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Type: Army Unit
Faction: Orks
Cost: 5
Attack Value: 3
Hit Points: 5
Command Icons: 2
Signature/Loyalty: Loyal Icon
Traits: Vehicle. Elite.

No Wargear attachments.
While this unit is ready it gains Flying.
Reaction: After this unit readies, have your opponent deal 4 indirect damage among units they control at this planet.

Set: Jungles of Nectavus Number: 6 Quantity: 3
Illustrator: Juan Novelletto
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


I think this is very strong with the ork that ready's cards and standard bearer look out opponent :)

wish I could have put this in zarathur but, regardless, this is a nice card for any ork deck, think it could work nicely in gorzod with the health boosts from his sig support and a mork heap 

Anyone playing this should be making the appropriate flyer noises.

Typo in the description - I assume the card is correct saying 3 damage?

Typo in the description - I assume the card is correct saying 3 damage?


I prefer the 4 in the description.  :(

    • happyam likes this

Somewhat interesting synergy with Goes Fasta cards. Specifically a Rickety Warbuggy alone on a planet with the Bomba but without initiative. In fact I really wish the flying triggered off of goes fasta instead of being ready. 

Jun 30 2016 09:46 AM

What's strong about this card is that units ready at end of combat round before they even get a choice to retreat. Hence, the 3 indirect damage is surely going to hurt as long as we keep him alive. He just goes bonkers with sneekaz and bearer.

Also worth noting that this ability effectively makes the unit partially resistant to Suppressive Fire and Mind War and other exhausting effects. Even if it doesn't get to attack, it'll still get to dish out its 3 indirect damage at the end of the combat round.

Interesting way of putting it.


I looked at the card and made the opposite conclusion: the fact that it loses flying when exhausted makes it extra-vulnerable to suppressive fire and mind war, as that card's effect is not only denying its attack value, its also denying its keyword.

It depends on how long it survives, but it certainly punishes the opponent for not attacking it. Forcing hits on an exhausted unit can be a benefit in itself at times

Jul 01 2016 08:44 AM

With Backlash and a lot of Orc 2 shielders, I don't see why it won't survive at all. 5HP is hard to put down. No need to worry about suppressive, mindwar and terror if you have 3x backlash in deck

I looked up the description of the Blitza-Bommer in the Lexicanum yesterday and I realised this is the thematic homerun of the cycle: dives in when releasing its bombs (loses flying, big burst of attack) then it clears up the remaining enemies with anti-infantry weapons (3 indirect damage when readying, which often ends up killing the remaining small units). Would've been perfect with a 4 attack value, but still, fluffy as hell!

    • Gosgosh, SlaaneshDevotee and estyles like this
Sep 02 2016 03:25 AM

Friendly reminder. Mind War doesn't target elites :P