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Type: Objective
Faction: Light Jedi
Coruscant.
Each of your shielded units gains +1 Force icon during the Force struggle
Despite expecting a trap, the chance to rescue a Jedi that escaped the Great Purge made infiltrating the ruins of the Jedi Temple on Coruscant a reasonable risk.
Health: 5
Resources Generated: 1
Block Number: 122 - 1 of 6
Set: Darkness and Light Number: 611
Illustrator: Wibben
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3 Comments
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Type: Enhancement
Cost: 2 Force Icons: 1
Faction: Light Neutral
Bellassa. Location.
Enhance your play area.
Action: Remove a shield from a unit you control to give that unit [Unit Damage] or [Blast Damage] until the end of the phase.
Resources Generated: 1
Block Number: 122 - 5 of 6
Set: Darkness and Light Number: 614
Illustrator: Greg Semkow
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2 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1 1
Faction: Dark Sith
Character.
Sacrifice this unit if the Balance of the Force is with the light side.
A distinctive tattoo was used to mark each member of the Believers, a constant reminder of the dark choice he had made.
Health: 3
Resources Generated: 1
Block Number: 124 - 4 of 6
Set: Darkness and Light Number: 622
Illustrator: Matthew Zeilinger
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1 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1 1
Faction: Dark Sith
Character.
Sacrifice this unit if the Balance of the Force is with the light side.
A distinctive tattoo was used to mark each member of the Believers, a constant reminder of the dark choice he had made.
Health: 3
Resources Generated: 1
Block Number: 124 - 3 of 6
Set: Darkness and Light Number: 622
Illustrator: Matthew Zeilinger
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6 Comments
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Type: Unit
Cost: 1 Force Icons: 2
Icons: 1
Faction: Light Smugglers and Spies
Droid.
Reaction: After you win an edge battle, draw 1 card.
“I...I never knew I had it in me.†–C-3PO, Return of the Jedi
Health: 1
Resources Generated: 1
Block Number: 123 - 2 of 6
Set: Darkness and Light Number: 617
Illustrator: Jason Juta
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No Comments have been made.
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Type: Event
Cost: 1 Force Icons: 3
Faction: Dark Neutral
Reaction: After a Reaction ability resolves, resolve its effect again as if you control the effect, ignoring any costs and trigger conditions. You may choose new target(s), if applicable.
For every action there is an equal and opposite overreaction.
Block Number: 126 - 6 of 6
Set: Darkness and Light Number: 632
Illustrator: Matthew Starbuck
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16 Comments
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Type: Unit
Cost: 4 Force Icons: 3
Icons:
Faction: Dark Sith
Character. Force Sensitive.
Reaction: After this unit resolves a strike, move an enhancement from one unit to another eligible unit controlled by the same player.
Initially dismissed as a rumor, the Believers were a very real cult that practised the dark side of the Force on the planet Cularin.
Health: 3
Block Number: 124 - 2 of 6
Set: Darkness and Light Number: 621
Illustrator: Piotr Arendzikowski
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1 Comments
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Type: Unit
Cost: 4 Force Icons: 0
Icons: 1 2
Faction: Dark Imperial Navy
Vehicle. Capital Ship.
Action: Focus this unit to put a Fighter unit or a Precision Flying enhancement into play from your hand or discard pile.
The escort carrier was the smallest vessel capable of holding an entire wing of 72 TIE fighters. However, it was poorly armed for its size and so it served primarily as a way to overcome the hyperdrive deficiency of the TIE series of fighters.
Health: 2
Resources Generated: 1
Block Number: 125 - 2 of 6
Set: Darkness and Light Number: 626
Illustrator: Celvany
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No Comments have been made.
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Type: Unit
Cost: 1 Force Icons: 1
Icons:
Faction: Light Neutral
Droid.
Reaction: After you remove or discard a shield from a unit, focus this unit to place that shield on a different target friendly unit.
“Approach control speaking, just a moment.â€
Health: 1
Block Number: 122 - 3 of 6
Set: Darkness and Light Number: 613
Illustrator: Emerson Tung
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13 Comments
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Type: Unit
Cost: 1 Force Icons: 1
Icons:
Faction: Light Neutral
Droid.
Reaction: After you remove or discard a shield from a unit, focus this unit to place that shield on a different target friendly unit.
“Approach control speaking, just a moment.â€
Health: 1
Block Number: 122 - 4 of 6
Set: Darkness and Light Number: 613
Illustrator: Emerson Tung
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1 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Light Neutral
Character. Ewok.
While the Balance of the Force is with the light side, this unit gains: “Reaction: After an opponent places a card into an edge stack, focus this unit to discard that card.â€
Health: 1
Block Number: 123 - 3 of 6
Set: Darkness and Light Number: 618
Illustrator: Fred Rambaud
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1 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Light Neutral
Character. Ewok.
While the Balance of the Force is with the light side, this unit gains: “Reaction: After an opponent places a card into an edge stack, focus this unit to discard that card.â€
Health: 1
Block Number: 123 - 4 of 6
Set: Darkness and Light Number: 618
Illustrator: Fred Rambaud
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1 Comments
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 1 1 1
Faction: Light Jedi
Character. Force User.
Shielding. Interrupt: When an event card is played, remove a shield from this unit to cancel its effects.
A former Padawan that left the Jedi Order before the Clone Wars, Ferus Olin spent his life helping to hide Force sensitive beings from the reach of Darth Vader.
Health: 3
Block Number: 122 - 2 of 6
Set: Darkness and Light Number: 612
Illustrator: Mark Winters
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No Comments have been made.
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Type: Event
Cost: 3 Force Icons: 2
Faction: Light Jedi
Force. Control. Alter.
Action: Place 1 shield on each of your unshielded units and objectives.
Force barrier was a difficult power to maintain but provided superior protection while it lasted.
Block Number: 122 - 6 of 6
Set: Darkness and Light Number: 615
Illustrator: Matthew Zeilinger
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No Comments have been made.
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Type: Enhancement
Cost: 1 Force Icons: 1
Faction: Dark Sith
Condition.
Enhance a Character unit. Treat enhanced unit as if its printed text box were blank (except for Traits).
Block Number: 124 - 5 of 6
Set: Darkness and Light Number: 623
Illustrator: Mark Bulahao
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6 Comments
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Type: Enhancement
Cost: 1 Force Icons: 1
Faction: Dark Sith
Condition.
Enhance a Character unit. Treat enhanced unit as if its printed text box were blank (except for Traits).
Block Number: 124 - 6 of 6
Set: Darkness and Light Number: 623
Illustrator: Mark Bulahao
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1 Comments
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Type: Objective
Faction: Light Smugglers and Spies
Endor.
Reaction: After this objective enters play, focus it to search your deck for an Ewok unit of printed cost 3 or lower and put it into play. Shuffle your deck.
Health: 5
Resources Generated: 1
Block Number: 123 - 1 of 6
Set: Darkness and Light Number: 616
Illustrator: Dallas Williams
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No Comments have been made.
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Type: Unit
Cost: 3 Force Icons: 2
Icons: 1 1
Faction: Dark Scum and Villainy
Character.
Reaction: After this unit enters play, remove 1 damage from a target [Scum and Villainy] objective.
The palace was quite secure, sometimes even in spite of its guards.
Health: 3
Block Number: 126 - 3 of 6
Set: Darkness and Light Number: 631
Illustrator: Ryan Valle
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No Comments have been made.
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Type: Unit
Cost: 3 Force Icons: 2
Icons: 1 1
Faction: Dark Scum and Villainy
Character.
Reaction: After this unit enters play, remove 1 damage from a target [Scum and Villainy] objective.
The palace was quite secure, sometimes even in spite of its guards.
Health: 3
Block Number: 126 - 4 of 6
Set: Darkness and Light Number: 631
Illustrator: Ryan Valle
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No Comments have been made.
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Type: Enhancement
Cost: 0 Force Icons: 0
Faction: Dark Imperial Navy
Skill.
Enhance a Fighter unit. Enhanced unit gains edge (2).
Block Number: 125 - 5 of 6
Set: Darkness and Light Number: 628
Illustrator: Matt Bradbury
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No Comments have been made.
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Type: Enhancement
Cost: 0 Force Icons: 0
Faction: Dark Imperial Navy
Skill.
Enhance a Fighter unit. Enhanced unit gains edge (2).
Block Number: 125 - 6 of 6
Set: Darkness and Light Number: 628
Illustrator: Matt Bradbury
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No Comments have been made.
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Type: Enhancement
Cost: 1 Force Icons: 0
Faction: Dark Neutral
Tatooine. Item.
Enhance your play area.
Limited. (You cannot play more than one limited card per turn.)
“I like Captain Solo where he is.†–Jabba the Hutt, Return of the Jedi
Resources Generated: 1
Block Number: 126 - 5 of 6
Set: Darkness and Light Number: 378
Illustrator: Matt Bradbury
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No Comments have been made.
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Type: Event
Cost: 0 Force Icons: 1
Faction: Light Smugglers and Spies
Reaction: After an opponent plays a unit, that opponent must either spend 2 additional resources, or place 1 focus token on that unit.
Block Number: 123 - 5 of 6
Set: Darkness and Light Number: 619
Illustrator: Blake Henriksen
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1 Comments
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Type: Unit
Cost: 1 Force Icons: 1
Icons: 1
Faction: Dark Scum and Villainy
Character.
Reaction: After this unit enters play, remove 1 focus token from a target Character unit you control. If the unit is Jabba the Hutt, remove up to 2 focus tokens instead.
Health: 1
Block Number: 126 - 2 of 6
Set: Darkness and Light Number: 630
Illustrator: Christopher Burdett
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No Comments have been made.
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Type: Fate
Cost: 0 Force Icons: 2
Faction: Light Neutral
You may place 1 focus token on a target ready unit that is committed to the Force.
Block Number: 123 - 6 of 6
Set: Darkness and Light Number: 523
Illustrator: Mark Molnar
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No Comments have been made.
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Type: Objective
Faction: Dark Imperial Navy
Imperial Navy affiliation only.
Reaction: After this objective enters play, search your deck for a Fighter unit of printed cost 2 or lower and put it into play. Shuffle your deck.
Health: 5
Resources Generated: 1
Block Number: 125 - 1 of 6
Set: Darkness and Light Number: 625
Illustrator: Mark Molnar
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No Comments have been made.
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Type: Objective
Faction: Dark Sith
Almas.
Reaction: After this objective enters play, set the Balance of the Force to the dark side.
The call was generally heard by those who had no choice but to answer...
Health: 5
Block Number: 124 - 1 of 6
Set: Darkness and Light Number: 620
Illustrator: Mark Molnar
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2 Comments
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Type: Objective
Faction: Dark Scum and Villainy
Tatooine.
Scum and Villainy affiliation only.
Action: Focus this objective to return a target [Scum and Villainy] unit to its owner’s hand.
Health: 5
Resources Generated: 1
Block Number: 126 - 1 of 6
Set: Darkness and Light Number: 629
Illustrator: Jon Bosco
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2 Comments
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Type: Unit
Cost: 1 Force Icons: 0
Icons: 1 1
Faction: Dark Neutral
Vehicle. Fighter.
Reaction: After this unit is focused to strike, remove a shield from a target unit or objective.
A limited production scout craft, the TIE/sr included a hyperdrive, a crew of three and a highly sophisticated sensor suite.
Health: 1
Block Number: 125 - 3 of 6
Set: Darkness and Light Number: 627
Illustrator: Blake Henriksen
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No Comments have been made.
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Type: Unit
Cost: 1 Force Icons: 0
Icons: 1 1
Faction: Dark Neutral
Vehicle. Fighter.
Reaction: After this unit is focused to strike, remove a shield from a target unit or objective.
A limited production scout craft, the TIE/sr included a hyperdrive, a crew of three and a highly sophisticated sensor suite.
Health: 1
Block Number: 125 - 4 of 6
Set: Darkness and Light Number: 627
Illustrator: Blake Henriksen
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No Comments have been made.
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