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Groping Dead
Type: Enemy
Encounter Set: The Passage of the Marshes
Threat Threshold: 24
Threat: 2 Attack: 3 Defense: 1 Hit Points: 4
Undead.
The engaged player cannot reduce his threat. Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.
Shadow: If this attack destroys a character, place 1 mire token on the active location.
Set: The Land of Shadow Number: 16
Quantity: 3
Illustrator: Crystal Sully
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No Comments have been made.
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Haradrim Archer
Type: Enemy
Encounter Set: Harad
Threat Threshold: 42
Threat: 0 Attack: 3 Defense: 1 Hit Points: 5
Harad.
Archery X. X is the number of players in the game. Forced: After Haradrim Archer engages you, assign X damage among characters you control.
Shadow: Deal 1 damage to the defending character.
Set: The Land of Shadow Number: 58
Quantity: 3
Illustrator: Melanie Maier
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No Comments have been made.
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Haradrim Soldier
Type: Enemy
Encounter Set: Harad
Threat Threshold: 40
Threat: 2 Attack: 4 Defense: 3 Hit Points: 4
Harad.
Forced: After Haradrim Soldier engages you, it makes an immediate attack.
Shadow: Attacking enemy makes an additional attack against you after this one.
Set: The Land of Shadow Number: 57
Quantity: 3
Illustrator: Jon Bosco
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No Comments have been made.
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Haunted Mere
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 4 Quest Points: 5
Marsh.
Mire 2. Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. Travel: Exhaust Smeagol to travel here.
“They lie in all the pools, pale faces, deep deep under the dark water.†—Frodo, The Two Towers
Set: The Land of Shadow Number: 21
Quantity: 3
Illustrator: Ãlvaro Calvo Escudero
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No Comments have been made.
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Henneth Annun
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 1 Quest Points: 1
Refuge.
While Henneth Annun is the active location, skip both the encounter phase and combat phase, and ignore the Forced effects on stage 1B and The Black Gate. Forced: After Henneth Annun becomes the active location, return each engaged enemy to the staging area.
“This is the Window of the Sunset, Henneth Annûn, fairest of all the falls of Ithilien...†—Faramir, The Two Towers
Set: The Land of Shadow Number: 31
Quantity: 1
Illustrator: Julepe
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No Comments have been made.
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Hills of Ithilien
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 2 Quest Points: 4
Forest. Hills.
While Hills of Ithilien is the active location, it gains: “Forced: After a player engages a Harad enemy, deal 1 damage to that enemy.”
Shadow: Discard a non-objective attachment you control.
Set: The Land of Shadow Number: 35
Quantity: 3
Illustrator: Julepe
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No Comments have been made.
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In the Shadows
Type: Event
Sphere: Lore
Cost: 3
Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control. Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 [Attack] and -1 [Defense] until the end of the phase.
He could see them stealing up the slopes, singly or
in long files, keeping always to the shade of grove or
thicket... —The Two Towers
Set: The Land of Shadow Number: 12
Quantity: 3
Illustrator: Piya Wannachaiwong
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3 Comments
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Ithilien Woods
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 2 Quest Points: 3
Forest.
While Ithilien Woods is the active location, it gains: “Forced: After a player engages a Harad enemy, he readies a character he controls.” Travel: The first player reveals an encounter card to travel here.
Ithilien, the garden of Gondor now desolate kept still a
dishevelled dryad loveliness. —The Two Towers
Set: The Land of Shadow Number: 34
Quantity: 2
Illustrator: Julepe
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No Comments have been made.
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Journey to the Cross-roads
Type: Campaign Side A
Encounter Set: Journey to the Cross-roads
You are playing campaign mode. Setup: Each player must choose: either add 1 resource to each of his heroes’ pools, or shuffle 1 copy of Brace of Coneys into his deck. Remove each burden with the following burden set icons from the encounter deck and each player’s deck: Helm’s Deep, The Road to Isengard So they passed into the northern marches of that land that Men once called Ithilien, a fair country of climbing woods and swift-falling streams. —The Two Towers
Set: The Land of Shadow Number: 69
Quantity: 1
Illustrator: Julepe
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No Comments have been made.
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Lurking Malice
Type: Treachery
Encounter Set: The Great Spider
Peril. Surge. When Revealed: Either place 1 resources on Shelob, or she makes an immediate attack against you.
Shadow: If attacking enemy is Shelob, place 1 resource on her. Then, she gets +1 [Attack] for each resource on her.
Set: The Land of Shadow Number: 61
Quantity: 3
Illustrator: Michael Wolmarans
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No Comments have been made.
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Mablung
Type: Ally
Sphere: Lore
Cost: 2
Willpower: 2 Attack: 1 Defense: 0 Hit Points: 2
Gondor. Ranger.
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.
“But still we will not sit idle and let Him do all as He would.†—The Two Towers
Set: The Land of Shadow Number: 5
Quantity: 3
Illustrator: Beth Sobel
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3 Comments
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Man of Harad
Type: Enemy
Encounter Set: Journey to the Cross-roads
Threat Threshold: 36
Threat: 1 Attack: 3 Defense: 1 Hit Points: 4
Harad.
Surge. Archery 1. Forced: After Man of Harad engages you, discard 1 random card from your hand.
Shadow: Discard 1 random card from your hand.
Set: The Land of Shadow Number: 28
Quantity: 4
Illustrator: Beth Sobel
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No Comments have been made.
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Many Openings
Type: Treachery
Encounter Set: Shelob’s Lair
When Revealed: Each location in the staging area gets +1 [Attack] until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.
Shadow: Attacking enemy gets +X [Attack], where X is the active location’s [Threat].
Set: The Land of Shadow Number: 51
Quantity: 2
Illustrator: Jokubas Uogintas
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No Comments have been made.
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Marching Up the Road
Type: Treachery
Encounter Set: Journey to the Cross-roads
When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, place attacking enemy facedown under The Black Gate.
Set: The Land of Shadow Number: 37
Quantity: 2
Illustrator: Yoann Boissonnet
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No Comments have been made.
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Morgul Orc
Type: Enemy
Encounter Set: Shelob’s Lair
Threat Threshold: 35
Threat: 1 Attack: 3 Defense: 2 Hit Points: 3
Orc. Uruk.
Peril. When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.
Shadow: If this attack destroys a character, discard 1 random card from your hand.
Set: The Land of Shadow Number: 41
Quantity: 4
Illustrator: Michael Wolmarans
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No Comments have been made.
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Morgul Vale
Type: Location
Encounter Set: Shelob’s Lair
Threat: 4 Quest Points: 2
Vale.
Immune to player card effects. Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player’s hand.
Set: The Land of Shadow Number: 43
Quantity: 1
Illustrator: Chris Rahn
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No Comments have been made.
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Morgul Wraith
Type: Enemy
Encounter Set: Nazgul
Threat Threshold: 45
Threat: 4 Attack: 5 Defense: 4 Hit Points: 9
Nazgul.
Cannot have non-Morgul attachments. While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: “Immune to player card effects.”
“They see everything, everything. Nothing can hide from them.†—Gollum, The Two Towers
Set: The Land of Shadow Number: 53
Quantity: 2
Illustrator: Lukasz Jaskolski
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No Comments have been made.
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Oliphaunt
Type: Enemy
Encounter Set: Harad
Threat Threshold: 44
Threat: 3 Attack: 6 Defense: 2 Hit Points: 9
Harad. Creature.
Cannot have attachments or take more than 3 damage each round. Forced: After Oliphaunt engages you, exhaust each ally you control.
Shadow: Attacking enemy gets +3 [Attack].
Set: The Land of Shadow Number: 56
Quantity: 3
Illustrator: Lukasz Jaskolski
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No Comments have been made.
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Orc of Cirith Ungol
Type: Enemy
Encounter Set: Shelob’s Lair
Threat Threshold: 40
Threat: 2 Attack: 4 Defense: 2 Hit Points: 5
Orc. Uruk.
Peril. When Revealed: Either discard 1 random card from each player’s hand, or Orc of Cirith Ungol makes an immediate attack against you.
“I say, something has slipped. And we’ve got to look out. Always the poor Uruks to put slips right.†—Gorbag, The Two Towers
Set: The Land of Shadow Number: 42
Quantity: 3
Illustrator: Diego Gisbert Llorens
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No Comments have been made.
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Rage and Hunger
Type: Treachery
Encounter Set: The Great Spider
When Revealed: Shelob gets +2 [Attack] until the end of the phase. Then, she makes an immediate attack against each player in turn order.
Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.
Set: The Land of Shadow Number: 62
Quantity: 3
Illustrator: Ãlvaro Calvo Escudero
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No Comments have been made.
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Shelob
Type: Enemy
Encounter Set: Shelob’s Lair
Threat Threshold: 50
Threat: 4 Attack: 4 Defense: 4 Hit Points: 8
Creature. Spider.
Indestructible. Cannot have attachments. Shelob gets +1 [Threat] for each resource on her. Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.
Set: The Land of Shadow Number: 40
Quantity: 1
Illustrator: Dimitri Bielak
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No Comments have been made.
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Shelob’s Lair
Type: Campaign Side A
Encounter Set: Shelob’s Lair
You are playing campaign mode. Setup: Attach A Heavy Burden to the Ring-bearer. Remove each burden with the following burden set icons from the encounter deck and each player’s deck: Helm’s Deep, The Road to Isengard “There is another way. O yes indeed there is. Another way, darker, more difficult to find, more secret. But Sméagolnknows it. Let Sméagol show you!” —The Two Towers
Set: The Land of Shadow Number: 73
Quantity: 1
Illustrator: Chris Rahn
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No Comments have been made.
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Shelob’s Poison
Type: Treachery
Encounter Set: The Great Spider
Poison.
When Revealed: Attach to a hero you control and exhaust that hero. (Counts as a Condition attachment with the text: “Limit 1 per hero. Treat attached hero’s text box as blank, except for Traits. Attached hero cannot ready.”)
Shadow: If attacking enemy is Shelob, resolve the ‘When Revealed’ effect on Shelob’s Poison.
Set: The Land of Shadow Number: 60
Quantity: 2
Illustrator: Dimitri Bielak
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No Comments have been made.
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Shifting Quagmire
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 1 Quest Points: 3
Marsh.
Surge. Mire 1. Forced: When Shifting Quagmire is discarded by the Mire keyword, either return a random location from the victory display to the staging area, or raise each player’s threat by 1 for each location in the victory display. Travel: Spend 1 [Fellowship] resource to travel here.
Set: The Land of Shadow Number: 20
Quantity: 2
Illustrator: Fabio Rodrigues
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No Comments have been made.
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Skinbark
Type: Ally
Sphere: Tactics
Cost: 2
Willpower: 0 Attack: 3 Defense: 1 Hit Points: 3
Ent.
Cannot have restricted attachments. Enters play exhausted. While Skinbark is attacking alone against an Orc enemy, that enemy does not count its [Defense].
“He was wounded by the Orcs, and many of his folk and his tree-herds have been murdered and destroyed.†—Treebeard, The Two Towers
Set: The Land of Shadow Number: 6
Quantity: 3
Illustrator: Dimitri Bielak
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3 Comments
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Smeagol’s Secret Way
Type: Location
Encounter Set: Shelob’s Lair
Threat: 2 Quest Points: 2
Mountain.
Immune to player card effects. Travel: Either exhaust Smeagol, or discard 1 random card from each player’s hand. Forced: After Smeagol’s Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.
“...a stair, a narrow stair, O yes, very long and narrow. And then more stairs.†—Gollum, The Two Towers
Set: The Land of Shadow Number: 44
Quantity: 1
Illustrator: Ãlvaro Calvo Escudero
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No Comments have been made.
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Snowmane
Type: Attachment
Sphere: Spirit
Cost: 1
Mount.
Attach to a Rohan hero. Restricted. If attached hero is Theoden, Snowmane loses the restricted keyword. Response: After attached hero quests successfully, ready attached hero.
Suddenly the king cried to Snowmane and the horse sprang away. —The Return of the King
Set: The Land of Shadow Number: 10
Quantity: 3
Illustrator: Julepe
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2 Comments
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Soft Mires
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 2 Quest Points: 4
Marsh.
Mire 1. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card. Travel: Raise each player’s threat by 1 to travel here.
The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... —The Two Towers
Set: The Land of Shadow Number: 23
Quantity: 3
Illustrator: Carlos Palma Cruchaga
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3 Comments
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Southward Road
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 4 Quest Points: 5
Road.
While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase. Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
“These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower.†—Mablung, The Two Towers
Set: The Land of Shadow Number: 32
Quantity: 2
Illustrator: Julepe
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No Comments have been made.
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Speak Your Promise!
Type: Event
Sphere: Fellowship
Cost: 1
Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer’s [Willpower] is greater than that enemy’s [Threat], lower its [Attack] and [Defense] by the difference until the end of the phase.
For a moment it appeared to Sam that his master had
grown and Gollum had shrunk... —The Two Towers
Set: The Land of Shadow Number: 13
Quantity: 3
Illustrator: Cristina Vela
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No Comments have been made.
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