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Ku’gath’s Nurglings
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Ku’gath’s NurglingsType: Army Unit Faction: Chaos Cost: 2 Attack Value: 2 Hit Points: 2 Command Icons: 1 Signature/Loyalty: Signature Icon Traits: Daemon. Nurgle. Forced Reaction: After a unit moves to this planet, deal it 1 damage. The Nurglings that have sprung from Ku'gath's rotten form each carry a piece of the perfect disease that created him. Set: The Scourge Number: 24 Quantity: 4 Illustrator: Sam Flegal |
Other Cards in Signature Squad 009 | |
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20 Comments
A 2 cost sig squad is always nice to see, but the ability can be somewhat self-harming, even if we're in control of the order we trigger the reactions.
I recommend this thread:
http://www.cardgamed...t-dealt-damage/
Overall, I'd say these guys weaken Ku'gath decks and aren't close to being as good as Zarathur's Flamers are. Of course, you have to take Warlord packages as a whole rather than by their components.
Quite powerfull to spead on planets for the lategame. It remains a shame that it's also able to hit itself with it's ability as it would have made the card much better if it wasn't able to do just that.
The card remains powefull against any Mobile or X/1 bodies, so it's a more direct awsner to Tau and Tokens (currently).
Unlike many other signature cards however this unit still is a very double-edged blade.
2.5/5 (currently rounded up to 3/5 because I can't rate it with half stars)
It is annoying that this unit damages itself when it's deployed, making it incredibly vulnerable. Unless they FAQ "move" as not applying to deployment, which would negate the main advantage of this unit anyway! Bizarre card.
Deploy is not move.
http://www.cardgamed...nition-of-move/
This card is going to cause a lot of headaches on octgn, I predict...
Good point on the Tokens, Killax, I hadn't considered that.
Between this and Dakka Dakka, I think Kith's life just got a lot harder.
For sure I agree with you (the part where people might confuse Moving with Deploying or even Routing for that matter)
At the same time I also think that Kith is indeed less dominant as before altough I have to admit I feel it remains stupid that this card does not say another unit.
Since when are Nurglings not immume to their own pestilences?!
Fair point. My bad. Still, not sold on this card at all. Especially with an increasing number of cards that allow your opponent to move your units.
I save them in hand if I have option and wait for their HQ to pile up a bit then put them at whatever planet they need to commit to the most. It doesn't always work out like this, but it makes for a very tough obstacle when you drop two on their future win condition and they cant even commit there without walking into a slaughter. It's all about how you use them, 4/5.
It is, however with deployment working at it is you'd allready have to be in an advantegous position to make them work out like that. As your opponent still would be 'free' to avoid them when neither player is on the winning side.
For sure this card gets more and more value later in the game. At the same time Chaos decks currently don't have a multitude of great 2 drops to work with, often leading to you having to deploy it in order to have some form of Command struggle pressence.
Incidentally, spelling mistake noted (Ku'gath -> Kugath) and reported on the relevant thread.
It's also important to note this unit is a Daemon, making the Splintered Path Acolytes and Promise of Glory hugely viable. With a few minor exceptions I replaced this Warlord in my Zarthur deck and it worked perfectly.
Apologies if this is covered elsewhere, but I just quickly wanted to clarify my understanding of when something counts as a 'move':
Deploying isn't a 'move', correct?
Units coming to a planet alongside your warlord from the HQ count as moving?
But the warlord itself, when they commit to a planet does the word 'commit' cover the act of putting the warlord on a planet? Or do you declare the commitment, and then 'move'? I.e. the warlord gets hit by the Nurglings?
And obviously the Nurglings hit mobile units and in theory Ethereal Tau.
Deploying isn't a move.
Committing is a move.
FAQ 3.3
Also see p3 for an FAQ relating to Nurglings and initiative
yes, warlord also moves to a planet when commits, so yes, will get damage from nurglings
Hi All,
Quick question:
If I have 2 nurglings on one planet, and a unit moves there with 1 hp, he need to prevent the two nurgling damage as 2 different sources right? So he cannot use one 2-shield card..?
Thats correct, each forced reaction is resolved separately.
http://www.cardgamed...t-dealt-damage/
In a game i watched recently, it was Kugath vs. Zarathur. Both commiting to planet with one Nurgling in tau and one nurgling already resting at first planet. Initiative was with Zarathur. So after looking up rules-talk here on the forum from PBrennan, it appears that Zarathur can easily target all of Kugath's units and himself for a crushing 4 dmg each (2*2) , then kill the Nurglings and receive no damage at all.
That seemed so unfair that we handled each of the forced reactions separately (first Nurgling 1, then Nurgling 2 ).
As a result, the Kugath - player dropped playing Kugath and switched to Zarathur in the local tournament last weekend.
Is this way really the correct way ?
If there was already a nurglin at the planet it cannot die since it's not moved to any planet. But yes: first all Kugat's team receive 4 damages, then 1 nurglin dies, then Zaratur's team get 1 damage.
And IMHO that's the main reason Kugath it's not a winning deck. Nurglins backfire a lot.
Is switching to Zarathur the correct way?
Why yes, yes it is.
Well i tried to convince him a long time now ^^
He lost a perfectly well controlled game to this effect.
It might have been two nurglings coming from hq.
Well it makes Kugath even more unplayable now.
Still, as I said way back on the first comment, you can't just look at the one card in isolation. For sure, this Signature Unit's ability causes as much trouble as benefit a lot of the time, but the Warlord himself has a very strong ability, the signature support and attachment is excellent, and the Sig event is pretty damn good too. A straight swap of Ku'gath for Zarathur in a deck is likely to lead to the wrong deckshape, as Ku'gath and Zarathur actually demand and support very different deckshapes.
Zarathur, I feel is all about the mass of low cost damage sources, backed up with 3 Ork Kannon and 3 Ammo Depot. Zarathur wants to win his battles before any blows are struck, but anti-swarm can mess him up.
Ku'gath, otoh, wants to create first planet battles where it is uneconomical for an opponent to present enough threat to beat Ku'gath in battle, and with combat tricks to tip the combat math as needed. Therefore Ku'gath decks must have DE allies and 3 Archon's terror. Ku'gath is much harder to control than Zarathur, as so few combat control tricks affect Warlord Units, and he tends to present positions where he will the battle over three or more combat rounds, and an opponent retreats because of that. In THAT context, this Sig Unit gets stronger, as its a good tool for dealing with opponents with big Warlord trains coming in from HQ.
If timed right, with Nurglings stacked onto the key planet battle of the game, and with initiative in your hands, you can play one Nurgling after another and create an impossible situation where an opponent can't safely commit, and has to let you win that battle.
As I've implied, I personally greatly prefer Zarathur to Ku'gath, but I think its very wrong to call Ku'gath unplayable: he just needs a wholly different approach.