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The Land of Shadow


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The Searching Eye The Searching Eye
Type: burden treachery
Encounter Set: The Passage of the Marshes
The Searching Eye functions like a player card.
Forced: After you draw this card, either exhaust each hero you control, or reveal an encounter card.

...that horrible growing sense of a hostile will that strove with great power to pierce all shadows of cloud, and earth, and flesh... —The Two Towers
Set: The Land of Shadow Number: 15
Quantity: 4
Illustrator: Julepe
----- No Comments have been made.
Groping Dead Groping Dead
Type: Enemy
Encounter Set: The Passage of the Marshes
Threat Threshold: 24
Threat: 2 Attack: 3 Defense: 1 Hit Points: 4
Undead.
The engaged player cannot reduce his threat.
Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.
Shadow: If this attack destroys a character, place 1 mire token on the active location.

Set: The Land of Shadow Number: 16
Quantity: 3
Illustrator: Crystal Sully
----- No Comments have been made.
Dead Things Dead Things
Type: Enemy
Encounter Set: The Passage of the Marshes
Threat Threshold: 32
Threat: 3 Attack: 4 Defense: 2 Hit Points: 5
Undead.
The engaged player cannot reduce his threat.
Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.
Shadow: Raise your threat by 1 for each Undead enemy engaged with you.

Set: The Land of Shadow Number: 17
Quantity: 3
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Candle-bearer Candle-bearer
Type: Enemy
Encounter Set: The Passage of the Marshes
Threat Threshold: 36
Threat: 3 Attack: 5 Defense: 2 Hit Points: 6
Undead.
The engaged player cannot reduce his threat.
Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.
Shadow: Until the end of the round, attacking enemy cannot take damage.

Set: The Land of Shadow Number: 18
Quantity: 2
Illustrator: Michael Wolmarans
----- No Comments have been made.
Evil-smelling Fens Evil-smelling Fens
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 3 Quest Points: 4
Marsh.
Mire 3. Forced: When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character.
Travel: Raise each player’s threat by 1 to travel here.
Shadow: Deal 1 damage to defending character.

Set: The Land of Shadow Number: 19
Quantity: 3
Illustrator: Michael Wolmarans
----- No Comments have been made.
Shifting Quagmire Shifting Quagmire
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 1 Quest Points: 3
Marsh.
Surge.
Mire 1.
Forced: When Shifting Quagmire is discarded by the Mire keyword, either return a random location from the victory display to the staging area, or raise each player’s threat by 1 for each location in the victory display.
Travel: Spend 1 [Fellowship] resource to travel here.


Set: The Land of Shadow Number: 20
Quantity: 2
Illustrator: Fabio Rodrigues
----- No Comments have been made.
Haunted Mere Haunted Mere
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 4 Quest Points: 5
Marsh.
Mire 2. Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Travel: Exhaust Smeagol to travel here.

“They lie in all the pools, pale faces, deep deep under the dark water.” —Frodo, The Two Towers
Set: The Land of Shadow Number: 21
Quantity: 3
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Stagnant Pools Stagnant Pools
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 3 Quest Points: 7
Marsh.
Mire 5. Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player’s threat by 5.
Stagnant Pools gets +1 [Threat] for each mire token on it.
Travel: Exhaust Smeagol to travel here.



Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. —The Two Towers
Set: The Land of Shadow Number: 22
Quantity: 2
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Soft Mires Soft Mires
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 2 Quest Points: 4
Marsh.
Mire 1. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card.
Travel: Raise each player’s threat by 1 to travel here.

The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... —The Two Towers
Set: The Land of Shadow Number: 23
Quantity: 3
Illustrator: Carlos Palma Cruchaga
----- 3 Comments
Creeping Marshes Creeping Marshes
Type: Treachery
Encounter Set: The Passage of the Marshes
Surge. Doomed 1.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: “Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.”)


Set: The Land of Shadow Number: 24
Quantity: 2
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Bitter Reek Bitter Reek
Type: Treachery
Encounter Set: The Passage of the Marshes
Peril.
When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.
Shadow: Raise your threat by the attacking enemy’s [Threat].

Set: The Land of Shadow Number: 25
Quantity: 2
Illustrator: Lukasz Jaskolski
----- No Comments have been made.
A Fell Light A Fell Light
Type: Treachery
Encounter Set: The Passage of the Marshes
Peril.
When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.
Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.

Set: The Land of Shadow Number: 26
Quantity: 2
Illustrator: Cristina Vela
----- No Comments have been made.
The Black Gate The Black Gate
Type: Objective
Encounter Set: Journey to the Cross-roads
Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate.
If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players.


Set: The Land of Shadow Number: 27
Quantity: 1
Illustrator: Davis Engel
----- No Comments have been made.
Man of Harad Man of Harad
Type: Enemy
Encounter Set: Journey to the Cross-roads
Threat Threshold: 36
Threat: 1 Attack: 3 Defense: 1 Hit Points: 4
Harad.
Surge. Archery 1.
Forced: After Man of Harad engages you, discard 1 random card from your hand.
Shadow: Discard 1 random card from your hand.

Set: The Land of Shadow Number: 28
Quantity: 4
Illustrator: Beth Sobel
----- No Comments have been made.
Captain of Harad Captain of Harad
Type: Enemy
Encounter Set: Journey to the Cross-roads
Threat Threshold: 38
Threat: 4 Attack: 4 Defense: 3 Hit Points: 5
Harad.
Forced: After Captain of Harad engages you, each Harad enemy gets +1 [Attack] and -10 engagement cost until the end of the round.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.

Set: The Land of Shadow Number: 29
Quantity: 2
Illustrator: Tiziano Baracchi
----- No Comments have been made.
The Cross-roads The Cross-roads
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 9 Quest Points: 9
Road.
Immune to player card effects.
The Cross-roads gets -1 [Threat] for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B.


“We must go to the Cross-roads. But make haste! Be silent!” —Gollum, The Two Towers
Set: The Land of Shadow Number: 30
Quantity: 1
Illustrator: Cristina Vela
----- No Comments have been made.
Henneth Annun Henneth Annun
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 1 Quest Points: 1
Refuge.
While Henneth Annun is the active location, skip both the encounter phase and combat phase, and ignore the Forced effects on stage 1B and The Black Gate.
Forced: After Henneth Annun becomes the active location, return each engaged enemy to the staging area.

“This is the Window of the Sunset, Henneth Annûn, fairest of all the falls of Ithilien...” —Faramir, The Two Towers
Set: The Land of Shadow Number: 31
Quantity: 1
Illustrator: Julepe
----- No Comments have been made.
Southward Road Southward Road
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 4 Quest Points: 5
Road.
While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.

“These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower.” —Mablung, The Two Towers
Set: The Land of Shadow Number: 32
Quantity: 2
Illustrator: Julepe
----- No Comments have been made.
Foothills of Ephel Duath Foothills of Ephel Duath
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 3 Quest Points: 6
Hills.
While Foothills of Ephel Duath is the active location, each Harad enemy gets -1 [Threat].
Travel: The first player engages an enemy in the staging area to travel here.

“And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.” —Mablung, The Two Towers
Set: The Land of Shadow Number: 33
Quantity: 3
Illustrator: Dimitri Bielak
----- No Comments have been made.
Ithilien Woods Ithilien Woods
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 2 Quest Points: 3
Forest.
While Ithilien Woods is the active location, it gains: “Forced: After a player engages a Harad enemy, he readies a character he controls.”
Travel: The first player reveals an encounter card to travel here.

Ithilien, the garden of Gondor now desolate kept still a dishevelled dryad loveliness. —The Two Towers
Set: The Land of Shadow Number: 34
Quantity: 2
Illustrator: Julepe
----- No Comments have been made.
Hills of Ithilien Hills of Ithilien
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 2 Quest Points: 4
Forest. Hills.
While Hills of Ithilien is the active location, it gains: “Forced: After a player engages a Harad enemy, deal 1 damage to that enemy.”

Shadow: Discard a non-objective attachment you control.

Set: The Land of Shadow Number: 35
Quantity: 3
Illustrator: Julepe
----- No Comments have been made.
Dark Lord’s Summons Dark Lord’s Summons
Type: Treachery
Encounter Set: Journey to the Cross-roads
Peril.
When Revealed: Either place the lowest [Attack] Harad enemy engaged with you facedown under The Black Gate, or reveal the top card from under The Cross-roads and put it into play engaged with you.

“Always more people coming to Mordor. One day all the peoples will be inside.” —Gollum, The Two Towers
Set: The Land of Shadow Number: 36
Quantity: 3
Illustrator: Jon Bosco
----- No Comments have been made.
Marching Up the Road Marching Up the Road
Type: Treachery
Encounter Set: Journey to the Cross-roads
When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, place attacking enemy facedown under The Black Gate.

Set: The Land of Shadow Number: 37
Quantity: 2
Illustrator: Yoann Boissonnet
----- No Comments have been made.
Fierce Southrons Fierce Southrons
Type: Treachery
Encounter Set: Journey to the Cross-roads
Peril.
When Revealed: Either place the lowest [Threat] Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.

“Not nice; very cruel wicked Men they look. Almost as bad as Orcs...” —Gollum, The Two Towers
Set: The Land of Shadow Number: 38
Quantity: 2
Illustrator: Crystal Sully
----- No Comments have been made.
Arrows Thick in the Air Arrows Thick in the Air
Type: Treachery
Encounter Set: Journey to the Cross-roads
When Revealed: Until the end of the round, each Harad enemy gains Archery 2.
Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one.

Set: The Land of Shadow Number: 39
Quantity: 2
Illustrator: Julepe
----- No Comments have been made.
Shelob Shelob
Type: Enemy
Encounter Set: Shelob’s Lair
Threat Threshold: 50
Threat: 4 Attack: 4 Defense: 4 Hit Points: 8
Creature. Spider.
Indestructible. Cannot have attachments.
Shelob gets +1 [Threat] for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.





Set: The Land of Shadow Number: 40
Quantity: 1
Illustrator: Dimitri Bielak
----- No Comments have been made.
Morgul Orc Morgul Orc
Type: Enemy
Encounter Set: Shelob’s Lair
Threat Threshold: 35
Threat: 1 Attack: 3 Defense: 2 Hit Points: 3
Orc. Uruk.
Peril.
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.
Shadow: If this attack destroys a character, discard 1 random card from your hand.

Set: The Land of Shadow Number: 41
Quantity: 4
Illustrator: Michael Wolmarans
----- No Comments have been made.
Orc of Cirith Ungol Orc of Cirith Ungol
Type: Enemy
Encounter Set: Shelob’s Lair
Threat Threshold: 40
Threat: 2 Attack: 4 Defense: 2 Hit Points: 5
Orc. Uruk.
Peril.
When Revealed: Either discard 1 random card from each player’s hand, or Orc of Cirith Ungol makes an immediate attack against you.

“I say, something has slipped. And we’ve got to look out. Always the poor Uruks to put slips right.” —Gorbag, The Two Towers
Set: The Land of Shadow Number: 42
Quantity: 3
Illustrator: Diego Gisbert Llorens
----- No Comments have been made.
Morgul Vale Morgul Vale
Type: Location
Encounter Set: Shelob’s Lair
Threat: 4 Quest Points: 2
Vale.
Immune to player card effects.
Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player’s hand.


Set: The Land of Shadow Number: 43
Quantity: 1
Illustrator: Chris Rahn
----- No Comments have been made.
Smeagol’s Secret Way Smeagol’s Secret Way
Type: Location
Encounter Set: Shelob’s Lair
Threat: 2 Quest Points: 2
Mountain.
Immune to player card effects.
Travel: Either exhaust Smeagol, or discard 1 random card from each player’s hand.
Forced: After Smeagol’s Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.


“...a stair, a narrow stair, O yes, very long and narrow. And then more stairs.” —Gollum, The Two Towers
Set: The Land of Shadow Number: 44
Quantity: 1
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.