Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

The Gambler’s Trick



The Gambler’s Trick

The Gambler’s Trick


Type: Fate
Cost:
Force Icons: 1
Faction: Light Neutral
If you control a participating unique [Smugglers and Spies] unit, cancel the card effects of all enemy fate cards with priority 4 or higher revealed during this edge battle.
Resources Generated:
Block Number: 171 - 6 of 6
Set: Imperial Entanglements Number: 0842
Illustrator: Jacob Atienza
* * * * *   2 Galactic Citizens have rated this card!
Other Cards in Block 171
Recent Decks Using This Card:


8 Comments

This is a very decent fate card.

This is a very decent fate card.

 

Just 1 blip drives me mad!

    • Fayde likes this

The fact that this card only has a single Force Icon seems silly... The set only has 6 of them but it's themed around gambling. Where is the ace up your sleeve? Love the effect, but it should have at least 2, if not 3, Force Icons. That, or give Lando and Sabacc Shift +1 Icon each.
The low icons is literally the reason I will not play this set much. Everything else about this set would be awesome if it wasn't so low in edge battles. Such a disappointment to see such a neat set be pulled down by something like that.

    • pantsyg likes this

I can't see this ever being a competitive set, but I agree the terrible edge count makes it a big liability even in casual play. 

Fate card with only 1 blip that doesn't have the ability to turn a edge battle on it's head (supporting fire, prince's scheme..) is madness.

Photo
sdrewthomson
Dec 23 2015 07:39 PM

Yeah, it hurts especially because this will very often be blank.

Crox's objective laughs at this one. I mean it does stop prince's scheme, imperial fist and supporting fire but I wish it let you steal a fate card or choose to remove ine from your opponents stack.
Photo
KirdanKenobi
Dec 26 2015 05:27 AM

It really should have two, or even three pips, since it doesn't help you win the edge, but the effect is still good. As far as the lack of icons go, I could see the cards in the set pulling their weight beyond their edge count. Put down the Herglic and name "Twist of Fate." You see what cards they can put into the edge battle *and* they lose any twists in their hand. Lando also can be used to make them get rid of cards, making the edge battles easier. And of course Sabaac Shift makes them lose their hand and redraw.


Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.