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Enginseer Augur

Enginseer Augur

Enginseer Augur

Type: Army Unit
Faction: Astra Militarum
Cost: 2
Attack Value: 2
Hit Points: 2
Command Icons:
Signature/Loyalty: Loyal Icon
Traits: Scholar. Tech-Priest.

Interrupt: When this unit leaves play, search the top 6 cards of your deck for an [ASTRA MILITARUM] support card with printed cost 2 or lower. Put that card into play at your HQ, and place the remaining cards on the bottom of your deck in any order.

Set: Core Set Number: 43 Quantity: 1
Illustrator: Sam Lamont
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


2 for 0/2/2, and an ability and traits that goes against the current warlord's benefits and the current limited card pool. One to watch for future metas maybe?

    • Killax likes this

I'd gladly see any of the AM supports come out. They're all great! And if you're running Conscripts, it's like pulling a +2ATK counter for the rest of the game. Include a three-of, no way, but this card has its uses now. It may drop as more cards come in and start fighting for slots.

It depends on the deck. In my "warlord kill" AM/Ork deck, catachan outpost is so important, that i have to have better odds of getting it out. Augur gives me that. But by itself, no it is not a good card. But you shouldn't rate it in a vacuum, but in relation to other cards and deck strategies.

Currently not the most interesting card but once AM will have it's fair share of more insane Support cards it will grow on me. So with the Core set I would rate it 2.5/5. When we see more cards like the Catachan Outpost it should grow to 3/5 or 3.5/5 because it's still very limited by cost and faction.

Jan 09 2015 09:37 PM

He's viable building with 7+ support. At the moment I don't feel there are so many viable supports (and he's not a soldier or warrior, so no funny AM plays), so it's a 3/5 for the potential that has for the future (Inquisitorial location and Torquemada).

Everytime I think about this card, I'm sad that he is loyal and only fetches AM supports.  0/2/2 for 2, not a soldier, and his ability triggers on leaving rather than entering play.  That makes him a little tough to use, but if he could fetch Ammo Depot and/or Starblaze's Outpost, I'd find room for him in at least some decks.  

2 for 0/2/2, and an ability and traits that goes against the current warlord's benefits and the current limited card pool. One to watch for future metas maybe?


Was re-reading my comments on Promethium Mine (which I still don't use) and they reminded me to come back to the comments of this card (which I now use).


Like I said in my quote, this was one for a future meta, and that meta is now here. Its a solid card for Worr, where it is often 3 attack instead of 2, where the deck as a whole really benefits from Staging Grounds and Outposts (and thus you can hit the density of AM supports you need to make it work), and where the Signature Support is a real game winner.


Great to see old 2/5 cards becoming new 4/5 cards!

    • Gosgosh likes this

Also an interesting card for Coteaz. Provides some minor punch/staying power in a fight, can be barraged, and the opponent is (usually) forced to live with the risk of it turning into a(nother) Outpost or the Black Ship instantly.

Or perhaps even the Staging Ground - and in comes the Henchmen and so the Coteaz Family Circus makes an encore..


One of its strengths is also that it puts the chosen support directly into play, potentially returning its two-resource investment in the case of Catachans. The problem is making room for it in favour of other cards I think.


A nuisance to face when facing Coteaz, but not an insurmountable obstacle.

The strength of this being an interrupt, and not an action to sacrifice it.