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Ancient Marsh-dweller
Type: Enemy
Encounter Set: The Nîn-in-Eilph
Threat Threshold: 45
Threat: 3 Attack: 6 Defense: 4 Hit Points: 9
Creature.
Cannot have attachments.
Ancient Marsh-dweller gets +1 $ and +1 Û for each resource token on it.
Forced: After any number of time counters are removed from the current quest, place a resource token here.
Set: The Nin-in-Eilph Number: 103
Quantity: 1
Illustrator: Tom Garden
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No Comments have been made.
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Bow of the Galadhrim
Type: Attachment
Sphere: Tactics
Cost: 1
Item. Weapon.
Attach to a Silvan character with the ranged keyword. Restricted.
Attached character gets +1 Û. (+2 Û instead if attacking an enemy not engaged with you.)
...longer and stouter than the bows of Mirkwood, and strung with a string of elf-hair. -The Fellowship of the Ring
Set: The Nin-in-Eilph Number: 88
Quantity: 3
Illustrator: Sara Biddle
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1 Comments
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Celduin Traveler
Type: Ally
Sphere: Spirit
Cost: 3
Willpower: 2 Attack: 0 Defense: 1 Hit Points: 2
Dale. Scout.
Secrecy 2.
Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.
In two days going they rowed right up the Long Lake and passed out into the River Running... -The Hobbit
Set: The Nin-in-Eilph Number: 89
Quantity: 3
Illustrator: Melanie Maier
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3 Comments
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Defender of the West
Type: Attachment
Sphere: Neutral
Cost: 1
Title.
Attach to a non-objective unique ally in play.
The first player gains control of attached ally.
Damage from undefended attacks against you may be assigned to attached ally.
“...if by life or death I can save you, I will.†-Aragorn, The Fellowship of the Ring
Set: The Nin-in-Eilph Number: 93
Quantity: 3
Illustrator: Romana Kendelic
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2 Comments
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Fen of Reeds
Type: Location
Encounter Set: The Nîn-in-Eilph
Threat: 2 Quest Points: 3
Marsh.
While Fen of Reeds is in the staging area, it gains: “Forced: After the players advance to a quest stage, each player must exhaust a character he controls.â€
Shadow: Attacking enemy gets +1 Û for each time counter on the quest.
Set: The Nin-in-Eilph Number: 106
Quantity: 3
Illustrator: Anthony Feliciano
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No Comments have been made.
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Finger of Glanduin
Type: Location
Encounter Set: The Nîn-in-Eilph
Threat: 3 Quest Points: 3
River. Marsh.
While Finger of Glanduin is in the staging area, it gains: “Forced: At the end of each round, remove 1 progress from each location in play.â€
Shadow: If this attack destroys a character, remove all progress from the current quest.
Set: The Nin-in-Eilph Number: 107
Quantity: 3
Illustrator: Anthony Feliciano
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No Comments have been made.
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Fleeing from Tharbad
Type: Quest
Encounter Set: The Nîn-in-Eilph
Encounter Info:
Quest Points: 0
Setup: The first player takes control of Nalir. Set the Ancient Marsh-dweller aside, out of play. Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.
When Revealed: Advance to a random stage 2A.
You’ve entered the vast marshlands of the Nîn-in-Eilph with Nalir in order to escape Bellach and his Orcs. Now, you must cross the swamp in order to reach Hollin on the other side.
Set: The Nin-in-Eilph Number: 94
Quantity: 1
Illustrator: Igor Kieryluk
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No Comments have been made.
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Follow Me!
Type: Event
Sphere: Leadership
Cost: 1
Action: Take control of the first player token and draw 1 card.
“Come! I will lead you now!†-Aragorn, The Fellowship of the Ring
Set: The Nin-in-Eilph Number: 85
Quantity: 3
Illustrator: Ilich Henriquez
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No Comments have been made.
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Galadhon Archer
Type: Ally
Sphere: Tactics
Cost: 2
Willpower: 0 Attack: 2 Defense: 0 Hit Points: 1
Silvan. Warrior.
Ranged.
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.
“...they say that you breathe so loud that they could shoot you in the dark.†-Legolas, The Fellowship of the Ring
Set: The Nin-in-Eilph Number: 87
Quantity: 3
Illustrator: Sara K. Diesel
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6 Comments
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Giant Swamp Adder
Type: Enemy
Encounter Set: The Nîn-in-Eilph
Threat Threshold: 35
Threat: 3 Attack: 3 Defense: 3 Hit Points: 6
Creature.
Cannot have attachments.
Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.
There were also abominable creatures haunting the reeds and tussocks... -The Fellowship of the Ring
Set: The Nin-in-Eilph Number: 104
Quantity: 4
Illustrator: Dmitry Prosvirnin
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No Comments have been made.
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Hidden Eyot
Type: Location
Encounter Set: The Nîn-in-Eilph
Threat: 3 Quest Points: 4
Marsh.
Response: After Hidden Eyot leaves play as an explored location, place 2 time counters on the current quest.
Travel: Each player must exhaust a character he controls to travel here.
Set: The Nin-in-Eilph Number: 108
Quantity: 2
Illustrator: Titus Lunter
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No Comments have been made.
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Island Amid Perils
Type: Event
Sphere: Spirit
Cost: 0
Action: Return a Silvan ally you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.
“...we dare not by our own trust endanger our land. We live now upon an island amid perils...†-Haldir, The Fellowship of the Ring
Set: The Nin-in-Eilph Number: 90
Quantity: 3
Illustrator: Magali Villeneuve
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No Comments have been made.
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Lost in the Swanfleet - A Treacherous Swamp
Type: Quest
Encounter Set: The Nîn-in-Eilph
Encounter Info:
Quest Points: 16
When Revealed: Raise each player’s threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.
Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 3a at random. Return this stage to the quest deck.
Each player cannot ready more than 5 characters during the refresh phase.
Lost as you are, your presence in the marsh has not gone unnoticed. An ancient and foul swamp creature stalks your company...
Set: The Nin-in-Eilph Number: 99
Quantity: 1
Illustrator: Silver Saaremäel
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No Comments have been made.
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Lost in the Swanfleet - Creatures of a Forgotten Age
Type: Quest
Encounter Set: The Nîn-in-Eilph
Encounter Info:
Quest Points: 16
When Revealed: Raise each player’s threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.
Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 3a at random. Return this stage to the quest deck.
Each enemy in the staging area gets -20 engagement cost.
Lost as you are, your presence in the marsh has not gone unnoticed. An ancient and foul swamp creature stalks your company...
Set: The Nin-in-Eilph Number: 100
Quantity: 1
Illustrator: Silver Saaremäel
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No Comments have been made.
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Lost in the Swanfleet - Impassible Marshlands
Type: Quest
Encounter Set: The Nîn-in-Eilph
Encounter Info:
Quest Points: 16
When Revealed: Raise each player’s threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.
Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 3a at random. Return this stage to the quest deck.
Each location in play gets +1 $.
Lost as you are, your presence in the marsh has not gone unnoticed. An ancient and foul swamp creature stalks your company...
Set: The Nin-in-Eilph Number: 98
Quantity: 1
Illustrator: Silver Saaremäel
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No Comments have been made.
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Mablung
Type: Hero
Sphere: Tactics
Starting Threat: 10
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 4
Gondor. Ranger.
Response: After you engage an enemy, add 1 resource to Mablung’s resource pool. (Limit once per phase.)
“But the Captains of the West were well warned by their scouts, skilled men from Henneth Annûn led by Mablung... -The Return of the King
Set: The Nin-in-Eilph Number: 84
Quantity: 1
Illustrator: Sebastian Giacobino
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6 Comments
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Mirkwood Pioneer
Type: Ally
Sphere: Lore
Cost: 2
Willpower: 1 Attack: 0 Defense: 0 Hit Points: 2
Woodman.
You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do, it gains: “Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its $.â€
Set: The Nin-in-Eilph Number: 91
Quantity: 3
Illustrator: Melanie Maier
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No Comments have been made.
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Nalir
Type: Objective Ally
Encounter Set: The Nîn-in-Eilph
Dwarf.
The first player gains control of Nalir.
Forced: At the beginning of the refresh phase, raise your threat by 1 for each player in the game.
If Nalir leaves play, the players lose the game.
Set: The Nin-in-Eilph Number: 102
Quantity: 1
Illustrator: Mariusz Gandzel
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No Comments have been made.
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Neekerbreekers
Type: Enemy
Encounter Set: The Nîn-in-Eilph
Threat Threshold: 20
Threat: 2 Attack: 1 Defense: 1 Hit Points: 6
Creature. Insect.
Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.
Shadow: Deal 1 damage to the defending character.
Set: The Nin-in-Eilph Number: 105
Quantity: 3
Illustrator: Dmitry Prosvirnin
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No Comments have been made.
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Out of the Swamp
Type: Quest
Encounter Set: The Nîn-in-Eilph
Encounter Info:
Quest Points: 0
When Revealed: Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it. Then, Ancient Marsh-dweller makes an attack against each player in player order.
Time 2. Forced: After the last time counter is removed from this stage, Ancient Marsh-dweller makes an attack against each player in order. Place 2 time counters on this stage.
When Ancient Marsh-dweller is defeated, the players win the game.
Beyond all hope, you have reached the edge of the swamp! You can see the gentle rise of hills in the distance, but the huge marsh-dweller that has pursued your company now lies between you and dry land.
Set: The Nin-in-Eilph Number: 101
Quantity: 1
Illustrator: Rafał Hrynkiewicz
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No Comments have been made.
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Remnants of Elder Days
Type: Treachery
Encounter Set: The Nîn-in-Eilph
When Revealed: Each player must search the encounter deck and discard pile for a Creature enemy and put it into play engaged with him. Shuffle the encounter deck. This effect cannot be canceled.
“An evil of the Ancient World it seemed, such as I have never seen before...†-Aragorn, The Fellowship of the Ring
Set: The Nin-in-Eilph Number: 111
Quantity: 1
Illustrator: Mark Bulahao
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No Comments have been made.
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Shifting Marshland
Type: Treachery
Encounter Set: The Nîn-in-Eilph
Surge.
When Revealed: Remove 1 time counter from the current quest.
Shadow: Attacking enemy makes an additional attack after this one.
Set: The Nin-in-Eilph Number: 110
Quantity: 3
Illustrator: Rick Price
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No Comments have been made.
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Sinking Bog
Type: Location
Encounter Set: The Nîn-in-Eilph
Threat: 1 Quest Points: 5
Marsh.
While Sinking Bog is in the staging area, each character gets -1 Ò, -1 Û, and -1 Ú for each Item attached to it. This ability does not stack with other copies of Sinking Bog.
Shadow: Defending character gets -1 Ú for this attack for each attachment attached to it.
Set: The Nin-in-Eilph Number: 109
Quantity: 3
Illustrator: Ben Zweifel
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No Comments have been made.
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Through the Marsh - A Forgotten Land
Type: Quest
Encounter Set: The Nîn-in-Eilph
Encounter Info:
Quest Points: 13
When Revealed: Raise each player’s threat by 1.
Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2a at random. Return this stage to the quest deck.
Each player cannot play more than 1 card each round.
Forced: When the players defeat this stage, advance to a random stage 3A.
As you trudge through endless swamp, you begin to wonder if you will ever reach the other side...
Set: The Nin-in-Eilph Number: 97
Quantity: 1
Illustrator: Mariusz Gandzel
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No Comments have been made.
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Through the Marsh - A Weary Passage
Type: Quest
Encounter Set: The Nîn-in-Eilph
Encounter Info:
Quest Points: 13
When Revealed: Raise each player’s threat by 1.
Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2a at random. Return this stage to the quest deck.
In order to commit characters to the quest, a player must first discard a card at random from his hand.
Forced: When the players defeat this stage, advance to a random stage 3A.
As you trudge through endless swamp, you begin to wonder if you will ever reach the other side...
Set: The Nin-in-Eilph Number: 96
Quantity: 1
Illustrator: Mariusz Gandzel
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No Comments have been made.
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Through the Marsh - No End in Sight
Type: Quest
Encounter Set: The Nîn-in-Eilph
Encounter Info:
Quest Points: 13
When Revealed: Raise each player’s threat by 1.
Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2a at random. Return this stage to the quest deck.
Player card effects cannot be used to gain resources or draw cards.
Forced: When the players defeat this stage, advance to a random stage 3A.
As you trudge through endless swamp, you begin to wonder if you will ever reach the other side...
Set: The Nin-in-Eilph Number: 95
Quantity: 1
Illustrator: Mariusz Gandzel
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No Comments have been made.
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Tighten Our Belts
Type: Event
Sphere: Leadership
Cost: 0
Refresh Action: Choose a player. Each hero that player controls that did not spend any resources this round gains 1 resource. Only 1 copy of Tighten Our Belts can be played by the players each round.
There was nothing now to be done but to tighten the belts round their empty stomachs, and hoist their empty sacks and packs... -The Hobbit
Set: The Nin-in-Eilph Number: 86
Quantity: 3
Illustrator: Matt Stawicki
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1 Comments
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Wingfoot
Type: Attachment
Sphere: Lore
Cost: 1
Title.
Attach to a Ranger hero.
Response: After attached hero commits to a quest, name enemy, location, or treachery. If a card of the named type is revealed during this quest phase, ready attached hero.
“Wingfoot I name you. This deed of the three friends should be sung in many a hall. Forty leagues and five you have measured ere the fourth day is ended!†-Éomer, The Two Towers
Set: The Nin-in-Eilph Number: 92
Quantity: 3
Illustrator: Gabriel Verdon
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6 Comments
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