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A Wisp of Pale Sheen
Type: Treachery
Encounter Set: The Dead Marshes
Escape.
When Revealed: Place 2 resource tokens on Gollum. Any player may exhaust a [Lore] hero to reduce this effect to 1 resource token. Escape: 4
Presently it grew altogether dark; the air itself seemed black and heavy to breathe. When lights appeared Sam rubbed his eyes: he thought his head was going queer. He first saw one with the corner of his left eye, a wisp of pale sheen that faded away... - The Two Towers
Set: TDM Number: 108
Quantity: 3
Illustrator: Carolina Eade
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1 Comments
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Boromir
Type: Hero
Sphere: Tactics
Starting Threat: 11
Willpower: 1 Attack: 3 Defense: 2 Hit Points: 5
Gondor. Noble. Warrior.
Action: Raise your threat by 1 to ready Boromir. Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.
"...in Gondor we must trust to such weapons as we have." - The Fellowship of the Ring
Set: TDM Number: 95
Quantity: 1
Illustrator: Tiziano Baracchi
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3 Comments
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Dunedain Cache
Type: Attachment
Sphere: Leadership
Cost: 2
Item.
Attach to a hero. Attached hero gains ranged. Action: Pay 1 resource from attached hero's pool to attach Dunedain Cache to another hero.
Set: TDM Number: 97
Quantity: 3
Illustrator: Stephanie M. Brown
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No Comments have been made.
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Dunedain Watcher
Type: Ally
Sphere: Leadership
Cost: 3
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 2
Dunedain.
Response: Discard Dunedain Watcher from play to cancel the shadow effects of a card just triggered.
"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so. That has been the task of my kindred, while the years have lengthened and the grass has grown." - Strider, The Fellowship of the Ring
Set: TDM Number: 96
Quantity: 3
Illustrator: Lindsey Messecar
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3 Comments
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Elfhelm
Type: Ally
Sphere: Spirit
Cost: 4
Willpower: 1 Attack: 2 Defense: 2 Hit Points: 3
Rohan. Warrior.
While Elfhelm is ready, he gains: "Response: After your threat is raised as the result of questing unsuccessfully, or by an encounter or quest card effect, reduce your threat by 1."
"Buy my lord sends word that we must set ourselves in readiness: orders may come for a sudden move." - The Return of the King
Set: TDM Number: 100
Quantity: 3
Illustrator: Magali Villeneuve
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No Comments have been made.
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Fast Hitch
Type: Attachment
Sphere: Lore
Cost: 1
Skill.
Attach to a Hobbit character. Action: Exhaust Fast Hitch to ready attached character.
'And I put as fast a hitch over the stump as any one could have done, in the Shire or out of it.' - Sam, The Two Towers
Set: TDM Number: 103
Quantity: 3
Illustrator: David A. Nash
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7 Comments
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Fens and Mires
Type: Location
Encounter Set: The Dead Marshes
Threat: 2 Quest Points: 2
Dead Marshes.
Forced: After the players travel to this location, place 1 resource token on Gollum. Escape: 2
Set: TDM Number: 115
Quantity: 4
Illustrator: Stacey Dianna Clark
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No Comments have been made.
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Giant Marsh Worm
Type: Enemy
Encounter Set: The Dead Marshes
Threat Threshold: 36
Threat: 1 Attack: 3 Defense: 2 Hit Points: 6
Creature.
Forced: Remove 2 damage from Giant Marsh Worm at the end of each round. Escape: 2
"No birds here. There are snakeses, wormses, things in the pools. Lot of things, lots of nasty things." - Gollum, The Two Towers
Set: TDM Number: 112
Quantity: 4
Illustrator: Jake Murray
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No Comments have been made.
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Gollum
Type: Objective
Encounter Set: The Dead Marshes
Gollum.
If Gollum ever has 8 or more resource tokens on him, shuffle him back into the encounter deck. Forced: At the end of the quest phase, the party must make an escape test, dealing 1 card per player from the encounter deck. If this test is failed, place 2 resource tokens on Gollum.
Set: TDM Number: 107
Quantity: 1
Illustrator: John Matson
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No Comments have been made.
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Impassable Bog
Type: Location
Encounter Set: The Dead Marshes
Threat: 1 Quest Points: 12
Dead Marshes.
When Revealed: Place 1 resource token on Gollum for each location card in the staging area.
Escape: 2
Victory: 7
Set: TDM Number: 113
Quantity: 4
Illustrator: Yoann Boissonnet
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2 Comments
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Into the Marshes
Type: Quest
Encounter Set: The Dead Marshes
Encounter Info: The Dead Marshes, Sauron's Reach, Wilderlands
Quest Points: 12
Setup: Search the encounter deck for Gollum, and add it to the staging area. Shuffle the encounter deck, then reveal 1 card per player from the encounter deck and add it to the staging area.
You have followed Gollum's trail for days, and are now closing in fast pursuit. In a last ditch effort to escape you, the creature has fled to The Dead Marshes.
'Yes, yes,' said Gollum. 'All dead, all rotten. Elves and Men and Orcs. The Dead Marshes. There was a great battle long ago, yes, so they told him when Smeagol was young, when I was young before teh Precious came. It was a great battle. Tall Men with long swords, and terrible Elves and Orcses shrieking. They fought on th eplain for days and months at the Black Gates. But the Marshes have grown since then, swallowed up the graves; always creeping, creeping.' - The Two Towers.
Set: TDM Number: 105
Quantity: 1
Illustrator: Ignacio Bazan Lazcano
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No Comments have been made.
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Nightfall
Type: Treachery
Encounter Set: The Dead Marshes
Escape.
When Revealed: The first player makes an escape test, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 2. Escape: 2
Set: TDM Number: 109
Quantity: 3
Illustrator: David Lecossu
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No Comments have been made.
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Silvan Tracker
Type: Ally
Sphere: Lore
Cost: 3
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 3
Silvan.
Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.
"The Wood-elves tracked him first, an easy task for them, for his trail was still fresh then." - Gandalf, The Fellowship of the Rings
Set: TDM Number: 102
Quantity: 3
Illustrator: Magali Villeneuve
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5 Comments
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Song of Battle
Type: Attachment
Sphere: Neutral
Cost: 1
Song.
Attach to a hero. Attached hero gains a [Tactics] resource icon.
We go, we go, we go to war, to hew the stone and break the door. - The Two Towers
Set: TDM Number: 104
Quantity: 3
Illustrator: Removed at Illustrators Request
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No Comments have been made.
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Song of Mocking
Type: Attachment
Sphere: Tactics
Cost: 1
Song.
Attach to a hero. Action: Exhaust Song of Mocking to choose another hero. Until the end of the phase, attached hero takes all damage assigned to the chosen hero.
Old fat spider spinning in a tree! Old fat spider can't see me! Attercop! Attercop! Won't you stop. Stop your spinning and look for me! -Bilbo Baggins, The Hobbit
Set: TDM Number: 99
Quantity: 3
Illustrator: Carolina Eade
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5 Comments
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The Capture
Type: Quest
Encounter Set: The Dead Marshes
Encounter Info: The Dead Marshes, Sauron's Reach, Wilderlands
Quest Points: 3
Forced: After this stage is defeated, the first player chooses a player. That player must pass an Escape test, dealing 1 card from the encounter deck for each resource token on Gollum, to capture him. If Gollum is not captured at this time, reset the quest deck to stage 1B If this final Escape test is passed, the players have captured Gollum and won the game.
After a tiring pursuit through the treacherous marshland, you have cornered Gollum, and move in for the capture.
Set: TDM Number: 106
Quantity: 1
Illustrator: Ignacio Bazan Lazcano
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No Comments have been made.
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The Heart of the Marshes
Type: Location
Encounter Set: The Dead Marshes
Threat: 3 Quest Points: 4
Dead Marshes.
While The Heart of the Marshes is the active location, all cards dealt from the encounter deck for escape tests get +1 Escape. (Cards recieve this bonus even if they do not have a printed escape value.) Escape: 1
Set: TDM Number: 114
Quantity: 4
Illustrator:
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No Comments have been made.
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The Lights of the Dead
Type: Treachery
Encounter Set: The Dead Marshes
Escape.
When Revealed: Each player must make an escape test, dealing 2 cards from the encounter deck for each test. Each player that fails this test places 1 resource token on Gollum, an draises his threat by 1. Escape 5.
Set: TDM Number: 111
Quantity: 4
Illustrator: Henning Ludvigsen
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No Comments have been made.
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Through the Mist
Type: Treachery
Encounter Set: The Dead Marshes
Escape.
When Revealed: The first player makes an escape test counting [Attack] instead of [Willpower], dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 1. Escape: 3
Set: TDM Number: 110
Quantity: 3
Illustrator: Igor Kieryluk
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No Comments have been made.
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Vassal of the Windlord
Type: Ally
Sphere: Tactics
Cost: 1
Willpower: 0 Attack: 3 Defense: 0 Hit Points: 1
Creature. Eagle.
Ranged. Vassal of the Windlord cannot have restricted attachments. Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.
Set: TDM Number: 98
Quantity: 3
Illustrator: Anna Christenson
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3 Comments
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We Do Not Sleep
Type: Event
Sphere: Spirit
Cost: 5
Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.
"But we must ride more warily; for war is abroad, and the Rohirrim, the Horse-lords, do not sleep, even if it seems so from afar." - Gandalf, The Two Towers
Set: TDM Number: 101
Quantity: 3
Illustrator: Lin Bo
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5 Comments
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