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The Lost Realm


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A Fell Wraith A Fell Wraith
Type: Quest
Encounter Set: Deadmen’s Dike
Encounter Info:
Quest Points: 13
The foul sorcery that drives the ghouls against you attacks your mind as well, and you fight to master your fear in the face of an unrelenting enemy. The question of who works the evil spell is answered by the appearance of a dark figure. The hold man you had thought the Orcs’ prisoner has revealed himself to be a powerful wraith. He must be stopped!
When Revealed: Add Thaurdir to the staging area. Then, reveal 1 encounter card per player.

Forced: After Thaurdir attacks and destroys a character, that character’s controller must either discard the top 3 cards of his deck, or return Thaurdir to the staging area.
If a player has no cards in his deck, he is eliminated from the game. The players cannot defeat this stage while Thaurdir has any hit points remaining. If the players defeat this stage, they win the game.


Set: The Lost Realm Number: 74
Quantity: 1
Illustrator: Sebastian Giacobino
----- No Comments have been made.
Amon Forn Amon Forn
Type: Location
Encounter Set: The Weather Hills
Threat: 4 Quest Points: 6
Arnor. Ruins.
Immune to player card effects.
While Amon Forn is the active location, it gains: “
Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player.”
The players cannot win while Amon Forn is in play.


Set: The Lost Realm Number: 26
Quantity: 1
Illustrator: Dimitri Bielak
----- No Comments have been made.
Ancient Causeway Ancient Causeway
Type: Location
Encounter Set: Ruins of Arnor
Threat: 3 Quest Points: 2
Arnor. Ruins.
Forced: When Ancient Causeway is explored, raise each player’s threat by 2.

...on either side of it there were lines of large boulders and hewn stones that screened the travellers almost like a hedge. -The Fellowship of the Ring
Set: The Lost Realm Number: 57
Quantity: 2
Illustrator: Trudi Castle
----- No Comments have been made.
Angmar Captain Angmar Captain
Type: Enemy
Encounter Set: Angmar Orcs
Threat Threshold: 35
Threat: 3 Attack: 5 Defense: 2 Hit Points: 5
Orc.
Forced: After Angmar Captain attacks and destroys an ally, discard the top card of the engaged player’s deck. If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player.

In the twilight he saw a large black Orc... -The Two Towers
Set: The Lost Realm Number: 45
Quantity: 2
Illustrator: Joel Hustak
----- No Comments have been made.
Angmar Marauder Angmar Marauder
Type: Enemy
Encounter Set: Angmar Orcs
Threat Threshold: 30
Threat: 3 Attack: 3 Defense: 2 Hit Points: 4
Orc.
Forced: After Angmar Marauder attacks and destroys an ally, return it to the staging area.
Shadow: Attacking enemy gets +1 [Attack] for each ally the defending player controls.

Set: The Lost Realm Number: 44
Quantity: 3
Illustrator: Anthony Feliciano
----- No Comments have been made.
Angmar Orc Angmar Orc
Type: Enemy
Encounter Set: Angmar Orcs
Threat Threshold: 25
Threat: 2 Attack: 2 Defense: 3 Hit Points: 3
Orc.
When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys an ally, return attacking enemy to the staging area.

Set: The Lost Realm Number: 43
Quantity: 3
Illustrator: Tey Bartolome
----- No Comments have been made.
Aragorn Aragorn
Type: Hero Sphere: Tactics
Starting Threat: 12
Willpower: 2 Attack: 3 Defense: 2 Hit Points: 5
Dúnedain. Ranger. Warrior.
Each enemy engaged with you gets -1 [Defense].
Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

“I serve no man,” said Aragorn; “but the servants of Sauron I pursue into whatever land they may go.” -The Two Towers
Set: The Lost Realm Number: 1
Quantity: 1
Illustrator: Sebastian Giacobino
****- 16 Comments
Athelas Athelas
Type: Attachment Sphere: Lore
Cost: 1
Item.
Attach to a Dúnedain or Healer character.
Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.

“...it is a healing plant that the Men of the West brought to Middle-earth. Athelas they named it...” -Aragorn, The Fellowship of the Ring
Set: The Lost Realm Number: 11
Quantity: 3
Illustrator: Cristi Balanescu
***-- 1 Comments
Baleful Shade Baleful Shade
Type: Enemy
Encounter Set: Deadmen’s Dike
Threat Threshold: 30
Threat: 2 Attack: 2 Defense: 1 Hit Points: 5
Undead. Wraith.
Forced: When Baleful Shade attacks, the defending player discards the top card of his deck. If the discarded card is an ally, Baleful Shade gets +2 [Attack] for this attack.
Shadow: Exhaust a character you control.

Set: The Lost Realm Number: 35
Quantity: 4
Illustrator: Florian Devos
----- 2 Comments
Biting Wind Biting Wind
Type: Treachery
Encounter Set: Foul Weather
Weather.
When Revealed: Assign X damage among characters committed to the quest. X is the number of characters committed to the quest.
Shadow: Deal 1 damage to the defending character.

Set: The Lost Realm Number: 52
Quantity: 3
Illustrator: Tommy Arnold
----- No Comments have been made.
Borders of Bree-land Borders of Bree-land
Type: Location
Encounter Set: Intruders in Chetwood
Threat: 2 Quest Points: 4
Arnor.
While Borders of Bree-land is in the staging area, it gains: “Forced: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area.”
Shadow: Defending character gets -1 [Defense] for each quest stage in play.

Set: The Lost Realm Number: 19
Quantity: 2
Illustrator: Jake Bullock
----- No Comments have been made.
Broken Battlements Broken Battlements
Type: Location
Encounter Set: Deadmen’s Dike
Threat: 2 Quest Points: 6
Fornost. Ruins.
Time 3. Forced: After the last time counter is removed from Broken Battlements, each player discards the top 5 cards of his deck and places 1 time counter here.
Travel: Each player discards the top card of his deck.

“Men call it Deadmen’s Dike, and they fear to tread there.” -Elrond, The Fellowship of the Ring
Set: The Lost Realm Number: 36
Quantity: 3
Illustrator: Juan Carlos Barquet
----- No Comments have been made.
Chetwood Forest Chetwood Forest
Type: Location
Encounter Set: Intruders in Chetwood
Threat: 3 Quest Points: 3
Arnor. Forest.
Travel: One player chooses and engages an enemy in the staging area.
Shadow: Defending player either exhausts a character he controls, or returns attacking enemy to the staging area after this attack.

Set: The Lost Realm Number: 18
Quantity: 3
Illustrator: Michael Wolmarans
----- No Comments have been made.
Cold from Angmar Cold from Angmar
Type: Treachery
Encounter Set: Foul Weather
Weather.
When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. (Counts as a Condition attachment with the text: “Treat each damaged character’s printed text box as if it were blank, except for keywords and Traits.”)

“...the weather may prove a more deadly enemy than any.” -Gandalf, The Fellowship of the Ring
Set: The Lost Realm Number: 54
Quantity: 3
Illustrator: Florian Devos
----- No Comments have been made.
Concealed Orc-camp Concealed Orc-camp
Type: Location
Encounter Set: The Weather Hills
Threat: 2 Quest Points: 2
Arnor. Hills.
While Concealed Orc-camp is the active location it gains: “Response: When Concealed Orc-camp is explored, place 1 resource token on the Mission objective.”
Travel: The first player searches the encounter deck and discard pile for an Orc enemy and puts it into play engaged with him. Shuffle the encounter deck.


Set: The Lost Realm Number: 30
Quantity: 3
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Cornered Animals Cornered Animals
Type: Quest
Encounter Set: The Weather Hills
Encounter Info:
Quest Points: 20
You’ve hunted the Orcs to their secret gathering place on the northern edge of the Weather Hills: the old Dunedain border fort of Amon Forn. With nowhere left to run, the Orcs turn and fight with desperate savagery.
When Revealed: End the current phase. Shuffle the encounter discard pile and the Orc deck into the encounter deck. Reveal Orc Ambush and Amon Forn and add them to the staging area.

Already weary from days of travel through harsh weather, you are hard pressed to math the Orcs’ ferocity. You must rally your men or see them fall!
Each damaged character gets -1 [Willpower].
Forced: At the beginning of the quest phase, either discard 1 resource token from Savage Counterattack, or reveal an additional encounter card this phase.
If the players defeat this stage, they win the game.


Set: The Lost Realm Number: 70
Quantity: 1
Illustrator: Anthony Feliciano
----- No Comments have been made.
Cornered Orc Cornered Orc
Type: Enemy
Encounter Set: The Weather Hills
Threat Threshold: 20
Threat: 2 Attack: 2 Defense: 1 Hit Points: 2
Orc.
Forced: After Cornered Orc engages a player, it makes an immediate attack.
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if the defending character is damaged).

Set: The Lost Realm Number: 25
Quantity: 5
Illustrator: Tey Bartolome
----- No Comments have been made.
Cursed Dead Cursed Dead
Type: Enemy
Encounter Set: Cursed Dead
Threat Threshold: 27
Threat: 1 Attack: 3 Defense: 1 Hit Points: 2
Undead.
When Revealed: Put each copy of Cursed Dead in the discard pile into play in the staging area.
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if there is a copy of the defending character in its owner’s discard pile).

Set: The Lost Realm Number: 61
Quantity: 5
Illustrator: Helge C. Balzer
----- No Comments have been made.
Dark Sorcery Dark Sorcery
Type: Treachery
Encounter Set: Dark Sorcery
Sorcery.
Doomed 2.
When Revealed: Each player discards each ally he controls that has the same title as a card in his discard pile.
Shadow: Discard the defending character if there is a copy of that character in its owner’s discard pile.

Set: The Lost Realm Number: 65
Quantity: 2
Illustrator: Lukasz Jaskolski
----- 3 Comments
Dead Lord Dead Lord
Type: Enemy
Encounter Set: Cursed Dead
Threat Threshold: 33
Threat: 3 Attack: 4 Defense: 2 Hit Points: 3
Undead.
Forced: After Dead Lord engages you, put the topmost Undead enemy in the discard pile into play engaged with you.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, reveal 1 encounter card.

Set: The Lost Realm Number: 60
Quantity: 2
Illustrator: Florian Devos
----- No Comments have been made.
Deadmen’s Gate Deadmen’s Gate
Type: Location
Encounter Set: Deadmen’s Dike
Threat: 4 Quest Points: 4
Fornost. Ruins.
While Deadmen’s Gate is the active location, it gains: “Forced: After a player triggers an ‘Action’ or ‘Response’ effect, he must discard the top card of his deck.”
Shadow: Discard an attachment you control.

Set: The Lost Realm Number: 40
Quantity: 2
Illustrator: Michael Wolmarans
----- No Comments have been made.
Dunedain Hunter Dunedain Hunter
Type: Ally Sphere: Tactics
Cost: 0
Willpower: 1 Attack: 3 Defense: 1 Hit Points: 3
Dúnedain. Ranger.
Forced: After Dunedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dunedain Hunter. Shuffle the encounter deck.


Set: The Lost Realm Number: 4
Quantity: 3
Illustrator: Louis Green
***-- 6 Comments
Expert Trackers Expert Trackers
Type: Event Sphere: Lore
Cost: 0
Response: After you engage an enemy, exhaust a Scout or Ranger character to place X progress tokens on a location. X is the engaged enemy’s printed [Threat].

“At last!” said Aragorn. “Here are the tracks that we seek!” -The Two Towers
Set: The Lost Realm Number: 9
Quantity: 3
Illustrator: Alexandr Elichev
***-- 4 Comments
Exposed Ridge Exposed Ridge
Type: Location
Encounter Set: The Weather Hills
Threat: 3 Quest Points: 3
Arnor. Hills.
While Exposed Ridge is the active location it gains: “Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls.”
Shadow: Attacking enemy gets +1 [Attack] for each damaged character the defending player controls.

Set: The Lost Realm Number: 28
Quantity: 3
Illustrator: Alyn Spiller
----- No Comments have been made.
Find Shelter Find Shelter
Type: Side Quest
Encounter Set: The Weather Hills
The weather is growing steadily worse, and black clouds loom on the horizon. You must find a safe place to shelter or be caught in the storm...
Surge. Time 4.
Forced: After the last time counter is removed from this quest card, each player deals 4 damage to a hero he controls. Then, place 4 time counters on this quest card.


Set: The Lost Realm Number: 32
Quantity: 1
Illustrator: Smirtouille
----- No Comments have been made.
Fornost Square Fornost Square
Type: Location
Encounter Set: Deadmen’s Dike
Threat: 1 Quest Points: 4
Fornost. Ruins.
Fornost Square gets +1 [Threat] for each resource token on it.
Forced: After the first player discards any number of cards from the top of his deck, place 1 resource token here.

“...the heirs of Valandil removed and dwelt at Fornost on the high North Downs, and that now too is desolate.” -Elrond, The Fellowship of the Ring
Set: The Lost Realm Number: 38
Quantity: 3
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Freezing Blast Freezing Blast
Type: Treachery
Encounter Set: Foul Weather
Weather.
Doomed 2.
When Revealed: Remove each damaged character from the quest.
Shadow: Attacking enemy gets +1 [Attack] for each damaged character the defending player controls.

Set: The Lost Realm Number: 53
Quantity: 2
Illustrator: Bill Thompson
----- No Comments have been made.
Gather Information Gather Information
Type: Side Quest Sphere: Neutral
<SPAN STYLE="font-style:italic;">Aragorn halted and examined the tracks closely. -The Two Towers
</SPAN><SPAN STYLE="">Limit 1 per deck.
</SPAN><SPAN STYLE="font-weight: bold;">Response</SPAN><SPAN STYLE="">: When this stage is defeated, each player may search his deck for 1 card and add it to his hand. Each player shuffles his deck.</SPAN>


Set: The Lost Realm Number: 14
Quantity: 3
Illustrator: Smirtouille
***** 3 Comments
Halbarad Halbarad
Type: Hero Sphere: Leadership
Starting Threat: 10
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 4
Dúnedain. Ranger.
You may optionally engage 1 additional enemy during the encounter phase.
While you are engaged with an enemy, Halbarad does not exhaust to quest.


“Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.” -The Return of the King
Set: The Lost Realm Number: 2
Quantity: 1
Illustrator: Smirtouille
***** 7 Comments
Haunted Keep Haunted Keep
Type: Location
Encounter Set: Deadmen’s Dike
Threat: 3 Quest Points: 3
Fornost. Ruins.
While Haunted Keep is the active location, the first Undead enemy revealed each round gains surge.
Shadow: Defending player discards the top card of his deck. Attacking enemy gets +X [Attack] where X is the discarded card’s printed cost.

Set: The Lost Realm Number: 39
Quantity: 3
Illustrator: Dimitri Bielak
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.