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The Depths of Yoth


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Abandoned Site
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Abandoned Site

Type: Location
Encounter Set: The Depths of Yoth
Ancient. Cave. Yoth.
X is the current depth level.
Formerly several races of them had inhabited the entire underground world, which stretched down to unfathomable abysses and which included besides the blue-litten region a red-litten region called Yoth, where relics of a still older and non-human race were found by archaeologists. – H. P. Lovecraft and Zealia Bishop, The Mound
Quantity: 1
Number: 294
Illustrator: Helge C. Balzer
Bathophobia
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Bathophobia

Type: Treachery
Encounter Set: The Depths of Yoth
Terror.
Revelation – Test [Willpower] (1). This test gets +X difficulty, where X is the current depth level. If you fail, take 2 horror.
There is still much of the Earth we do not understand. For that, we can be thankful.
Quantity: 3
Number: 301
Illustrator: Michele Frigo
Blood Eclipse
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Blood Eclipse

Type: Event
Class: Guardian
Cost: 1
Level: 3
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Spell. Spirit.
As an additional cost to play Blood Eclipse, take up to 3 damage.
Fight. This attack uses [Willpower] instead of [Combat]. You get +1 [Willpower] and deal +1 damage for this attack for each damage taken as part of this card’s cost.
Quantity: 2
Number: 266
Illustrator: Ryohei Hase
Bridge over N’kai
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Bridge over N’kai

Type: Location
Encounter Set: The Depths of Yoth
Ancient. Cave. Yoth.
Bridge over N’kai gets +1 shroud for each vengeance point in the victory display.
One other thing which endangered Zamacona’s status in Tsath was his persistent curiosity regarding the ultimate abyss of N’kai, beneath red-litten Yoth… – H. P. Lovecraft and Zealia Bishop, The Mound
Quantity: 1
Number: 292
Illustrator: Guillaume Ducos
Bright Canyon
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Bright Canyon

Type: Location
Encounter Set: The Depths of Yoth
Ancient. Cave. Yoth.
Forced – After you enter Bright Canyon, if you are poisoned: Take 1 damage.
[Action]: Check your supplies. If you have binoculars, discover 2 clues on Bright Canyon. (Group limit once each depth level.)
Quantity: 1
Number: 295
Illustrator: Greg Bobrowski
Broken Passage
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Broken Passage

Type: Location
Encounter Set: The Depths of Yoth
Ancient. Cave. Yoth.
Forced – When you explore while at Broken Passage, check your supplies. If you do not have a pickaxe: Place 1 doom on Broken Passage.
The subterraneous approaches to K’n-yan, or such as could be remembered, were either blocked up or carefully guarded; and all encroachers were treated as dangerous spies and enemies. – H. P. Lovecraft and Zealia Bishop, The Mound
Quantity: 1
Number: 293
Illustrator: Stanislav Dikolenko
Caverns of Yoth
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Caverns of Yoth

Type: Location
Encounter Set: The Depths of Yoth
Ancient. Cave. Yoth.
Forced – After Caverns of Yoth enters play: Place clues on it equal to the current depth level.
They—or their principal ancestral element—had first been found in a wild state amidst the Cyclopean ruins of the deserted red-litten world of Yoth which lay below the blue-litten world of K’n-yan. – H. P. Lovecraft and Zealia Bishop, The Mound
Quantity: 1
Number: 290
Illustrator: Guillaume Ducos
Children of Valusia
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Children of Valusia

Type: Treachery
Encounter Set: The Depths of Yoth
Scheme.
Revelation – Put Children of Valusia into play next to the agenda deck.
Each
Serpent enemy gets +1 fight and +1 evade.
Forced – At the end of the round: Discard 1 copy of Children of Valusia from play. (Max once per round.)
Quantity: 3
Number: 299
Illustrator: Matthew Starbuck
City of Blood
City of Blood
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City of Blood

Type: Agenda
Encounter Set: The Depths of Yoth
Doom Threshold: 4
The shrill noise of hundreds of snake rattles suddenly erupts throughout the cavern. You have crossed into territory that humanity was never meant to enter. The earsplitting alarm pierces your eardrums and causes your ears to bleed. Your senses are overwhelmed, and you cover your ears in vain. You cannot hear your own thoughts. Finally the warning ends, and you are left with the uncontrollable urge to flee. However, you know that if you fled now, your actions would endanger all of humanity. Bravely—or perhaps foolishly—you press onward.
If the Harbinger of Valusia is set aside, move it to the pursuit area.
Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.
The caverns are no longer quiet. The angry cries and rattling of serpent creatures is all around you now, urging you onward. The cavern’s unnatural red glow becomes more intense. In this red light, the cities of Yoth take on another guise—no longer a source of hidden knowledge, but a place of animosity that resents your mere presence.
Quantity: 1
Number: 281
Illustrator: Helge C. Balzer
City of the Serpents
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City of the Serpents

Type: Location
Encounter Set: The Depths of Yoth
Ancient. Cave. Yoth.
While City of the Serpents has no clues on it, it is considered to be in the victory display (for the purposes of counting vengeance).
Vengeance 2.
This much was known from the very few manuscripts and carvings found in the vaults of Zin, beneath the largest ruined city of Yoth. – H. P. Lovecraft and Zealia Bishop, The Mound
Quantity: 1
Number: 287
Illustrator: Stanislav Dikolenko
Colt Vest Pocket
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Colt Vest Pocket

Type: Asset
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm. Illicit.
Uses (5 ammo).
[Action] Spend 1 ammo: Fight. You get +1 [Combat] for this attack. This attack deals +1 damage.
Forced – At the end of the round: Discard Colt Vest Pocket.
Quantity: 2
Number: 268
Illustrator: Dual Brush Studios
Coup de Grâce
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Coup de Grâce

Type: Event
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Tactic. Fated.
Deal 1 damage to an enemy at your location. If this effect defeats that enemy, draw 1 card. If it is your turn, end your turn. This action does not provoke attacks of opportunity.
Two bullets cracked open the creature’s skull. Then another. Then another. Then another.
Quantity: 2
Number: 269
Illustrator: Jorge Matar
Crumbling Precipice
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Crumbling Precipice

Type: Location
Encounter Set: The Depths of Yoth
Ancient. Cave. Yoth.
Forced – When you attempt to explore while at Crumbling Precipice: Test [Willpower] (4). If you fail, test [Agility] (3). If you fail, test [Combat] (2). If you fail, you fall to your death and are killed. (If you succeed at any of these tests, you explore as usual.)
One false step…
Quantity: 1
Number: 289
Illustrator: Michele Frigo
Eater of the Depths
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Eater of the Depths

Type: Enemy
Encounter Set: The Depths of Yoth
Fight: 5
Health: 6
Evade: X
Damage: 3
Horror: 2
Victory: 2
Monster.
Spawn – Put a random set-aside location into play and spawn Eater of the Depths there.
Hunter. Massive.
X is the current depth level.
Quantity: 1
Number: 298
Illustrator: Chun Lo
Endless Caverns
Endless Caverns
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Endless Caverns

Type: Agenda
Encounter Set: The Depths of Yoth
Doom Threshold: 4
The path ahead is blocked by a sheer rock cliff. You start to search for a way around when suddenly, hisses and shrieks emerge from behind you, and the area is bathed in orange fire-light. The serpents are coming—one of you must climb to safety and pull the others up!
Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.
The lead investigator chooses one investigator to be the group’s scout. That investigator checks his or her supplies.
If the scout has rope, he or she is able to climb up with ease, and the investigators suffer no ill effects.
If the scout does not have rope, he or she must test [Combat] or [Agility] (5). If the performing investigator fails, he or she makes it to the top but suffers 1 physical trauma from the exhaustion of the climb.
You are convinced of it now: these caverns are without end. They must span the entirety of the subterranean layer of the Earth. Will you ever reach the Nexus? Will you ever make it home?
Quantity: 1
Number: 280
Illustrator: Helge C. Balzer
Feed the Mind
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Feed the Mind

Type: Asset
Class: Seeker
Cost: 2
Level: 3
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 secrets).
[Action] Exhaust Feed the Mind and spend 1 secret: Test [Intellect] (0). For each point you succeed by, draw 1 card. Then, take 1 horror for each card in your hand in excess of your maximum hand size.
Quantity: 2
Number: 267
Illustrator: Dual Brush Studios
Forked Path
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Forked Path

Type: Location
Encounter Set: The Depths of Yoth
Ancient. Cave. Yoth.
Forced – When you explore while at Forked Path, check your supplies. If you have a map: Continue drawing cards from the exploration deck until you have drawn 2 connecting locations, if able. Put both of those locations into play and choose 1 to move to.
Quantity: 1
Number: 291
Illustrator: Stanislav Dikolenko
Fury That Shakes the Earth
Fury That Shakes the Earth
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Fury That Shakes the Earth

Type: Agenda
Encounter Set: The Depths of Yoth
Doom Threshold: 5
Forced – After the third doom is placed on this agenda: Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.
Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.
If Yig is set aside:
The ground shakes with each of the massive creature’s steps. It crushes the stone beneath its mighty feet, tearing through walls with its clawed, scaly hands. It sets its hateful eyes on you, unhinging its jaw in a cruel display of hunger.
Spawn Yig in the location where the investigators began at this depth level.
The serpents have stirred up something much larger and more deadly than anything you have faced on this journey. Pale, sweaty, and terrified, you scurry for an exit—any exit.
Quantity: 1
Number: 282
Illustrator: Helge C. Balzer
Hall of Heresy
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Hall of Heresy

Type: Location
Encounter Set: The Depths of Yoth
Ancient. Cave. Yoth.
While an investigator is in Hall of Heresy, it is considered to be in the victory display (for the purposes of counting vengeance).
Vengeance 2.
It had been built in imitation of certain temples depicted in the vaults of Zin, to house a very terrible black toad-idol… – H. P. Lovecraft and Zealia Bishop, The Mound
Quantity: 1
Number: 288
Illustrator: Stanislav Dikolenko
Handcuffs
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Handcuffs

Type: Asset
Class: Guardian
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Item. Police.
[Action] If Handcuffs is not attached to an enemy: Evade. Use only on a Humanoid enemy. This evasion attempt uses [Combat] instead of [Agility]. If you succeed, attach Handcuffs to the just-evaded enemy.
If the attached enemy is non-
Elite, it cannot ready and doom cannot be placed on it.
Quantity: 2
Number: 265
Illustrator: Magali Villeneuve
Hemispheric Map
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Hemispheric Map

Type: Asset
Class: Neutral
Cost: 2
Level: 3
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: Accessory
Item. Relic.
While your current location is connected to at least 2 other locations, you get +1 [Willpower] and +1 [Intellect].
While your current location is connected to at least 4 other locations, you get an additional +1 [Willpower] and +1 [Intellect].
Quantity: 2
Number: 275
Illustrator: Dimitri Bielak
Horrific Descent
Horrific Descent
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Horrific Descent

Type: Agenda
Encounter Set: The Depths of Yoth
Doom Threshold: 3
You pass through a cracked earthen clearing that once might have been a plaza. Standing half-collapsed in the center of the plaza are the remains of a stone fountain, dry as a bone. At the very bottom of the fountain’s basin is a glob of black syrupy ooze.
Find the enemy that is in pursuit with the highest evade value, and spawn it at the location where the investigators began at this depth level.
Check your supplies. If an investigator has a canteen, that investigator must decide:
This could be useful. Remember that you have “collected a strange liquid.”
I’m not going anywhere near that. You suffer no ill effects.
Hisses begin to emanate from the tunnels all around you. Snake eyes glare at you from the dark as you attempt to avoid encountering the creatures that remain in this realm. You weave in and out of narrow tunnels and hide behind broken‑down walls and crumbling pillars.
Quantity: 1
Number: 279
Illustrator: Helge C. Balzer
Relic of Ages
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Relic of Ages

Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 3
Item. Relic.
[Free] Exhaust Relic of Ages: Test [Willpower] or [Intellect] (4). If you succeed, remove 1 doom from any card in play. (Max one success per game.)
After spending so much time with the relic and learning about its creators, you understand now why it was made. The doom of the Great Race of Yith was set in time…but it could be circumvented.
Quantity: 1
Number: 303
Illustrator: Sebastian Rodriguez
The Skeleton Key
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The Skeleton Key

Type: Asset
Class: Rogue
Cost: 3
Level: 2
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Item. Relic. Cursed.
Exceptional. Fast.
[Action]: Attach The Skeleton Key to your location. If it is already attached to your location, detach it and return it to your play area instead.
Set the attached location’s shroud value to 1.
Quantity: 2
Number: 270
Illustrator: Stanislav Dikolenko
Yig
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Yig

Type: Enemy
Encounter Set: The Depths of Yoth
Fight: 4
Health: 6
Evade: 4
Damage: 3
Horror: 3
Victory: 5
Ancient One. Serpent. Elite.
Hunter. Massive.
Yig gets +6[per investigator] health.
Yig cannot be damaged while there is another ready
Serpent enemy at its location.
Each other
Serpent enemy at Yig’s location gains alert and retaliate.
Quantity: 1
Number: 296
Illustrator: Helge C. Balzer
Journey to the Nexus
Journey to the Nexus
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Journey to the Nexus

Type: Act
Encounter Set: The Depths of Yoth
Clue Threshold: 3󲆃
[Action] If there are no clues on your location: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
Objective – At the end of the round, if investigators at Steps of Yoth possess the requisite number of clues, they may advance. (Beware—any investigator who is not at Steps of Yoth will be defeated.)
Add 1 resource to the current depth level. If the current depth level is 5+ and you are playing in Campaign Mode, go to (->R2).
Otherwise, perform the following:
—Each investigator who is not at Steps of Yoth is left behind and is defeated. Each surviving investigator loses each of his or her clues.
—Move each enemy in play to the pursuit area.
—Remove all doom from locations in play. Set each location in play and in the exploration deck aside, out of play. Investigators are not defeated during this process.
—Draw a random set-aside location other than Steps of Yoth, put it into play, and place each surviving investigator at that location.
—Create a new exploration deck consisting of Steps of Yoth and 4 other random set-aside locations. Shuffle the exploration deck.
—Flip this act back over. Journey as deep as you can…
Doubt and horror grew upon me as I wound still farther down the seemingly endless staircase. Would the thing never stop? – H. P. Lovecraft and Zealia Bishop, The Mound
Quantity: 1
Number: 285
Illustrator: Michele Frigo
Lightless Shadow
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Lightless Shadow

Type: Treachery
Encounter Set: The Depths of Yoth
Terror.
Revelation – Test [Agility] (1). This test gets +X difficulty, where X is the current depth level. If you fail, take 2 damage.
There is something in the black realm below. Something sealed away. Something worse than everything you have seen thus far, something that fills even the serpent creatures with unbridled terror.
Quantity: 3
Number: 300
Illustrator: Stanislav Dikolenko
Mists of R’lyeh
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Mists of R’lyeh

Type: Asset
Class: Mystic
Cost: 2
Level: 4
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Arcane
Spell.
Uses (5 charges).
[Action] Spend 1 charge: Evade. This evasion attempt uses [Willpower] instead of [Agility]. You get +3 [Willpower] for this evasion attempt. If you succeed, after evading the chosen enemy, you may move to a connecting location. If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this evasion attempt, choose and discard a card from your hand.
Quantity: 2
Number: 271
Illustrator: Justin Adams
Old Hunting Rifle
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Old Hunting Rifle

Type: Asset
Class: Survivor
Cost: 3
Level: 3
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Slot: 2 Hand
Item. Weapon. Firearm.
Uses (3 ammo).
[Action] Spend 1 ammo: Fight. You get +3 [Combat] and deal +2 damage for this attack. If a [Skull] or [Auto-fail] symbol is revealed during this attack, the rifle jams. (This attack automatically fails. Before you can activate this ability again, you must perform the following ability: “[Action]: You clear the jam.”)
Quantity: 2
Number: 273
Illustrator: John Pacer
Pit Warden
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Pit Warden

Type: Enemy
Encounter Set: The Depths of Yoth
Fight: 4
Health: 4
Evade: 1
Damage: 1
Horror: 1
Humanoid. Monster. Serpent.
Spawn – If Yig is in play, spawn Pit Warden at Yig’s location. Otherwise, place Pit Warden in the pursuit area.
Hunter.
Vengeance 1.
Quantity: 3
Number: 297
Illustrator: Helge C. Balzer