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The Antlered Crown


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Battle for Dunland Battle for Dunland
Type: Quest
Encounter Set: The Antlered Crown
Encounter Info:
Quest Points: 10
Setup: The first player takes control of Chief Turch. Set Raven Chief and Raven Chief’s Camp aside, out of play. Reveal 1 copy of Dunland Battlefield and make it the active location. Reveal 1 copy of Raven War-camp and add it to the staging area. Create the Raven deck (see insert) and set it next to the quest deck. Each player chooses 1 different enemy from the Raven deck and adds it to the staging area. Shuffle the encounter deck and the Raven deck.

Time 3. Forced: After the last time counter is removed from this stage, remove 1 time counter from each location in play. Place 3 time counters on this stage.



Set: The Antlered Crown Number: 147
Quantity: 1
Illustrator: Darek Zabrocki
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Booming Ent Booming Ent
Type: Ally Sphere: Tactics
Cost: 2
Willpower: 0 Attack: 2 Defense: 2 Hit Points: 3
Ent.
Cannot have restricted attachments. Enters play exhausted.
Booming Ent gets +1 [Attack] for each damaged
Ent character you control.

“...a man that hacks once at an Ent never gets a chance of a second blow.” -Merry, The Two Towers
Set: The Antlered Crown Number: 141
Quantity: 3
Illustrator: Cristi Balanescu
----- No Comments have been made.
Captain of Gondor Captain of Gondor
Type: Attachment Sphere: Tactics
Cost: 1
Title.
Attach to a Warrior hero.
Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 [Attack] and +1 [Defense] until the end of the round.

“Boromir it was that drove the enemy at last back from this western shore...” -Beregond, The Return of the King
Set: The Antlered Crown Number: 140
Quantity: 3
Illustrator: Ilich Henriquez
***-- No Comments have been made.
Chief Turch Chief Turch
Type: Objective Ally
Encounter Set: The Antlered Crown
Dunland. Boar Clan.
The first player gains control of Chief Turch.
Immune to player card effects. Chief Turch does not exhaust to defend.
If Chief Turch leaves play, the players lose the game.


Set: The Antlered Crown Number: 150
Quantity: 1
Illustrator: Álvaro Calvo Escudero
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Don’t Be Hasty! Don’t Be Hasty!
Type: Event Sphere: Lore
Cost: 0
Response: When an encounter card is revealed but before resolving any of that card’s keywords or “when revealed” effects, choose a character committed to the quest. Ready that character and remove it from the quest.

“Do not be hasty, that is my motto.” -Treebeard, The Two Towers
Set: The Antlered Crown Number: 144
Quantity: 3
Illustrator: Mike Nash
----- No Comments have been made.
Driven Back Driven Back
Type: Treachery
Encounter Set: The Antlered Crown
When Revealed: Remove all progress from each location in play. Increase the total [Threat] in the staging area by 1 for each progress removed this way. If no progress was removed by this effect, Driven Back gains surge.

“We were overmastered.” -Ceorl, The Two Towers
Set: The Antlered Crown Number: 161
Quantity: 2
Illustrator: Igor Kieryluk
----- No Comments have been made.
Dunland Battlefield Dunland Battlefield
Type: Location
Encounter Set: The Antlered Crown
Threat: 3 Quest Points: 5
Dunland.
Time 3. Forced: After the last time counter is removed from this location, each player assigns X damage among characters he controls where X is the number of cards in his hand.
Shadow: Deal 1 damage to the defending character.

Set: The Antlered Crown Number: 157
Quantity: 3
Illustrator: Victor Garcia
----- No Comments have been made.
Erkenbrand Erkenbrand
Type: Hero Sphere: Leadership
Starting Threat: 10
Willpower: 1 Attack: 2 Defense: 3 Hit Points: 4
Rohan. Warrior.
Sentinel.
While Erkenbrand is defending, he gains: “
Response: Deal 1 damage to Erkenbrand to cancel a shadow effect just triggered.”

Down the hills leaped Erkenbrand, lord of Westfold. -The Two Towers
Set: The Antlered Crown Number: 137
Quantity: 1
Illustrator: Sebastian Giacobino
****- 12 Comments
Fierce Folk Fierce Folk
Type: Treachery
Encounter Set: The Antlered Crown
Doomed 3.
When Revealed: Each player draws 3 cards. Until the end of the round, players cannot play events.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, remove 1 time counter from the active location.

Set: The Antlered Crown Number: 160
Quantity: 2
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Raising the Cry Raising the Cry
Type: Treachery
Encounter Set: The Antlered Crown
When Revealed: Remove 1 time counter from each location in play. Place X time counters on each location in play with no time counters on it. X is the “Time X” value on that location. If there are no locations in the staging area, Raising the Cry gains surge.

...a cry went up into the shuddering air... -The Return of the King
Set: The Antlered Crown Number: 159
Quantity: 3
Illustrator: Nicholas Gregory
----- No Comments have been made.
Raven Chief Raven Chief
Type: Enemy
Encounter Set: The Antlered Crown
Threat Threshold: 15
Threat: 4 Attack: 5 Defense: 5 Hit Points: 9
Dunland. Raven Clan.
Cannot have attachments. While Raven Chief’s Camp is in play, Raven Chief cannot be damaged.
Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.


Set: The Antlered Crown Number: 151
Quantity: 1
Illustrator: Scott Murphy
----- No Comments have been made.
Raven Chief’s Camp Raven Chief’s Camp
Type: Location
Encounter Set: The Antlered Crown
Threat: 4 Quest Points: 9
Dunland.
Immune to player card effects.
Time 3.
Forced: After the last time counter is removed from this location, exhaust each damaged character. Place 3 time counters on this location.


Set: The Antlered Crown Number: 152
Quantity: 1
Illustrator: Victor Garcia
----- No Comments have been made.
Raven Country Raven Country
Type: Location
Encounter Set: The Antlered Crown
Threat: 3 Quest Points: 6
Dunland.
Time 4. Forced: After the last time counter is removed from this location, each player raises his threat by the number of cards in his hand.
Shadow: Defending player assigns X damage among characters he controls. X is the Time X value on the active location.

Set: The Antlered Crown Number: 158
Quantity: 2
Illustrator: Victor Garcia
----- No Comments have been made.
Raven Skirmisher Raven Skirmisher
Type: Enemy
Encounter Set: The Antlered Crown
Threat Threshold: 26
Threat: 2 Attack: 3 Defense: 2 Hit Points: 2
Dunland. Raven Clan.
When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.
Shadow: Attacking enemy gets +1 [Attack], where X is the Time X value on the active location.

Set: The Antlered Crown Number: 154
Quantity: 3
Illustrator: Victor Maury
----- No Comments have been made.
Raven Village Raven Village
Type: Location
Encounter Set: The Antlered Crown
Threat: 2 Quest Points: 3
Dunland.
Time 2. Forced: After the last time counter is removed from this location, reveal the top card of the Raven deck and add it to the staging area.
Shadow: Deal attacking enemy 2 additional shadow cards from the Raven deck.

Set: The Antlered Crown Number: 156
Quantity: 3
Illustrator: Lino Drieghe
----- No Comments have been made.
Raven War-camp Raven War-camp
Type: Location
Encounter Set: The Antlered Crown
Threat: 2 Quest Points: 4
Dunland.
Time 3. Forced: After the last time counter is removed from this location, starting with the first player, each player draws the top card of the Raven deck and puts it into play engaged with him.

All the camp was soon astir. -The Two Towers
Set: The Antlered Crown Number: 155
Quantity: 4
Illustrator: Ben Zweifel
----- No Comments have been made.
Raven Warrior Raven Warrior
Type: Enemy
Encounter Set: The Antlered Crown
Threat Threshold: 36
Threat: 3 Attack: 4 Defense: 2 Hit Points: 5
Dunland. Raven Clan.
Forced: After Raven Warrior engages a player, remove X time counters from locations in play. X is the number of cards in the engaged player’s hand.
Shadow: Defending player discards an attachment he controls.

Set: The Antlered Crown Number: 153
Quantity: 4
Illustrator: Nicholas Gregory
----- No Comments have been made.
Ride Them Down Ride Them Down
Type: Event Sphere: Spirit
Cost: 2
Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)

Like thunder they broke upon the enemy... -The Return of the King
Set: The Antlered Crown Number: 142
Quantity: 3
Illustrator: Emile Denis
****- 3 Comments
Shadows Give Way Shadows Give Way
Type: Event Sphere: Spirit
Cost: 3
You must use resources from 3 different heroes’ pools to pay for this card.
Action: Discard each shadow card from each enemy in play.

At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. -The Return of the King
Set: The Antlered Crown Number: 143
Quantity: 3
Illustrator: Jordy Lakiere
----- No Comments have been made.
The Day’s Rising The Day’s Rising
Type: Attachment Sphere: Leadership
Cost: 1
Song.
Attach to a hero with sentinel.
Response: After attached hero defends against an attack and takes no damage while defending that attack, exhaust To Day’s Rising to add 1 resource to attached hero’s resource pool.

Out of doubt, out of dark to the day's rising I came singing into the sun, sword unsheathing. -Éomer, The Return of the King
Set: The Antlered Crown Number: 139
Quantity: 3
Illustrator: Jordy Lakiere
----- No Comments have been made.
The Last Stage The Last Stage
Type: Quest
Encounter Set: The Antlered Crown
Encounter Info:
Quest Points: 0
When Revealed: Add Raven Chief and Raven Chief’s Camp to the staging area. Take the top X cards from the Raven deck and add them to the staging area. X is the number of players minus 1.

Time 2. Forced: After the last time counter is removed from this stage, each engaged enemy makes an attack. Place 2 time counters on this stage.
At the end of the round, if Raven Chief is in the victory display, the players win the game.

The warriors of the Raven Clan won’t stop fighting as long as their leader spurs them on. You must find the Raven Chief and defeat him in order to break the spirit of his men and bring an end to this conflict...
Set: The Antlered Crown Number: 149
Quantity: 1
Illustrator: Darek Zabrocki
----- No Comments have been made.
The Raven Clan The Raven Clan
Type: Quest
Encounter Set: The Antlered Crown
Encounter Info:
Quest Points: 15
When Revealed: Shuffle the Raven deck discard pile into the Raven deck. Then, starting with the first player, each player takes the top card of the Raven deck and adds it to the staging area.

Time 3. Forced: After the last time counter is removed from this stage, reveal the top card of the Raven deck and add it to the staging area. Place 3 time counters on this stage.
Each location in the staging area gets +2 quest points.


Chief Turch’s goal is to defeat the Raven Clan before they can marshal their full strength, but Dunland is a vast country and there is much ground to cover. The longer it takes you to subdue the enemy, the more time they have to gather...
Set: The Antlered Crown Number: 148
Quantity: 1
Illustrator: Darek Zabrocki
----- No Comments have been made.
Treebeard Treebeard
Type: Ally Sphere: Neutral
Cost: 4
Willpower: 2 Attack: 4 Defense: 3 Hit Points: 5
Ent.
Cannot have restricted attachments. Treebeard enters play exhausted and collects 1 resource each resource phase. These can be used to pay for Ent cards played from your hand.
Action: Spend 2 resources from Treebeard’s pool to ready an Ent character.


Set: The Antlered Crown Number: 146
Quantity: 3
Illustrator: Mike Nash
----- 10 Comments
Warden of Helm’s Deep Warden of Helm’s Deep
Type: Ally Sphere: Leadership
Cost: 3
Willpower: 0 Attack: 1 Defense: 3 Hit Points: 2
Rohan. Warrior.
Sentinel.

They now learned to their joy that Erkenbrand had left many men to hold Helm’s Gate, and more had since escaped thither. -The Two Towers
Set: The Antlered Crown Number: 138
Quantity: 3
Illustrator: Jarreau Wimberly
----- No Comments have been made.
Waters of Nimrodel Waters of Nimrodel
Type: Event Sphere: Lore
Cost: 3
Doomed 3.
Action: Heal all damage on each character in play.

For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the stain of travel and all weariness was washed from his limbs. -The Fellowship of the Ring
Set: The Antlered Crown Number: 145
Quantity: 3
Illustrator: Jose Vega
***** No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.