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Vile Laboratory



Vile Laboratory

Vile Laboratory


Type: Support
Faction: Chaos
Cost: 2
Signature/Loyalty: Signature Icon
Traits: Location.

Deploy Action: Exhaust this support to have your opponent choose and move a non-Vehicle unit he controls from a target planet to an adjacent planet of his choice.

Set: The Scourge Number: 25 Quantity: 1
Illustrator: Jacob Atienza
Other Cards in Signature Squad 009
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


8 Comments

This card will win first planet commands and battles consistently. Essentially its presence means no opponent can rely on taking first planet with a single unit.

 

Sure, its got other uses, but thats its main one: first planet bullying.

 

Easily a 5/5. Shame we're limited to 1x.

    • Killax likes this

Edit:

 

I was under the understanding your opponent could pick all the targets. But it seems the Ku'Gath player is able to pick the planet.

 

Which instantly makes this a 5/5.

 

 

This card will win first planet commands and battles consistently. Essentially its presence means no opponent can rely on taking first planet with a single unit.

 

Sure, its got other uses, but thats its main one: first planet bullying.

 

Easily a 5/5. Shame we're limited to 1x.

 

 

Thanks for clearing it up!

 

I was under the impression this card would allow your opponent to chose the planet aswell. If this is not the case the card becomes massively better.

 

Rated this 1/5 at first because I was under the impression your opponet was allowed to pick the unit, planet and adjacent planet.

I hadn't even thought of reading it that way! It may need clarification, but the "target planet" bit doesn't seem to be linked to the "choose" bit.

 

As far as I can tell, you pick the target planet, opponent picks the unit and the adjacent planet.

 

Note Deploy Action timing helps too, as from the turn its played onwards its one deploy turn used up each deploy phase at no cost and likely some benefit.

    • Killax likes this

I hadn't even thought of reading it that way! It may need clarification, but the "target planet" bit doesn't seem to be linked to the "choose" bit.

 

As far as I can tell, you pick the target planet, opponent picks the unit and the adjacent planet.

 

Note Deploy Action timing helps too, as from the turn its played onwards its one deploy turn used up each deploy phase at no cost and likely some benefit.

 

It's just my mind probably being unable to read the wording on this card after playing so many MtG, WOWTCG and Pokemon.

 

But indeed, for all intents and purposes (which Ive read wrong initially) I feel it's:

 

Step 1. Exhaust this Support

Step 2. Choose a planet

Step 3. Your opponent choses a non-Vechicle unit at that planet and moves that unit to an adjacent planet of his/her choice.

 

Where my brain initially converted the information as:

 

Step 1. Exhaust this Support

Step 2. Your opponent choses a planet

Step 3. Your opponent choses a non-Vechicle unit at that planet and moves that unit to an adjacent planet of his/her choice.

 

Luckily the planet is picked by the Ku'Gath player. :D (or so I feel)

Testing of this card in games has revealed to me another few use, though lightening the burden at planet 1 still remains the main play.

 

Playing it at current last planet forces a unit uphill, and can mess up command distribution.

 

Playing it on a planet where they have two units but one of them is a vehicle forces the unit choice.

 

Obvious things in retrospect, but only because clear to me in play.

    • Killax likes this

Testing of this card in games has revealed to me another few use, though lightening the burden at planet 1 still remains the main play.

 

Playing it at current last planet forces a unit uphill, and can mess up command distribution.

 

Playing it on a planet where they have two units but one of them is a vehicle forces the unit choice.

 

Obvious things in retrospect, but only because clear to me in play.

 

Im still happy I had read your comment about it before I discarded this card into a bad place. ;)

If you really want to mess up command distribution, put Nurglings at the adjacent planets before triggering this.

As a Deploy action, one of the best uses for this, in my opinion, is to "change the order" of actions -- meaning that if only have enough resources to play one more unit, but I would really like to see what my opponent is planning to do with his next action before deciding which unit to play, I can trigger this instead, effectively "passing" without passing, if that makes sense.

That does make sense, yes. More stall for Chaos to go with Promise of Glory.