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The Treason of Saruman


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Aragorn Aragorn
Type: Hero Sphere: Fellowship
Starting Threat: 0
Willpower: 2 Attack: 3 Defense: 2 Hit Points: 5
Dunedain. Noble. Ranger.
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.
Action: Spend 2 resources from Aragorn’s pool to ready a hero.

“I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil’s son of Gondor.” -The Two Towers
Set: The Treason of Saruman Number: 1
Quantity: 1
Illustrator: Mark Behm
----- No Comments have been made.
Arod Arod
Type: Attachment Sphere: Tactics
Cost: 1
Mount.
Attach to a hero or Legolas.
Response: After attached character participates in an attack that destroys an enemy, exhaust Arod to place 1 progress on a location.

“A smaller and lighter horse, but restive and fiery, was brought to Legolas. Arod was his name.” -The Two Towers
Set: The Treason of Saruman Number: 8
Quantity: 3
Illustrator: Smirtouille
----- 12 Comments
Assault on Helm’s Deep Assault on Helm’s Deep
Type: Quest
Encounter Set: Helm’s Deep
Encounter Info:
Quest Points: 8
At the behest of Gandalf, Aragorn and his companions ride to Helm’s Deep with the men of Rohan and their King. As the sun goes down, the valley below the Deeping Wall fills with the approaching army of Isengard...
When Revealed: Add The Defense of Helm’s Deep and each set aside copy of Soldier of Isengard to the staging area. Make Deeping Wall the active location. Shuffle the encounter deck. Then, each player reveals 1 encounter card.

Defense.
Forced: At the end of the combat phase, if the number of enemies in the staging area is less than the number of players in the game, the first player reveals an encounter card.
Forced: At the end of the round place 1 progress here for each enemy in the staging area (bypassing any active location).



Set: The Treason of Saruman Number: 73
Quantity: 1
Illustrator: Jason Ward
----- No Comments have been made.
Banks of Entwash Banks of Entwash
Type: Location
Encounter Set: the uruk-hai
Threat: 3 Quest Points: 5
Plains. River.
Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.
Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.
“...north-west to te issuing of the Entwash there lies still a wide land.” -Aragorn, The Two Towers
Set: The Treason of Saruman Number: 29
Quantity: 3
Illustrator: Katy Grierson
----- No Comments have been made.
Beyond All Hope Beyond All Hope
Type: Attachment Sphere: Neutral
Cost: 0
Favor.
Permanent.
Setup: Attach to a hero.
Attached hero gets +1 [Willpower], +1 [Attack], +1 [Defense] and cannot have treachery card attachments.


“Beyond all hope you return to us in our need!” -Aragorn, The Two Towers
Set: The Treason of Saruman Number: 19
Quantity: 1
Illustrator: Ilich Henriquez
----- No Comments have been made.
Blast of Sorcery Blast of Sorcery
Type: Treachery
Encounter Set: The Road to Isengard
When Revealed: Assign X damage among characters committed to the quest. X is 1 more than the number of players in the game.
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if the defending player has 1 or fewer cards in his hand).

Set: The Treason of Saruman Number: 60
Quantity: 3
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Breaking Isengard Breaking Isengard
Type: Quest
Encounter Set: The Road to Isengard
Encounter Info:
Quest Points: 0
“To Isengard! Though Isengard be ringed and barred with doors of stone; Though Isengard be strong and hard, as cold as stone and bare as bone, We go, we go, we go to war, to hew the stone and break the door; For bole and bough are burning now, the furnace roars - we go to war!” -The Ents, The Two Towers
When Revealed: Make Gates of Isengard the active location. Add Saruman and Orthanc to the staging area.

The power of Saruman must be broken and the fortress of Isengard destroyed!
The players cannot travel to Orthanc.
Forced: After a non-unique location is explored, place 1 damage here. Then, if there are 5 damage tokens here, advance to stage 3A.
Quest Action: Exhaust Ent of Fangorn to place 2 progress on a non-unique location.


Set: The Treason of Saruman Number: 79
Quantity: 1
Illustrator: Mark Behm
----- No Comments have been made.
Deeping Culvert Deeping Culvert
Type: Location
Encounter Set: Helm’s Deep
Threat: 0 Quest Points: 2
Helm’s Deep.
X is 1 plus the number of allies controlled by the first player.
Forced: When Deeping Culvert is explored, each player searches the encounter deck and discard pile for an enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.

Orcs had crept like rats through the culvert though which the stream flowed out. -The Two Towers
Set: The Treason of Saruman Number: 39
Quantity: 2
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Deeping Wall Deeping Wall
Type: Location
Encounter Set: Helm’s Deep
Threat: 4 Quest Points: 4
Helm’s Deep.
While Deeping Wall is the active location, each hero gets +1 [Defense].
Forced: When Deeping Wall is explored, raise each player’s threat by 4.

The Deeping Wall was twenty feet high, and so thick that four men could walk abreast along the top, sheltered by a parapet over which only a tall man could look. -The Two Towers
Set: The Treason of Saruman Number: 38
Quantity: 4
Illustrator: Jose Vega
----- No Comments have been made.
Devilry of Saruman Devilry of Saruman
Type: Treachery
Encounter Set: Helm’s Deep
When Revealed: Place 3 progress on the current quest (bypassing any active location). Until the end of the round, treat each character’s text box as blank (except for Traits).
Shadow: Attacking enemy gets +2 [Attack] and gains Toughness 2 until the end of the round.

Set: The Treason of Saruman Number: 43
Quantity: 3
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
East Emnet East Emnet
Type: Location
Encounter Set: the uruk-hai
Threat: 2 Quest Points: 3
Plains.
While East Emnet is the active location, it gains: “Response: After East Emnet is explored, add 1 resource to each hero’s resource pool.”
Travel: Increase the pursuit value by 1.

...the Horse-lords had formerly kept many herds and studs in the Eastement, this easterly region of their realm... -The Two Towers
Set: The Treason of Saruman Number: 27
Quantity: 3
Illustrator: Katy Grierson
----- No Comments have been made.
Ent Draught Ent Draught
Type: Attachment Sphere: Lore
Cost: 1
Item. Ent.
Play only if you control an Ent character.
Attach to a character. Limit 1 per character. Attached character gets +2 hit points.


The effect of the draught began at the toes, and rose steadily through every limb, bringing refreshment and vigour as it coursed upwards, right to the tips of the hair. -The Two Towers
Set: The Treason of Saruman Number: 9
Quantity: 3
Illustrator: Aurelien Hubert
----- No Comments have been made.
Ent of Fangorn Ent of Fangorn
Type: Objective Ally
Encounter Set: The Road to Isengard
Ent.
While in the staging area, Ent of Fangorn gains: “Quest Action: Exhaust a hero you control to discard the top card of the encounter deck. If that hero’s [Willpower] is greater than the discarded card’s [Threat], place 1 resource here. Then, if there are 3 resources here, discard them to take control of Ent of Fangorn. Any player may trigger this effect.”


Set: The Treason of Saruman Number: 46
Quantity: 4
Illustrator: Mark Bulahao
----- No Comments have been made.
Entmoot Entmoot
Type: Event Sphere: Lore
Cost: 0
Ent.
Play only if you control an Ent character.
Action: Search the top 5 cards of your deck for any number of Ent cards and add them to your hand. Shuffle the other cards back into your deck.

“...it is a gathering of Ents - which does not often happen nowadays.” -Treebeard, The Two Towers
Set: The Treason of Saruman Number: 11
Quantity: 3
Illustrator: Anthony Devine
***** No Comments have been made.
Follow the Orcs Follow the Orcs
Type: Quest
Encounter Set: the uruk-hai
Encounter Info:
Quest Points: 0
The Orcs that attacked the Fellowship at Amon Hen captured several members of the Company and are carrying them to Isengard. Aragorn and his companions decide to chase the Uruk-hai in an effort to rescue their friends...
Setup: Make East Emnet the active location. Add Ugluk and To Isengard! to the staging area. Each player chooses 1 non-[Fellowship] hero he controls to be a Captive and places it faceup underneath To Isengard! Set the pursuit value to 10.

“With hope or without hope we will follow the trail of our enemies. And woe to them, if we prove the swifter!” -Aragorn, The Two Towers
X is equal to the pursuit value.
Ugluk cannot leave the staging area or take damage.
Forced: At the end of the combat phase, increase the pursuit value by 1 for each enemy in the staging area.


Set: The Treason of Saruman Number: 69
Quantity: 1
Illustrator: Nicholas Gregory
----- No Comments have been made.
Forewarned Forewarned
Type: Attachment Sphere: Neutral
Cost: 0
Skill.
Permanent.
Setup: Attach to a Ranger hero.
Response: After attached hero is declared as a defender against a non-unique enemy, exhaust Forewarned to discard 1 shadow card from the attacking enemy.

“Faint are far are the feet of our enemies.” -Aragorn, The Two Towers
Set: The Treason of Saruman Number: 17
Quantity: 1
Illustrator: Carly Janine Mazur
----- No Comments have been made.
Gates of Isengard Gates of Isengard
Type: Location
Encounter Set: The Road to Isengard
Threat: 3 Quest Points: 1
Isengard.
Immune to player card effects.
Forced: When Gates of Isengard is explored, each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

Here through the black rock a long tunnel had been hewn, closed at either end with mighty doors of iron. -The Two Towers
Set: The Treason of Saruman Number: 54
Quantity: 1
Illustrator: Lino Drieghe
----- No Comments have been made.
Gimli Gimli
Type: Ally Sphere: Leadership
Cost: 4
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 3
Dwarf. Warrior.
Sentinel.
Response: After an enemy is revealed from the encounter deck, ready Gimli.

“Give me a row of orc-necks and room to swing and all weariness will fall from me!” -The Two Towers
Set: The Treason of Saruman Number: 4
Quantity: 3
Illustrator: Lukasz Jaskolski
****- No Comments have been made.
Grima Grima
Type: Enemy
Encounter Set: The Road to Isengard
Threat Threshold: 1
Threat: 3 Attack: 2 Defense: 3 Hit Points: 3
Rohan. Traitor.
Doomed 2.
Forced: After Grima attacks a player, that players shuffles Grima back into the encounter deck and reveals an encounter card.
Shadow: This attack is considered undefended.

Set: The Treason of Saruman Number: 49
Quantity: 1
Illustrator: Dleoblack
----- No Comments have been made.
Grishnakh Grishnakh
Type: Enemy
Encounter Set: the uruk-hai
Threat Threshold: 40
Threat: 4 Attack: 3 Defense: 4 Hit Points: 5
Orc.
Forced: After Grishnakh enters play, attach 1 of the Captives to him. If Grishnakh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.


Set: The Treason of Saruman Number: 24
Quantity: 1
Illustrator: Claudio Pozas
----- No Comments have been made.
Hama Hama
Type: Ally Sphere: Spirit
Cost: 3
Willpower: 1 Attack: 2 Defense: 2 Hit Points: 2
Rohan. Warrior.
Combat Action: Ready Hama. He gets +3 [Defense] until the end of the phase. At the end of the phase, discard Hama. (Limit once per phase.)

“I am the Doorward of Theoden,” he said. “Hama is my name.” -The Two Towers
Set: The Treason of Saruman Number: 7
Quantity: 3
Illustrator: Sara Winters
----- 10 Comments
Hands of a Healer Hands of a Healer
Type: Attachment Sphere: Neutral
Cost: 0
Skill.
Permanent.
Setup: Attach to a Healer hero.
Action: Exhaust attached hero and Hands of a Healer to heal up to 3 damage from a hero.

“Life to the dying In the king’s hand lying!” -Herb-master, The Return of the King
Set: The Treason of Saruman Number: 16
Quantity: 1
Illustrator: Kristina Gehrmann
***** No Comments have been made.
Helm! Helm! Helm! Helm!
Type: Event Sphere: Spirit
Cost: 2
Play only after resolving enemy attacks.
Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.

“Helm is arisen and comes back to war. Helm for Theoden King!” -Riders of Rohan, The Two Towers
Set: The Treason of Saruman Number: 12
Quantity: 3
Illustrator: Smirtouille
****- 5 Comments
Helm’s Deep Helm’s Deep
Type: Campaign Side A
Encounter Set: Helm’s Deep
You are playing campaign mode.
Setup: Each player may change hero cards he controls without incurring the +1 threat penalty. Remove each burden with the following burden set icons from the encounter deck:
ASotP, FttF, TRGS


“The shield-wall was broken. Erkenbrrand of Westfold has drawn off those men he could gather towards his fastness in Helm’s Deep.” -Ceorl, The Two Towers
Set: The Treason of Saruman Number: 77
Quantity: 1
Illustrator: Katy Grierson
----- No Comments have been made.
Helm’s Gate Helm’s Gate
Type: Location
Encounter Set: Helm’s Deep
Threat: 5 Quest Points: 3
Helm’s Deep.
While Helm’s Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step.
Forced: When Helm’s Gate is explored, each enemy gets -20 engagement cost and +2 [Attack] until the end of the round.


Set: The Treason of Saruman Number: 41
Quantity: 2
Illustrator: Ed Mattinian
----- No Comments have been made.
Herugrim Herugrim
Type: Attachment Sphere: Spirit
Cost: 3
Item. Weapon.
Attach to a Rohan hero. Restricted.
Reduce the cost to play Herugrim on Theoden by 1.
Response: After attached hero is declared as an attacker, exhaust Herugrim to add its [Willpower] to his [Attack] for this attack.


“Here, lord, is Herugrim, your ancient blade.” -Hama, The Two Towers
Set: The Treason of Saruman Number: 10
Quantity: 3
Illustrator: Jason Ward
----- 17 Comments
Intimidation Intimidation
Type: Attachment Sphere: Neutral
Cost: 0
Skill.
Permanent.
Setup: Attach to a Warrior hero.
Response: After attached hero is declared as the only attacker against a non-unique enemy, exhaust Intimidation to give that enemy -2 [Defense] for this attack.

“None know what the new day shall bring him,” said Aragorn. “Get you gone, ere it turn to your evil!” -The Two Towers
Set: The Treason of Saruman Number: 15
Quantity: 1
Illustrator: Matt Stawicki
----- No Comments have been made.
Isengard Orc Isengard Orc
Type: Enemy
Encounter Set: The Road to Isengard
Threat Threshold: 29
Threat: 1 Attack: 2 Defense: 1 Hit Points: 3
Orc.
Peril. Archery 1.
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.
Shadow: Until the end of the round, attacking enemy gets +2 [Defense].

Set: The Treason of Saruman Number: 51
Quantity: 3
Illustrator: Romana Kendelic
----- No Comments have been made.
Isengard Uruk Isengard Uruk
Type: Enemy
Encounter Set: Orcs of White Hand
Threat Threshold: 34
Threat: 2 Attack: 3 Defense: 1 Hit Points: 4
Orc. Uruk-hai.
Peril. Toughness 1. Archery 2.
When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.

“Seldom will Orcs journey in the open under the sun, yet these have done so.” -Legolas, The Two Towers
Set: The Treason of Saruman Number: 63
Quantity: 3
Illustrator: Tey Bartolome
----- No Comments have been made.
Leader of Men Leader of Men
Type: Attachment Sphere: Neutral
Cost: 0
Skill.
Permanent.
Setup: Attach to a Noble hero.
Response: After attached hero quests successfully, exhaust Leader of Men to add 1 resource to attached hero’s pool.

“Take this, dear lord!” said a clear voice. “It was ever at your service!” -The Two Towers
Set: The Treason of Saruman Number: 18
Quantity: 1
Illustrator: Arden Beckwith
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.