
Level: 3
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
Limit 1 per investigator.
Discard On Your Own if you control an asset that takes up an ally slot.
[Reaction] When you play a [Survivor] event, exhaust On Your Own: Reduce that event’s cost by 2.
Quantity: 2
Number: 236
Illustrator: Alexander Kozachenko
The City of Archives
The City of Archives
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The City of Archives

Type: Scenario
Encounter Set: The City of Archives
[Skull]: –1 (–3 instead if you have 5 or more cards in your hand).
[Tablet]: –3. If you fail, discard 1 random card from your hand.
[Cultist] or [Elder Thing]: –2. If you fail, place 1 of your clues on your location.
[Skull]: –2 (if you have 5 or more cards in your hand, you automatically fail instead).
[Tablet]: –3. For each point you fail by, discard 1 random card from your hand.
[Cultist] or [Elder Thing]: –2. Place 1 of your clues on your location.
Quantity: 1
Number: 237
Illustrator: —————
City of the Great Race
City of the Great Race
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City of the Great Race

Type: Agenda
Encounter Set: The City of Archives
Doom Threshold: 5
Investigators cannot put Item assets into play (including Item weaknesses).
As you traverse these strange halls, you come across a chamber you hadn’t noticed before. It is filled with trinkets and items of all kinds from various civilizations. Many of them match the descriptions you have given to the city’s inhabitants—descriptions of the equipment you had on your person when you first encountered the creatures. Have they somehow replicated the objects you had with you? You take what you can find and continue exploring.
Each investigator searches the top 9 cards of his or her deck for up to 2 Item assets and draws them. Shuffle each searched deck. Investigators are now able to put Item assets into play.
Shuffle the encounter discard pile into the encounter deck.
If The Custodian is in play and not controlled by an investigator, move it to the location with the most clues on it.
Somehow you have awoken in a futuristic city, inhabited by odd alien creatures beyond your imagining. You must explore this strange place if you are to find a way out, but your new body is difficult to get used to.
Quantity: 1
Number: 238
Illustrator: Cristina Vela
Lost Memories
Lost Memories
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Lost Memories

Type: Agenda
Encounter Set: The City of Archives
Doom Threshold: 7
Each investigator’s maximum hand size is reduced by 2.
Shuffle the encounter discard pile into the encounter deck.
If The Custodian is in play and not controlled by an investigator, move it to the location with the most clues on it.
Check your supplies. If an investigator has a pendant, that investigator reads the following:
As you spend more and more time in the alien city, your memories of the past continue to fade. Then, a spark of hope returns to you, and you recall an object you once carried with you, one that brought you comfort when times were tough. You sift through the objects the Yithians replicated from your descriptions, and there you find it: a pendant on a silver chain. As you hold it, your real identity comes flooding back.
Each investigator with a pendant draws 2 cards. For the remainder of the scenario, each investigator with a pendant ignores any effect that would reduce his or her maximum hand size.
Little by little, the memories of your former life are starting to fade. The most recent events are the first to disappear, but soon you begin to lose your grip on your human identity.
Quantity: 1
Number: 239
Illustrator: Cristina Vela
Humanity Fading
Humanity Fading
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Humanity Fading

Type: Agenda
Encounter Set: The City of Archives
Doom Threshold: 7
Each investigator’s maximum hand size is reduced by 4.
You forget all that you once were. Your name, and your humanity, are lost. However, the lost city of Pnakotus calls to you, its peaceful halls a treasure trove of knowledge more vast than anything your mind could have comprehended before your arrival here. Your purpose lost in the haze, you live out your days with the Great Race of Yith, until one day…
Each surviving investigator is defeated.
How long has it been? Days? Weeks? …Years?
Quantity: 1
Number: 240
Illustrator: Cristina Vela
Exploring Pnakotus
Exploring Pnakotus
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Exploring Pnakotus

Type: Act
Encounter Set: The City of Archives
Clue Threshold: 2󲆃
Each copy of Yithian Observer gains aloof.
You explore the area near your interview chamber for some time, learning more of this city and its dwellers. It is a place of knowledge and research, inhabited by beings who call themselves the Great Race of Yith. For the most part, the Yithians allow you to explore the city without troubling you, though some of them follow you about and observe you with keen interest. As you pass through one of the city’s meandering halls, you find a panel attached to the wall. It is a technological device you cannot hope to understand. As you stand in front of it, dumbfounded, one of your observers approaches cautiously. It extends one of its claw-appendages and manipulates the panel in a convoluted manner. To your surprise, the wall in front of you slides open to reveal another series of halls. The creature steps aside to let you pass.
Put each set-aside location into play (Great Library, Laboratory of the Great Race, Yithian Orrery, Deconstuction Room, and Towers of Pnakotus). Choose one of those locations at random. Put the set-aside The Custodian asset into play at the randomly chosen location.
(Note: Each copy of Yithian Observer is no longer aloof.)
Getting out of this strange city might be harder than you thought. Its halls are endless and filled with all manner of complex, futuristic machinery.
Quantity: 1
Number: 241
Illustrator: Stephen Somers
Restricted Access
Restricted Access
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Restricted Access

Type: Act
Encounter Set: The City of Archives
Clue Threshold: –
Objective – If three of the following are true, you must advance:
—An investigator “found the process.”
—An investigator “dissected an organ.”
—An investigator “interviewed a subject.”
—An investigator “realized what year it is.”
—An investigator “activated the device.”
—An investigator controls The Custodian.
You believe you have discovered the process used by the Yithians to transport you here. But the truth is hard to accept. Your body was never brought to this place. Your mind has been transferred into the body of one of these creatures. Somewhere, in another place—in another time—one of the reviled creatures dwells in your body.
You no longer have to perform any of the following tasks. However, the more you have performed by the time the scenario ends, the easier the transition to your human body will be, and the less likely the process is to fail or backfire. Be careful...
Place this act in the victory display with this side faceup, as a reminder.
An investigator “found the process.”
—An investigator “dissected an organ.”
—An investigator “interviewed a subject.”
—An investigator “realized what year it is.”
—An investigator “activated the device.”
—An investigator controls The Custodian.
You have to find a way back home. Surely if the Yithians can bring you to this place, there must be a way to return…
Quantity: 1
Number: 242
Illustrator: Stephen Somers
Repossession
Repossession
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Repossession

Type: Act
Encounter Set: The City of Archives
Clue Threshold: –
Each Yithian Observer gains hunter.
[Action] Spend 1 clue: Draw. Draw 2 cards instead of 1. If your hand exceeds your maximum hand size, draw 1 additional card.
Objective – If each surviving investigator has 10 or more cards in his or her hand, immediately advance. (Beware—remember to complete as many of the tasks listed on act 2b as you can.)
The machine whirs with intense vibration. It has taken many hours to construct, and you have had to build it in secret, using the knowledge you have gathered from the various areas within the city. It is a strange device of rods, wheels, and glass, about the size of a small filing cabinet. A circular mirror in the center sends your alien reflection staring back at you.
You activate the device, and you feel a tugging on your psyche, stretching your consciousness across the aether of space and time. The memories come flooding back.
(->R1)
You have gathered the knowledge necessary to repossess your body, but before you can initiate the process, you must expand your mind.
Quantity: 1
Number: 243
Illustrator: Stephen Somers
Body of a Yithian
Body of a Yithian
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Body of a Yithian

Type: Investigator
Class: Neutral
Willpower: 2
Intellect: 2
Combat: 2
Agility: 2
Health: 7
Sanity: 7
Monster. Yithian.
Each of your Ally assets gains the Yithian trait.
[Reaction] After you commit a card to a skill test you are performing: Double the skill icons on that card. (Limit once per test.)
[Elder Sign] effect: +2. Draw 1 card.
Deck Size: What it used to be, when you were human.
Deckbuilding Options: Yithians can’t build decks.
Deckbuilding Requirements: Do you remember...?
The Great Race’s members were immense rugose cones ten feet high, and with head and other organs attached to foot-thick, distensible limbs spreading from the apexes. They spoke by the clicking or scraping of huge paws or claws attached to the end of two of their four limbs, and walked by the expansion and contraction of a viscous layer attached to their vast ten-foot bases.
– H. P. Lovecraft, The Shadow Out of Time
Quantity: 4
Number: 244
Illustrator: Stephen Somers
Interview Room
Interview Room
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Interview Room

Type: Location
Encounter Set: The City of Archives
Ancient. Pnakotus.
[Reaction] After you begin your turn in this location, if there is a Yithian enemy in this location: Draw 1 card.
Meanwhile the displaced mind, thrown back to the displacer’s age and body, would be carefully guarded. It would be kept from harming the body it occupied, and would be drained of all its knowledge by trained questioners. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 245
Illustrator: Mark Molnar
Interview Room
Interview Room
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Interview Room

Type: Location
Encounter Set: The City of Archives
Victory: 1
Ancient. Pnakotus.
[Action]: Parley. Test [Intellect] (4) or [Combat] (4) to interrogate the captive mind restrained here. If you succeed, remember that you “interviewed a subject.” If you fail, take 2 horror.
Meanwhile the displaced mind, thrown back to the displacer’s age and body, would be carefully guarded. It would be kept from harming the body it occupied, and would be drained of all its knowledge by trained questioners. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 246
Illustrator: Mark Molnar
Interview Room
Interview Room
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Interview Room

Type: Location
Encounter Set: The City of Archives
Victory: 1
Ancient. Pnakotus.
Forced – After you enter this location: Test [Willpower] (3). Take 1 horror for each point you fail by.
Meanwhile the displaced mind, thrown back to the displacer’s age and body, would be carefully guarded. It would be kept from harming the body it occupied, and would be drained of all its knowledge by trained questioners. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 247
Illustrator: Mark Molnar
Halls of Pnakotus
Halls of Pnakotus
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Halls of Pnakotus

Type: Location
Encounter Set: The City of Archives
Ancient. Pnakotus.
[Free] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)
At this point, it appeared, the desert’s sands lay directly upon a floor of some titan structure of earth’s youth—how preserved through aeons of geologic convulsion I could not then and cannot now even attempt to guess. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 248
Illustrator: Frej Agelii
Halls of Pnakotus
Halls of Pnakotus
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Halls of Pnakotus

Type: Location
Encounter Set: The City of Archives
Ancient. Pnakotus.
[Free] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)
At this point, it appeared, the desert’s sands lay directly upon a floor of some titan structure of earth’s youth—how preserved through aeons of geologic convulsion I could not then and cannot now even attempt to guess. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 249
Illustrator: Frej Agelii
Halls of Pnakotus
Halls of Pnakotus
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Halls of Pnakotus

Type: Location
Encounter Set: The City of Archives
Ancient. Pnakotus.
[Free] During your turn, choose and discard a card from your hand: Move to another copy of Halls of Pnakotus. (Limit once per turn.)
At this point, it appeared, the desert’s sands lay directly upon a floor of some titan structure of earth’s youth—how preserved through aeons of geologic convulsion I could not then and cannot now even attempt to guess. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 250
Illustrator: Frej Agelii
Great Library
Great Library
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Great Library

Type: Location
Encounter Set: The City of Archives
Ancient. Pnakotus.
[Action] Spend 1[per investigator] clues: Test [Intellect] (3) to decipher the information you’ve found. If you succeed, remember that you have “found the process.”
Forced – At the end of the round, if there are fewer than 4 clues on Great Library: Add clues to Great Library until there are 4 clues on it.
In its vast libraries were volumes of texts and pictures holding the whole of earth’s annals—histories and descriptions of every species that had ever been or that ever would be, with full records of their arts, their achievements, their languages, and their psychologies. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 251
Illustrator: Mark Molnar
Yithian Orrery
Yithian Orrery
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Yithian Orrery

Type: Location
Encounter Set: The City of Archives
Victory: 1
Ancient. Pnakotus.
[Action] [Action] If there are no clues on Yithian Orrery: Remember that you “realized what year it is.”
While you are in the Yithian Orrery, increase your maximum hand size by 2.
I seemed to talk, in some odd language of claw-clickings, with exiled intellects from every corner of the solar system. There was a mind from the planet we know as Venus, which would live incalculable epochs to come, and one from an outer moon of Jupiter six million years in the past. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 252
Illustrator: Mark Molnar
Laboratory of the Great Race
Laboratory of the Great Race
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Laboratory of the Great Race

Type: Location
Encounter Set: The City of Archives
Ancient. Pnakotus.
[Action] If there are no clues on Laboratory of the Great Race: Test [Agility] (3) to manipulate the controls on the technological device nearby. If you succeed, remember that you “activated the device.” If you fail, place 1 clue on Laboratory of the Great Race (from the token bank).
It had learned all things that ever were known or ever would be known on the earth, through the power of its keener minds to project themselves into the past and future, even through gulfs of millions of years, and study the lore of every age. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 253
Illustrator: Mark Molnar
Deconstruction Room
Deconstruction Room
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Deconstruction Room

Type: Location
Encounter Set: The City of Archives
Victory: 1
Ancient. Pnakotus.
[Action]: Test [Combat] (4) to attempt to retrieve a valuable organ from one of the alien cadavers. This test gets +1 difficulty for each clue on Deconstruction Room. If you succeed, remember that you “dissected an organ.”
They were only partly material—as we understand matter—and their type of consciousness and media of perception differed wholly from those of terrestrial organisms. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 254
Illustrator: Mark Molnar
Towers of Pnakotus
Towers of Pnakotus
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Towers of Pnakotus

Type: Location
Encounter Set: The City of Archives
Victory: 2
Ancient. Pnakotus.
[Action]: Discard any number of cards from your hand. Shuffle your discard pile into your deck and draw cards equal to 1 more than the number of cards you discarded. (Limit once per turn.)
In certain places I beheld enormous dark cylindrical towers which climbed far above any of the other structures. – H. P. Lovecraft, The Shadow out of Time
Quantity: 1
Number: 255
Illustrator: Julian Kok
The Custodian
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The Custodian

Type: Asset
Class: Neutral
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Ally. Yithian.
[Reaction] When the investigation phase begins, if The Custodian is controlled by a player: Each investigator at its location draws 1 card.
[Action] If The Custodian is not controlled by a player:
Parley. Test [Intellect] (3) to converse with the library custodian. If you succeed, something about its mannerisms seems familiar to you; place 1 of your clues on it. Then, if there are 1[per investigator] clues on it, take control of The Custodian.
Quantity: 1
Number: 256
Illustrator: Stephen Somers
Keeper of the Great Library
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Keeper of the Great Library

Type: Enemy
Encounter Set: The City of Archives
Fight: 3
Health: 4
Evade: 3
Damage: 1
Horror: 1
Monster. Yithian.
Spawn – Great Library.
Alert. Aloof.
If an investigator has “found the process” or “realized what year it is,” Keeper of the Great Library loses aloof and gains hunter.
Quantity: 2
Number: 257
Illustrator: David Demaret
Scientist of Yith
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Scientist of Yith

Type: Enemy
Encounter Set: The City of Archives
Fight: 4
Health: 3
Evade: 1
Damage: 2
Horror:
Monster. Yithian.
Spawn – Laboratory of the Great Race.
Aloof.
If an investigator has “activated the device” or “dissected an organ,” Scientist of Yith loses aloof and gains hunter.
Quantity: 2
Number: 258
Illustrator: Paul Carrick