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Type: Asset: Facility
Cost: 2
Faction: Corp NBN
Faction Cost: 3
Whenever you are about to take at least 1 bad publicity, trace3 - if successful, avoid taking the bad publicity.
Trash:
Set: Double Time Number: 112 Quantity: 3
Illustrator: Henning Ludvigsen
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No Comments have been made.
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Type: Upgrade: Clone - Psi
Cost: 2
Faction: Corp Jinteki
Faction Cost: 4
Whenever the Runner passes all of the ice protecting this server, you and the Runner secretly spend 0 [Credits], 1 [Credits], or 2 [Credits]. Reveal spent credits. If you and the Runner spent a different number of credits, end the run.
Trash:
Set: Double Time Number: 114 Quantity: 3
Illustrator: Matt Zeilinger
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16 Comments
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Type: Operation: Double
Cost: 0
Faction: Corp NBN
Faction Cost: 2
As an additional cost to play this operation, spend [Click].
Shuffle all cards in HQ into R&D. Draw 5 cards.
Set: Double Time Number: 113 Quantity: 3
Illustrator: Agri Karuniawan
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2 Comments
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Type: Hardware: Chip - Stealth
Cost: 1
Faction: Runner Anarch
Faction Cost: 3
1 [Recurring Credits] Use this credit to pay for using fracters.
Set: Double Time Number: 103 Quantity: 3
Illustrator: Gong Studios
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No Comments have been made.
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Type: Resource: Connection
Cost: 0
Faction: Runner Criminal
Faction Cost: 1
[Trash]: Prevent another installed resource from being trashed.
[Trash]: Gain 2 [Credits].
Set: Double Time Number: 106 Quantity: 3
Illustrator: Agri Karuniawan
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9 Comments
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Type: ICE: Code Gate
Cost: 2
Faction: Corp Haas-Bioroid
Faction Cost: 2
The Runner's maximum hand size is reduced by 2 until the beginning of the Corp's next turn.
Strength: 2
Set: Double Time Number: 110 Quantity: 3
Illustrator: Liiga Smilshkalne
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4 Comments
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Type: ICE: Barrier
Cost: 5
Faction: Corp The Weyland Consortium
Faction Cost: 2
Hive loses an "[Subroutine] End the run." subroutine for each agenda point in the Corp's score area.
[Subroutine] End the run.
[Subroutine] End the run.
[Subroutine] End the run.
[Subroutine] End the run.
[Subroutine] End the run.
Strength: 3
Set: Double Time Number: 117 Quantity: 3
Illustrator: Ed Mattinian
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3 Comments
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Type: Event: Double
Cost: 3
Faction: Runner Neutral
Faction Cost: 2
As an additional cost to play this event, spend [Click].
Gain 9 [Credits].
Set: Double Time Number: 109 Quantity: 3
Illustrator: Gong Studios
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6 Comments
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Type: ICE: Code Gate
Cost: 0
Faction: Corp Jinteki
Faction Cost: 1
[Subroutine] The next piece of ice the Runner encounters gains "[Subroutine] End the run." after all its other subroutines for the remainder of this run.
Strength: 3
Set: Double Time Number: 116 Quantity: 3
Illustrator: Ed Mattinian
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3 Comments
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Type: Agenda: Security
Advancement Cost: 4
Faction: Corp Neutral
The advancement requirement of NAPD Contract is increased by 1 for each bad publicity the Corp has.
As an additional cost to steal NAPD Contract, the Runner must pay 4 [Credits].
Agenda Points: 2
Set: Double Time Number: 119 Quantity: 3
Illustrator: Viktoria Gavrilenko
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3 Comments
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Type: Program
Cost: 3 Memory Units: 2
Faction: Runner Shaper
Faction Cost: 4
[Click]: Choose a rezzed piece of ice. That ice gains sentry, code gate, or barrier until the end of the next run this turn.
Strength: -
Set: Double Time Number: 108 Quantity: 3
Illustrator: Viktoria Gavrilenko
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5 Comments
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Type: Event: Double
Cost: 0
Faction: Runner Shaper
Faction Cost: 2
As an additional cost to play this event, spend [Click]. Gain 2 [Credits]. Gain an additional 1 [Credits] for each double event in your heap.
Set: Double Time Number: 107 Quantity: 3
Illustrator: Gong Studios
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No Comments have been made.
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Type: ICE: Code Gate
Cost: 1
Faction: Corp Neutral
Faction Cost: 0
[Subroutine] End the run.
Strength: 0
Set: Double Time Number: 120 Quantity: 3
Illustrator: Laura Wilson
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No Comments have been made.
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Type: Event: Double
Cost: 0
Faction: Runner Anarch
Faction Cost: 3
As an additional cost to play this event, spend [Click].
Place up to 3 advancement tokens on an unrezzed card in a remote server. Gain 2 [Credits] for each advancement token placed. You cannot access that card this turn.
Set: Double Time Number: 102 Quantity: 3
Illustrator: Matt Zeilinger
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11 Comments
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Type: Operation: Double
Cost: 1
Faction: Corp Haas-Bioroid
Faction Cost: 2
As an additional cost to play this operation, spend [Click].
Name a card other than Reclamation Order. Reveal any number of copies of the named card from Archives and add them to HQ.
Set: Double Time Number: 111 Quantity: 3
Illustrator: Emilio Rodriguez
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2 Comments
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Type: Program
Cost: 0 Memory Units: 1
Faction: Runner Criminal
Faction Cost: 3
You cannot use Savoir-faire more than once each turn.
2 [Credits]: Install a program from your grip, paying the install cost.
Strength: -
Set: Double Time Number: 105 Quantity: 3
Illustrator: RC Torres
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6 Comments
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Type: ICE: Sentry - Tracer - AP - Illicit
Cost: 7
Faction: Corp Jinteki
Faction Cost: 3
When you rez Shinobi, take 1 bad publicity. [Subroutine] Trace1 - If successful, do 1 net damage. [Subroutine] Trace2 - If successful, do 2 net damage. [Subroutine] Trace3 - If successful, do 3 net damage and end the run.
Strength: 5
Set: Double Time Number: 115 Quantity: 3
Illustrator: Chris Newman
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4 Comments
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Type: Hardware: Chip - Stealth
Cost: 1
Faction: Runner Criminal
Faction Cost: 3
1 [Recurring Credits] Use this credit to pay for using killers.
Set: Double Time Number: 104 Quantity: 3
Illustrator: Gong Studios
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6 Comments
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Type: Event: Double - Run
Cost: 4
Faction: Runner Anarch
Faction Cost: 3
As an additional cost to play this event, spend [Click].
Make a run on a remote server. If successful, instead of accessing cards, trash all cards in the server at no cost (even if they cannot normally be trashed).
Set: Double Time Number: 101 Quantity: 3
Illustrator: Adam S. Doyle
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12 Comments
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Type: Operation: Double - Gray Ops
Cost: 4
Faction: Corp The Weyland Consortium
Faction Cost: 1
As an additional cost to play this operation, spend [Click].
Remove up to 2 bad publicity.
Set: Double Time Number: 118 Quantity: 3
Illustrator: Lorraine Schleter
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3 Comments
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