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										Battle for Dunland
										 Type: Quest 
										
										 Encounter Set: The Antlered Crown
										
										
										 Encounter Info: 
										
										
										
										
										
										
										
										 Quest Points: 10
										
										
										
										 Setup: The first player takes control of Chief Turch. Set Raven Chief and Raven Chief’s Camp aside, out of play. Reveal 1 copy of Dunland Battlefield and make it the active location. Reveal 1 copy of Raven War-camp and add it to the staging area. Create the Raven deck (see insert) and set it next to the quest deck. Each player chooses 1 different enemy from the Raven deck and adds it to the staging area. Shuffle the encounter deck and the Raven deck.
  Time 3. Forced: After the last time counter is removed from this stage, remove 1 time counter from each location in play. Place 3 time counters on this stage. 
										 
										 
										 Set: The Antlered Crown Number: 147 
										 Quantity: 1
										 Illustrator: Darek Zabrocki
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										Booming Ent
										 Type: Ally 
										
										Sphere: Tactics
										
										
										
										
										
										 Cost: 2
										
										
										 Willpower: 0 Attack: 2 Defense: 2 Hit Points: 3
										
										
										
										
										
										 Ent.
										
										 Cannot have restricted attachments. Enters play exhausted. Booming Ent gets +1 [Attack] for each damaged Ent character you control.
										 
										 “...a man that hacks once at an Ent never gets a chance of a second blow.†-Merry, The Two Towers
										 Set: The Antlered Crown Number: 141 
										 Quantity: 3
										 Illustrator: Cristi Balanescu
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										Captain of Gondor
										 Type: Attachment 
										
										Sphere: Tactics
										
										
										
										
										
										 Cost: 1
										
										
										
										
										
										
										 Title.
										
										 Attach to a Warrior hero. Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 [Attack] and +1 [Defense] until the end of the round.
										 
										 “Boromir it was that drove the enemy at last back from this western shore...†-Beregond, The Return of the King
										 Set: The Antlered Crown Number: 140 
										 Quantity: 3
										 Illustrator: Ilich Henriquez
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										Chief Turch
										 Type: Objective Ally 
										
										 Encounter Set: The Antlered Crown
										
										
										
										
										
										
										
										
										
										
										 Dunland. Boar Clan.
										
										 The first player gains control of Chief Turch. Immune to player card effects. Chief Turch does not exhaust to defend. If Chief Turch leaves play, the players lose the game.
										 
										 
										 Set: The Antlered Crown Number: 150 
										 Quantity: 1
										 Illustrator: Ãlvaro Calvo Escudero
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										Don’t Be Hasty!
										 Type: Event 
										
										Sphere: Lore
										
										
										
										
										
										 Cost: 0
										
										
										
										
										
										
										 Response: When an encounter card is revealed but before resolving any of that card’s keywords or “when revealed” effects, choose a character committed to the quest. Ready that character and remove it from the quest.
										 
										 “Do not be hasty, that is my motto.†-Treebeard, The Two Towers
										 Set: The Antlered Crown Number: 144 
										 Quantity: 3
										 Illustrator: Mike Nash
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										Driven Back
										 Type: Treachery 
										
										 Encounter Set: The Antlered Crown
										
										
										
										
										
										
										
										
										
										
										 When Revealed: Remove all progress from each location in play. Increase the total [Threat] in the staging area by 1 for each progress removed this way. If no progress was removed by this effect, Driven Back gains surge.
										 
										 “We were overmastered.†-Ceorl, The Two Towers
										 Set: The Antlered Crown Number: 161 
										 Quantity: 2
										 Illustrator: Igor Kieryluk
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										Dunland Battlefield
										 Type: Location 
										
										 Encounter Set: The Antlered Crown
										
										
										
										
										
										
										
										
										
										 Threat: 3 Quest Points: 5
										
										
										 Dunland.
										
										 Time 3. Forced: After the last time counter is removed from this location, each player assigns X damage among characters he controls where X is the number of cards in his hand.
										 Shadow: Deal 1 damage to the defending character.
										 
										 Set: The Antlered Crown Number: 157 
										 Quantity: 3
										 Illustrator: Victor Garcia
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										Erkenbrand
										 Type: Hero 
										
										Sphere: Leadership
										
										
										
										
										 Starting Threat: 10
										
										
										
										 Willpower: 1 Attack: 2 Defense: 3 Hit Points: 4
										
										
										
										
										
										 Rohan. Warrior.
										
										 Sentinel. While Erkenbrand is defending, he gains: “Response: Deal 1 damage to Erkenbrand to cancel a shadow effect just triggered.”
										 
										 Down the hills leaped Erkenbrand, lord of Westfold. -The Two Towers
										 Set: The Antlered Crown Number: 137 
										 Quantity: 1
										 Illustrator: Sebastian Giacobino
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										12 Comments
										
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										Fierce Folk
										 Type: Treachery 
										
										 Encounter Set: The Antlered Crown
										
										
										
										
										
										
										
										
										
										
										 Doomed 3. When Revealed: Each player draws 3 cards. Until the end of the round, players cannot play events.
										 Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, remove 1 time counter from the active location.
										 
										 Set: The Antlered Crown Number: 160 
										 Quantity: 2
										 Illustrator: Ãlvaro Calvo Escudero
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										Raising the Cry
										 Type: Treachery 
										
										 Encounter Set: The Antlered Crown
										
										
										
										
										
										
										
										
										
										
										 When Revealed: Remove 1 time counter from each location in play. Place X time counters on each location in play with no time counters on it. X is the “Time X” value on that location. If there are no locations in the staging area, Raising the Cry gains surge.
										 
										 ...a cry went up into the shuddering air... -The Return of the King
										 Set: The Antlered Crown Number: 159 
										 Quantity: 3
										 Illustrator: Nicholas Gregory
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										Raven Chief
										 Type: Enemy 
										
										 Encounter Set: The Antlered Crown
										
										
										
										 Threat Threshold: 15
										
										
										
										
										
										 Threat: 4 Attack: 5 Defense: 5 Hit Points: 9
										
										
										
										
										 Dunland. Raven Clan.
										
										 Cannot have attachments. While Raven Chief’s Camp is in play, Raven Chief cannot be damaged. Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.
										 
										 
										 Set: The Antlered Crown Number: 151 
										 Quantity: 1
										 Illustrator: Scott Murphy
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										Raven Chief’s Camp
										 Type: Location 
										
										 Encounter Set: The Antlered Crown
										
										
										
										
										
										
										
										
										
										 Threat: 4 Quest Points: 9
										
										
										 Dunland.
										
										 Immune to player card effects. Time 3. Forced: After the last time counter is removed from this location, exhaust each damaged character. Place 3 time counters on this location.
										 
										 
										 Set: The Antlered Crown Number: 152 
										 Quantity: 1
										 Illustrator: Victor Garcia
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										Raven Country
										 Type: Location 
										
										 Encounter Set: The Antlered Crown
										
										
										
										
										
										
										
										
										
										 Threat: 3 Quest Points: 6
										
										
										 Dunland.
										
										 Time 4. Forced: After the last time counter is removed from this location, each player raises his threat by the number of cards in his hand.
										 Shadow: Defending player assigns X damage among characters he controls. X is the Time X value on the active location.
										 
										 Set: The Antlered Crown Number: 158 
										 Quantity: 2
										 Illustrator: Victor Garcia
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										Raven Skirmisher
										 Type: Enemy 
										
										 Encounter Set: The Antlered Crown
										
										
										
										 Threat Threshold: 26
										
										
										
										
										
										 Threat: 2 Attack: 3 Defense: 2 Hit Points: 2
										
										
										
										
										 Dunland. Raven Clan.
										
										 When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.
										 Shadow: Attacking enemy gets +1 [Attack], where X is the Time X value on the active location.
										 
										 Set: The Antlered Crown Number: 154 
										 Quantity: 3
										 Illustrator: Victor Maury
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										Raven Village
										 Type: Location 
										
										 Encounter Set: The Antlered Crown
										
										
										
										
										
										
										
										
										
										 Threat: 2 Quest Points: 3
										
										
										 Dunland.
										
										 Time 2. Forced: After the last time counter is removed from this location, reveal the top card of the Raven deck and add it to the staging area.
										 Shadow: Deal attacking enemy 2 additional shadow cards from the Raven deck.
										 
										 Set: The Antlered Crown Number: 156 
										 Quantity: 3
										 Illustrator: Lino Drieghe
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										Raven War-camp
										 Type: Location 
										
										 Encounter Set: The Antlered Crown
										
										
										
										
										
										
										
										
										
										 Threat: 2 Quest Points: 4
										
										
										 Dunland.
										
										 Time 3. Forced: After the last time counter is removed from this location, starting with the first player, each player draws the top card of the Raven deck and puts it into play engaged with him.
										 
										 All the camp was soon astir. -The Two Towers
										 Set: The Antlered Crown Number: 155 
										 Quantity: 4
										 Illustrator: Ben Zweifel
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										Raven Warrior
										 Type: Enemy 
										
										 Encounter Set: The Antlered Crown
										
										
										
										 Threat Threshold: 36
										
										
										
										
										
										 Threat: 3 Attack: 4 Defense: 2 Hit Points: 5
										
										
										
										
										 Dunland. Raven Clan.
										
										 Forced: After Raven Warrior engages a player, remove X time counters from locations in play. X is the number of cards in the engaged player’s hand.
										 Shadow: Defending player discards an attachment he controls.
										 
										 Set: The Antlered Crown Number: 153 
										 Quantity: 4
										 Illustrator: Nicholas Gregory
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										Ride Them Down
										 Type: Event 
										
										Sphere: Spirit
										
										
										
										
										
										 Cost: 2
										
										
										
										
										
										
										 Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)
										 
										 Like thunder they broke upon the enemy... -The Return of the King
										 Set: The Antlered Crown Number: 142 
										 Quantity: 3
										 Illustrator: Emile Denis
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										Shadows Give Way
										 Type: Event 
										
										Sphere: Spirit
										
										
										
										
										
										 Cost: 3
										
										
										
										
										
										
										 You must use resources from 3 different heroes’ pools to pay for this card. Action: Discard each shadow card from each enemy in play.
										 
										 At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. -The Return of the King
										 Set: The Antlered Crown Number: 143 
										 Quantity: 3
										 Illustrator: Jordy Lakiere
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										The Day’s Rising
										 Type: Attachment 
										
										Sphere: Leadership
										
										
										
										
										
										 Cost: 1
										
										
										
										
										
										
										 Song.
										
										 Attach to a hero with sentinel. Response: After attached hero defends against an attack and takes no damage while defending that attack, exhaust To Day’s Rising to add 1 resource to attached hero’s resource pool.
										 
										 Out of doubt, out of dark to the day's rising
I came singing into the sun, sword unsheathing.
-Éomer, The Return of the King
										 Set: The Antlered Crown Number: 139 
										 Quantity: 3
										 Illustrator: Jordy Lakiere
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										The Last Stage
										 Type: Quest 
										
										 Encounter Set: The Antlered Crown
										
										
										 Encounter Info: 
										
										
										
										
										
										
										
										 Quest Points: 0
										
										
										
										 When Revealed: Add Raven Chief and Raven Chief’s Camp to the staging area. Take the top X cards from the Raven deck and add them to the staging area. X is the number of players minus 1.
  Time 2. Forced: After the last time counter is removed from this stage, each engaged enemy makes an attack. Place 2 time counters on this stage. At the end of the round, if Raven Chief is in the victory display, the players win the game.
										 
										 The warriors of the Raven Clan won’t stop fighting as long as their leader spurs them on. You must find the Raven Chief and defeat him in order to break the spirit of his men and bring an end to this conflict...
										 Set: The Antlered Crown Number: 149 
										 Quantity: 1
										 Illustrator: Darek Zabrocki
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										The Raven Clan
										 Type: Quest 
										
										 Encounter Set: The Antlered Crown
										
										
										 Encounter Info: 
										
										
										
										
										
										
										
										 Quest Points: 15
										
										
										
										 When Revealed: Shuffle the Raven deck discard pile into the Raven deck. Then, starting with the first player, each player takes the top card of the Raven deck and adds it to the staging area.
  Time 3. Forced: After the last time counter is removed from this stage, reveal the top card of the Raven deck and add it to the staging area. Place 3 time counters on this stage. Each location in the staging area gets +2 quest points.
										 
										 Chief Turch’s goal is to defeat the Raven Clan before they can marshal their full strength, but Dunland is a vast country and there is much ground to cover. The longer it takes you to subdue the enemy, the more time they have to gather...
										 Set: The Antlered Crown Number: 148 
										 Quantity: 1
										 Illustrator: Darek Zabrocki
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										Treebeard
										 Type: Ally 
										
										Sphere: Neutral
										
										
										
										
										
										 Cost: 4
										
										
										 Willpower: 2 Attack: 4 Defense: 3 Hit Points: 5
										
										
										
										
										
										 Ent.
										
										 Cannot have restricted attachments. Treebeard enters play exhausted and collects 1 resource each resource phase. These can be used to pay for Ent cards played from your hand. Action: Spend 2 resources from Treebeard’s pool to ready an Ent character.
										 
										 
										 Set: The Antlered Crown Number: 146 
										 Quantity: 3
										 Illustrator: Mike Nash
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										10 Comments
										
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										Warden of Helm’s Deep
										 Type: Ally 
										
										Sphere: Leadership
										
										
										
										
										
										 Cost: 3
										
										
										 Willpower: 0 Attack: 1 Defense: 3 Hit Points: 2
										
										
										
										
										
										 Rohan. Warrior.
										
										 Sentinel.
										 
										 They now learned to their joy that Erkenbrand had left many men to hold Helm’s Gate, and more had since escaped thither. -The Two Towers
										 Set: The Antlered Crown Number: 138 
										 Quantity: 3
										 Illustrator: Jarreau Wimberly
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										Waters of Nimrodel
										 Type: Event 
										
										Sphere: Lore
										
										
										
										
										
										 Cost: 3
										
										
										
										
										
										
										 Doomed 3. Action: Heal all damage on each character in play.
										 
										 For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the stain of travel and all weariness was washed from his limbs. -The Fellowship of the Ring
										 Set: The Antlered Crown Number: 145 
										 Quantity: 3
										 Illustrator: Jose Vega
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