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A Fell Dread
Type: Treachery
Encounter Set: The Dread Realm
Sorcery.
When Revealed: The player with the highest threat must attach A Fell Dread to a hero he controls without A Fell Dread attached. (Counts as a Condition attachment with the text: “Attached hero’s [Willpower] is reduced to 0. During the quest phase, attached hero must commit to the quest, if able.”)
Set: The Dread Realm Number: 163
Quantity: 2
Illustrator: Tiziano Baracchi
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No Comments have been made.
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Altar of Midwinter
Type: Location
Encounter Set: The Dread Realm
Threat: 5 Quest Points: 9
Carn Dûm. Underground.
While Daechanar is in play, progress cannot be placed on Altar of Midwinter. Forced: At the end of the staging step, the first player must either reveal 1 additional card from the encounter deck, or reanimate the top card of his deck.
Set: The Dread Realm Number: 154
Quantity: 1
Illustrator: Yoann Boissonnet
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No Comments have been made.
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Angmar Awakened
Type: Quest
Encounter Set: The Dread Realm
Encounter Info:
Quest Points: 0
When Revealed: Add Daechanar to the staging area. Make Altar of Midwinter the active location, returning any previously active location to the staging area. Each player reanimates the top card of his deck.
Reanimated Dead are Undead enemies with 2 [Threat], 2 [Attack], 2 [Defense] and 2 hit points. When Daechanar is defeated, advance to the next stage.
A final scream fills the dreadful halls of Carn Dûm, and you suspect the worst. As you enter the site of Daechanar’s dark ritual, your fears come to life. Iârion stands before you, cracking his neck and gripping the blade at his side tightly, as though testing his muscles. Only it isn’t him.
Set: The Dread Realm Number: 151
Quantity: 1
Illustrator: Lukasz Jaskolski
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No Comments have been made.
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Arwen Undómiel
Type: Hero
Sphere: Spirit
Starting Threat: 9
Willpower: 3 Attack: 1 Defense: 2 Hit Points: 3
Noldor. Noble.
Action: Discard a card from your hand to add 1 resource to a Noldor hero’s resource pool, or to Aragorn’s resource pool. (Limit once per round.)
…the light of stars was in her bright eyes, grey as a cloudless night; yet queenly she looked, and thought and knowledge were in her glance, as of one who has known many things that the years bring.
—The Fellowship of the Rings
Set: The Dread Realm Number: 140
Quantity: 1
Illustrator: Magali Villeneuve
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19 Comments
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Éothain
Type: Ally
Sphere: Leadership
Cost: 4
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 3
Rohan. Warrior.
Response: After a Rohan ally is discarded from play by a card effect, ready Éothain.
“We must hasten south, lord. Let us leave these wild folk to their fancies. Or let us bind them and take them to our king.†—Éothain, The Two Towers
Set: The Dread Realm Number: 141
Quantity: 3
Illustrator: Glen Osterberger
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1 Comments
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Daechanar
Type: Enemy
Encounter Set: The Dread Realm
Threat Threshold: 1
Threat: 5 Attack: 4 Defense: 5 Hit Points: 12
Undead. Dúnedain. Sorcerer.
Cannot have attachments. Daechanar gets +1 [Attack] for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play. Forced: When Daechanar is dealt damage, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.
Set: The Dread Realm Number: 153
Quantity: 1
Illustrator: Lukasz Jaskolski
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No Comments have been made.
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Daechanar’s Fall
Type: Quest
Encounter Set: The Dread Realm
Encounter Info:
Quest Points: 0
When Revealed: If there are less than X locations in the staging area, search the encounter deck and add locations to the staging area until there are X locations in play. X is the number of players in the game.
Reanimated Dead are Undead enemies with 2 [Threat], 2 [Attack], 2 [Defense] and 2 hit points. Progress that would be placed on this quest is instead placed on locations in the staging area, divided as you choose. Forced: At the end of the quest phase, if there are any locations in play, deal 1 damage to all characters in play. If there are no locations in play, the players have escaped Carn Dûm, and win the game.
The impostor in Iârion’s body collapses in agony, and a piercing shriek echoes through the halls as the sorcerer exits Iârion. “Thank you,†Iârion says with a pained smile before his eyes close for the last time. Before you can mourn your loss, the walls begin to shake and crack. The catacombs are collapsing!
Set: The Dread Realm Number: 152
Quantity: 1
Illustrator: Ãlvaro Calvo Escudero
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No Comments have been made.
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Dark Halls
Type: Location
Encounter Set: The Dread Realm
Threat: 2 Quest Points: 4
Carn Dûm. Underground.
While Dark Halls is in the staging area, each Reanimated Dead gets +1 [Attack] and +1 [Defense].
Shadow: If there is a copy of the defending character in your discard pile, reanimate it and deal it 1 shadow card.
Set: The Dread Realm Number: 160
Quantity: 2
Illustrator: Tomasz Jedruszek
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No Comments have been made.
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Death and Calamity
Type: Treachery
Encounter Set: The Dread Realm
Sorcery.
When Revealed: Attach Death and Calamity to the current quest. Then, the first player reanimates the top X cards of his deck, where X is the number of copies of Death and Calamity in play.
Shadow: Attacking enemy gets +X [Attack], where X is the number of Sorcery cards in play.
Set: The Dread Realm Number: 164
Quantity: 4
Illustrator: Rafał Hrynkiewicz
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No Comments have been made.
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Dwimmerlaik
Type: Enemy
Encounter Set: The Dread Realm
Threat Threshold: 34
Threat: 4 Attack: 5 Defense: 0 Hit Points: 9
Undead. Wraith.
Forced: After Dwimmerlaik attacks and destroys a character, the defending player reanimates that character and deals it 1 shadow card.
Shadow: If this attack destroys a character, reanimate that character and deal it 1 shadow card.
Set: The Dread Realm Number: 155
Quantity: 3
Illustrator: Anthony Devine
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No Comments have been made.
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Elven-light
Type: Event
Sphere: Spirit
Cost: 1
Elven-light can only be played from your discard pile. Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.
Then Aragorn was abashed, for he saw the elven-light in her eyes and the wisdom of many days…
—The Return of the King
Set: The Dread Realm Number: 145
Quantity: 3
Illustrator: Magali Villeneuve
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No Comments have been made.
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Fornost Bowman
Type: Ally
Sphere: Tactics
Cost: 3
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 3
Dúnedain. Ranger.
Ranged. Fornost Bowman gets +1 [Attack] for each enemy engaged with you.
To the last battle at Fornost with the Witch-lord of Angmar they sent some bowmen to the aid of the king…
—The Fellowship of the Ring
Set: The Dread Realm Number: 143
Quantity: 3
Illustrator: Jose Vega
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No Comments have been made.
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Galadhrim Healer
Type: Ally
Sphere: Lore
Cost: 2
Willpower: 1 Attack: 0 Defense: 1 Hit Points: 1
Silvan. Healer.
Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.
“Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed.†- Celeborn, The Fellowship of the Ring
Set: The Dread Realm Number: 147
Quantity: 3
Illustrator: Magali Villeneuve
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No Comments have been made.
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Hour of Wrath
Type: Event
Sphere: Tactics
Cost: 4
Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend. Valour Action: Choose a player. Until the end of the phase, each of that player’s heroes do not exhaust to attack or defend.
These three were unscathed, for such was their fortune and the skill and might of their arms…
—The Return of the King
Set: The Dread Realm Number: 144
Quantity: 3
Illustrator: Mark Behm
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4 Comments
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Possession
Type: Treachery
Encounter Set: The Dread Realm
Sorcery.
Doomed 1. When Revealed: Destroy the highest cost ally in play. That ally’s controller reanimates that character, adds it to the staging area, and attaches Possession to it. (Counts as a Condition attachment with the text: “If Possession is discarded, the attached card is also discarded.”)
Set: The Dread Realm Number: 162
Quantity: 2
Illustrator: Victor Garcia
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No Comments have been made.
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Sinister Dungeon
Type: Location
Encounter Set: The Dread Realm
Threat: 4 Quest Points: 1
Carn Dûm. Underground.
Forced: When Sinister Dungeon is explored, the first player reanimates a random card from his hand and deals Sinister Dungeon to it as a shadow card.
Shadow: Discard the top 2 cards of the encounter deck. Resolve the “when revealed” effects of each Sorcery card discarded by this effect.
Set: The Dread Realm Number: 158
Quantity: 3
Illustrator: Rafał Hrynkiewicz
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No Comments have been made.
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Sword of Númenor
Type: Attachment
Sphere: Leadership
Cost: 1
Item. Weapon.
Attach to a Dunedain or Gondor hero. Restricted. Attached hero gets +1 [Attack]. Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of Númenor to add 1 resource to attached hero’s resource pool.
…the flowing characters of Númenor glinted like fire upon the blade. —The Fellowship of the Ring
Set: The Dread Realm Number: 142
Quantity: 3
Illustrator: Romana Kendelic
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2 Comments
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Sword-thain
Type: Attachment
Sphere: Neutral
Cost: 4
Title.
Attach to a unique ally belonging to any sphere of influence. Attached character loses the ally card type and gains the hero card type.
“But why, lord, did you receive me as sword-thain, if not to stay by your side?â€
—Merry, The Return of the King
Set: The Dread Realm Number: 149
Quantity: 3
Illustrator: Tomasz Jedruszek
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43 Comments
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Tale of Tinúviel
Type: Event
Sphere: Spirit
Cost: 1
Song.
Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character’s printed [Willpower] to the other character’s [Willpower], [Attack], and [Defense].
Long was the way that fate them bore,
O’er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
—The Fellowship of the Ring
Set: The Dread Realm Number: 146
Quantity: 3
Illustrator: Magali Villeneuve
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2 Comments
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The Catacombs of Carn Dûm
Type: Quest
Encounter Set: The Dread Realm
Encounter Info:
Quest Points: 18
Setup: Set Daechanar and Altar of Midwinter aside, out of play. Each player reveals an encounter card from the top of the encounter deck. Each player reanimates the top card of his deck.
Reanimated Dead are Undead enemies with 2 [Threat], 2 [Attack], 2 [Defense] and 2 hit points. When the players advance to the next stage, all Sorcery cards attached to this stage are attached to stage 2B.
As you descend into the catacombs beneath Carn Dûm, you find yourself overcome with terror. Still, you press onward, knowing that Iârion’s fate–and perhaps the fate of the north–lies in your hands.
Set: The Dread Realm Number: 150
Quantity: 1
Illustrator: Logan Feliciano
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No Comments have been made.
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Tombs of Carn Dûm
Type: Location
Encounter Set: The Dread Realm
Threat: 3 Quest Points: 3
Carn Dûm. Underground.
Forced: At the end of the round, discard the top card of each player’s deck. Each player must reanimate each ally he discarded from this effect. Travel: Deal 1 shadow card to each Undead enemy in play to travel here.
He could see nothing but the dim flame of the torches; but if the company halted, there seemed an endless whisper of voices all about him... –The Return of the King
Set: The Dread Realm Number: 159
Quantity: 3
Illustrator: Logan Feliciano
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No Comments have been made.
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Unholy Crypt
Type: Location
Encounter Set: The Dread Realm
Threat: 1 Quest Points: 7
Carn Dûm. Underground.
Unholy Crypt gets +1 [Threat] for each Reanimated Dead in play.
Shadow: If this attack destroys a character, reanimate that character and deal it 1 shadow card.
Set: The Dread Realm Number: 161
Quantity: 3
Illustrator: Mikhail Greuli
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No Comments have been made.
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Weather-stained Cloak
Type: Attachment
Sphere: Lore
Cost: 0
Item.
Attach to a Ranger character. Limit 1 per character. While attached character is committed to the quest, Weather-stained Cloak gains: “Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.”
They were clad in warm raiment and heavy cloaks…
—The Return of the King
Set: The Dread Realm Number: 148
Quantity: 3
Illustrator: Jorge Barrero
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14 Comments
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Witch of Angmar
Type: Enemy
Encounter Set: The Dread Realm
Threat Threshold: 26
Threat: 3 Attack: 2 Defense: 2 Hit Points: 4
Undead. Sorcerer.
Forced: When you resolve shadow cards dealt to Witch of Angmar, if they have the Sorcery trait, resolve their “when revealed” effects. (Resolve any shadow effects first.)
Set: The Dread Realm Number: 156
Quantity: 3
Illustrator: Anthony Devine
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No Comments have been made.
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Wraith of Carn Dûm
Type: Enemy
Encounter Set: The Dread Realm
Threat Threshold: 18
Threat: 2 Attack: 4 Defense: 0 Hit Points: 5
Undead. Wraith.
Forced: When Wraith of Carn Dûm leaves play, attach it to a character in play. (Counts as a Sorcery attachment with the text: “Attached character has -1 [Willpower], -1 [Attack], and -1 [Defense]. If the attached character leaves play, return Wraith of Carn Dûm to the staging area as an enemy.”)
Set: The Dread Realm Number: 157
Quantity: 2
Illustrator: Ilich Henriquez
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No Comments have been made.
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