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A Slave for Every Occasion
Type: Tactic Race: Dark Elf
Cost: 4 Loyalty: 3
Play during your turn. Action: Put target non-Hero unit in your opponent's discard pile into play under your control (you choose which zone the unit enters).
This one will be most useful.
Set: MotD Number: 30 Quantity: 3
Illustrator: Mike Capprotti
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No Comments have been made.
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Beguile
Type: Tactic Race: Neutral
Cost: 2 Loyalty: 0
Undead. Spell.
Destruction only. Action: Target unit deals damage equal to its power to another target unit in its zone.
"Look into my eyes. Listen to my voice. Bend to my will." - Countess Iseara
Set: MotD Number: 54 Quantity: 3
Illustrator: Winnoa Nelson
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No Comments have been made.
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Black Dragon Rider
Type: Unit Race: Dark Elf
Cost: 5 Loyalty: 3
Power: 3 Hit Points: 4
Warrior. Elite.
Forced: When this unit is opposed in combat, all attacking and defending units get -1 hit points until the end of the turn.
Set: MotD Number: 27 Quantity: 3
Illustrator: Clint Langley
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No Comments have been made.
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Blessed Spawning
Type: Tactic Race: Neutral
Cost: 3 Loyalty: 0
Lizardmen.
Order only. Action: Search the top five cards of your deck for a Lizardmen unit with printed cost 4 or less and put it into play (in any zone). Then, shuffle your deck.
Set: MotD Number: 42 Quantity: 3
Illustrator: Removed at Illustrators Request
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No Comments have been made.
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Blood Shrine of Sotek
Type: Support Race: Neutral
Cost: 2 Loyalty: 0
Power: 1
Lizardmen. Building.
Order only. Your Lizardmen units in this zone gain +1 hit points.
Set: MotD Number: 39 Quantity: 3
Illustrator: Zachary Graves
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No Comments have been made.
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Blood Summoning
Type: Tactic Race: Chaos
Cost: 0 Loyalty: 3
Spell.
Action: Corrupt X units you control to lower the cost of the next [Chaos] unit you play this turn by X.
Set: MotD Number: 25 Quantity: 3
Illustrator: Ryan Barger
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No Comments have been made.
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Bloodboil Fever
Type: Support Race: Chaos
Cost: 1 Loyalty: 2
Power: 0
Attachment. Disease.
Attach to a target unit. Action: At the beginning of its controller's turn, put a resource token on this card. Then, deal X damage to the attached unit. X is the number of resource tokens on this card.
Set: MotD Number: 23 Quantity: 3
Illustrator: Winnoa Nelson
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No Comments have been made.
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Born Predators
Type: Tactic Race: Neutral
Cost: 2 Loyalty: 0
Lizardmen.
Order only. Action: Deal X damage to target unit. X is the number of Lizardmen cards you control.
Aaaaaaagh!
Set: MotD Number: 41 Quantity: 3
Illustrator: Matthew Starbuck
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No Comments have been made.
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Bray Shaman
Type: Unit Race: Chaos
Cost: 4 Loyalty: 2
Power: 2 Hit Points: 3
Warrior.
Action: Corrupt this unit to have target attacking unit you control gain [Power][Power]. Sacrifice that unit at the end of the turn.
Set: MotD Number: 22 Quantity: 3
Illustrator: Illich Henriquez
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No Comments have been made.
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Carnosaur Rider
Type: Unit Race: Neutral
Cost: 5 Loyalty: 0
Power: 3 Hit Points: 4
Lizardmen.
Order only. Savage 3 (whenever this unit is dealt damage, it may deal 3 dmaage to target unit in any corresponding zone).
Set: MotD Number: 36 Quantity: 3
Illustrator: Games Workshop Ltd
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2 Comments
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Citadel of Dusk
Type: Support Race: High Elf
Cost: 2 Loyalty: 2
Power: 1
Building.
When this card enters play, place 3 resource tokens on it. Action: Remove a resource token from this card to have it gain [Power] until the end of the turn (limit once per turn).
Set: MotD Number: 13 Quantity: 3
Illustrator: Tysen Johnson
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No Comments have been made.
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Cloak of Feathers
Type: Support Race: Neutral
Cost: 1 Loyalty: 0
Power: 0
Attachment. Lizardmen.
Order only. Attach to a target Lizardmen unit. Attached unit gains Savage 2 (whenever this unit is dealt damage, it may deal 2 damage to target unit in any corresponding zone.)
Set: MotD Number: 40 Quantity: 3
Illustrator: Anna Christenson
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No Comments have been made.
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Cloying Quagmire
Type: Tactic Race: Chaos
Cost: 2 Loyalty: 2
Spell.
Action: Choose a target unit. Corrupt that unit and deal 2 damage to it.
Set: MotD Number: 24 Quantity: 3
Illustrator: Removed at Illustrators Request
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No Comments have been made.
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Corpse Cart
Type: Support Race: Neutral
Cost: 1 Loyalty: 0
Power: 0
Undead. War Machine.
Destruction only. Battlefield. Action: Spend 1 resource to discard the top 2 cards of your deck.
Set: MotD Number: 51 Quantity: 3
Illustrator: Zachary Graves
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No Comments have been made.
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Corsair Raider
Type: Support Race: Dark Elf
Cost: 2 Loyalty: 1
Power: 1
Ship.
Action: At the beginning of your turn, target unit loses [Power] until the end of the turn.
Set: MotD Number: 28 Quantity: 3
Illustrator: Zachary Graves
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No Comments have been made.
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• Countess Iseara
Type: Unit Race: Neutral
Cost: 6 Loyalty: 0
Power: 3 Hit Points: 4
Hero. Undead. Vampire.
Destruction only. Limit one Hero per zone. Action: Spend 1 resource and choose a target unit in your discard pile. That unit gains Necromancy until the end of the turn.
Set: MotD Number: 49 Quantity: 3
Illustrator: Francisco Rico Torres
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No Comments have been made.
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Crypt Ghouls
Type: Unit Race: Neutral
Cost: 2 Loyalty: 0
Power: 1 Hit Points: 1
Undead. Warrior.
Destruction only. Action: When this unit leaves play, gain 2 resources.
Once living men, ghouls feed on the flesh of the dead.
Set: MotD Number: 43 Quantity: 3
Illustrator: Ryan Barger
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No Comments have been made.
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Drowned Zombies
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 2
Undead. Warrior.
Destruction only. Necromancy. Action: When this unit enters play, target development becomes a unit with 2 hit points and [Power] until the end of the turn. It also counts as a development.
Set: MotD Number: 45 Quantity: 3
Illustrator: Karl Kopinski
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No Comments have been made.
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Elven Warship
Type: Support Race: High Elf
Cost: 3 Loyalty: 1
Power: 1
Ship.
Action: At the beginning of your turn, deal 2 indirect damage to target opponent (players allocate their own indirect damage).
Set: MotD Number: 14 Quantity: 3
Illustrator: Jake Masbruch
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No Comments have been made.
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Enraged Varghulf
Type: Unit Race: Neutral
Cost: 4 Loyalty: 0
Power: 2 Hit Points: 3
Undead. Creature.
Destruction only. Action: When this unit attacks, it gains [Power] equal to the total [Power] of target unit in the defending zone.
Set: MotD Number: 47 Quantity: 3
Illustrator: E. M. Gist
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1 Comments
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Forest Goblins
Type: Unit Race: Orc
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Goblin.
Action: When this unit enters play, target unit gains [Power] until the end of the turn.
Shhhh! We'z hidin'.
Set: MotD Number: 17 Quantity: 3
Illustrator: Mike Capprotti
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No Comments have been made.
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From Beneath the Waves
Type: Tactic Race: High Elf
Cost: 2 Loyalty: 2
Action: Deal 3 indirect damage to target opponent (players allocate their own indirect damage).
"Captain, you don't suppose them elves has tamed sea serpents, as well as dragons?" "Don't be ridiculo-"
Set: MotD Number: 15 Quantity: 3
Illustrator: Clint Langley
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No Comments have been made.
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Garden of Morr
Type: Support Race: Empire
Cost: 3 Loyalty: 2
Power: 1
Building.
This card gains [Power] for each resource token on it. Action: When one or more units are destroyed, put a resource token on this card.
Set: MotD Number: 9 Quantity: 3
Illustrator: Illich Henriquez
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No Comments have been made.
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Jade Acolyte
Type: Unit Race: Empire
Cost: 2 Loyalty: 2
Power: 1 Hit Points: 2
Mage.
Action: Spend 1 resource and choose a target development you control. That development becomes a unit with 2 hit points and [Power] until the end of the turn. It also counts as development (limit once per turn).
Set: MotD Number: 6 Quantity: 3
Illustrator: Jeff Himmelman
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No Comments have been made.
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Jezzail Team
Type: Unit Race: Neutral
Cost: 3 Loyalty: 0
Power: 1 Hit Points: 2
Skaven.
Destruction only. Action: Corrupt this unit to deal 1 damage to target unit in any battlefield.
Ready! Aimgood! Shoot-fire!
Set: MotD Number: 55 Quantity: 3
Illustrator: Sam Wood
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No Comments have been made.
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Keeper of the Flame
Type: Unit Race: High Elf
Cost: 2 Loyalty: 1
Power: 1 Hit Points: 2
Warrior.
Action: This unit takes 1 uncancellable damage. If it does, destroy target Attachment support card.
While I live, the Flame of Asuryan shall burn.
Set: MotD Number: 12 Quantity: 3
Illustrator: Jason Engle
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No Comments have been made.
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Long Drong's Pirates
Type: Unit Race: Dwarf
Cost: 3 Loyalty: 1
Power: 1 Hit Points: 3
Slayer.
If there are at least two other Slayer units in this zone, this unit gains [Power][Power]
Yo ho, yo ho, a pirate's death for me!
Set: MotD Number: 2 Quantity: 3
Illustrator: Chris Trevas
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No Comments have been made.
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• Loqtza
Type: Unit Race: Neutral
Cost: 6 Loyalty: 0
Power: 3 Hit Points: 5
Hero. Lizardmen. Mage.
Order only. Limit one Hero per zone. Action: Spend 2 resources to deal X damage to target unit. X is the number of Lizardmen units in this zone.
Set: MotD Number: 37 Quantity: 3
Illustrator: Daarken
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No Comments have been made.
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Lord of Change
Type: Unit Race: Chaos
Cost: 6 Loyalty: 3
Power: 3 Hit Points: 4
Daemon.
Players play with the top card of their decks revealed. You may play the top card of your deck as though it were in your hand.
Set: MotD Number: 21 Quantity: 3
Illustrator: Illich Henriquez
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No Comments have been made.
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Manaan Take You!
Type: Tactic Race: Empire
Cost: 3 Loyalty: 2
Spell.
Action: Destroy target unit or support card in a zone with no developments.
Never far from the thoughts of sailors. Manaan is a fickle and dangerous god. He is worshipped as much to appease him as to gain his favour.
Set: MotD Number: 10 Quantity: 3
Illustrator: Zachary Graves
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No Comments have been made.
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