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A Phantom of Truth
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Stealthy Byakhee
Type: Enemy
Encounter Set: A Phantom of Truth
Fight: 5
Health: 2
Evade: 3
Damage: 2
Horror: 1
Monster. Byakhee.
Hunter.
While Stealthy Byakhee is exhausted, it gets –3 fight.
While Stealthy Byakhee is exhausted, it gets –3 fight.
If you can hear the beating of its leathery wings, it’s already too late.
Quantity: 2
Number: 222
Illustrator: Ryan Barger







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The First Night
Type: Agenda
Encounter Set: A Phantom of Truth
Doom Threshold: 6
While you have more Conviction than Doubt, this agenda gains:
“When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.”
“When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.”
Each investigator disengages from each enemy engaged with him or her and may move to a connecting location. Move The Organist 1 location away from the nearest investigator (to a location with no investigators, if possible).
As you step off the train in Gare d’Orsay, the sun sinks below the Paris skyline. You cannot waste any time. If Nigel Engram is somewhere in Paris, you have to find him and wring the answers from him one way or another.
Quantity: 1
Number: 201
Illustrator: Dleoblack







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• The Organist
Type: Enemy
Encounter Set: A Phantom of Truth
Fight: 5
Health: –
Evade: 3
Damage:
Horror: 3
Humanoid. Avatar. Elite.
Hunter. Cannot be damaged.
Forced – After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).
Forced – After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).
Aloof. Cannot be damaged.
Forced – At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.
Forced – At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.
…the point from which it would strike was his infernal eyes. – Robert W. Chambers, “In the Court of the Dragon,†The King in Yellow
Quantity: 1
Number: 221a
Illustrator: Michele Frigo







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The Parisian Conspiracy (v. I)
Type: Act
Encounter Set: A Phantom of Truth
Clue Threshold: 2󲆃
Objective – Spend the requisite number of clues to advance.
Objective – At the end of the round, if there are 3 or more doom in play, advance.
Objective – At the end of the round, if there are 3 or more doom in play, advance.
If you spent clues to advance:
Spawn the set-aside The Organist enemy at the lead investigator’s location, (Draped in Mystery) side face-up. Advance to Act 2a – Pursuing Shadows.
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Otherwise:
Each investigator takes 2 horror.
Spawn the set-aside The Organist enemy at the location farthest from all investigators, (Draped in Mystery) side face‑up. Advance to Act 2a – Pursuing Shadows.
Spawn the set-aside The Organist enemy at the lead investigator’s location, (Draped in Mystery) side face-up. Advance to Act 2a – Pursuing Shadows.
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Otherwise:
Each investigator takes 2 horror.
Spawn the set-aside The Organist enemy at the location farthest from all investigators, (Draped in Mystery) side face‑up. Advance to Act 2a – Pursuing Shadows.
You pass the Church of St. Barnabé as you exit the train station and cannot help but overhear the organ playing. Is there a sermon this late in the evening? You marvel at the wild and strange chords for a moment before continuing. Paris is a big city, and you have very few leads…
Quantity: 1
Number: 204
Illustrator: Matthew Cowdery







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The Parisian Conspiracy (v. II)
Type: Act
Encounter Set: A Phantom of Truth
Clue Threshold: 2󲆃
Objective – Spend the requisite number of clues to advance.
Objective – At the end of the round, if there are 3 or more doom in play, advance.
Objective – At the end of the round, if there are 3 or more doom in play, advance.
If you spent clues to advance:
Spawn the set-aside The Organist enemy at the location farthest from all investigators, (Hopeless, I Defied Him) side face-up. Advance to Act 2a – Stalked by Shadows.
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Otherwise:
Each investigator takes 2 horror.
Spawn the set-aside The Organist enemy at the lead investigator’s location, (Hopeless, I Defied Him) side face-up. Advance to Act 2a – Stalked by Shadows.
Spawn the set-aside The Organist enemy at the location farthest from all investigators, (Hopeless, I Defied Him) side face-up. Advance to Act 2a – Stalked by Shadows.
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Otherwise:
Each investigator takes 2 horror.
Spawn the set-aside The Organist enemy at the lead investigator’s location, (Hopeless, I Defied Him) side face-up. Advance to Act 2a – Stalked by Shadows.
You pass the Church of St. Barnabé as you exit the train station and cannot help but overhear the organ playing. Is there a sermon this late in the evening? You marvel at the wild and strange chords for a moment before continuing. Paris is a big city, and you have very few leads…
Quantity: 1
Number: 205
Illustrator: Matthew Cowdery







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The Second Night
Type: Agenda
Encounter Set: A Phantom of Truth
Doom Threshold: 6
While you have more Conviction than Doubt, this agenda gains:
“When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.”
“When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.”
Each investigator disengages from each enemy engaged with him or her and may move to a connecting location. Move The Organist 1 location away from the nearest investigator (to a location with no investigators, if possible).
Check Campaign Log. If Jordan Perry is not listed under “VIPs Slain,” search the collection for Jordan Perry (An Imposing Presence) and spawn him in Montparnasse.
Check Campaign Log. If Jordan Perry is not listed under “VIPs Slain,” search the collection for Jordan Perry (An Imposing Presence) and spawn him in Montparnasse.
The city stirs as cold shadows embrace the streets. There is danger all around you. Danger that you cannot escape. Danger that will follow you to the ends of the earth. When will this waking nightmare end?
Quantity: 1
Number: 202
Illustrator: Dleoblack







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The Third Night
Type: Agenda
Encounter Set: A Phantom of Truth
Doom Threshold: 6
While you have more Conviction than Doubt, this agenda gains:
“When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.”
“When checking the doom threshold, doom on cards other than this agenda subtract from the total doom in play instead of adding to it.”
Check Campaign Log.
—If you have more (or equal) Doubt than Conviction, proceed to (->R3).
—If you have more Conviction than Doubt, advance to act 2b.
—If you have more (or equal) Doubt than Conviction, proceed to (->R3).
—If you have more Conviction than Doubt, advance to act 2b.
On the evening of your third night in Paris, a desperate resolve stirs within you. This cat and mouse game cannot go on any longer. One way or another, this night will end it.
Quantity: 1
Number: 203
Illustrator: Dleoblack






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Torturous Chords
Type: Treachery
Encounter Set: A Phantom of Truth
Hex. Terror.
Revelation – Test [Willpower] (5). If you fail, put Torturous Chords into play in your threat area, with 1 resource on it for each point you failed by.
Each time you play a card, increase the cost of that card by 1 and remove 1 resource from Torturous Chords.
If Torturous Chords has no resources, discard it.
Each time you play a card, increase the cost of that card by 1 and remove 1 resource from Torturous Chords.
If Torturous Chords has no resources, discard it.
Quantity: 3
Number: 225
Illustrator: Alexandre Dainche






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Twin Suns
Type: Treachery
Encounter Set: A Phantom of Truth
Omen.
Revelation – Test [Intellect] (4). If you fail, you must either remove 1 doom from the current agenda, or take 1 horror for each point you failed by.
The implication spoils what would otherwise be a lovely sunset.
Quantity: 2
Number: 223
Illustrator: Lucas Staniec